Monsters-Aliens-4

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MECHA HOUNDS

TINA FEY

BOREDFLAK

TRITONIAN

CHIMP SCIENTIST

PROCYON IOTOR

Tina Fey is here: Tina-Fey-Batgirl

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rocket raccoon, wizard, bat-winged girl ; cyber dogs

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Mecha-Hound XP 4,800 CR 8

Neuter technological operative

N Medium magical beast (technological)

Init +6; Senses darkvision 60 ft., low-light vision., blindsense 60 ft.,

darkvision 60 ft., low-light vision; Perception +21

DEFENSE EAC 20; KAC 21 HP 115 RP 5

Fort +9; Ref +9; Will +11

Weaknesses --; vulnerable to --; --- dependent

OFFENSE

Speed 55 ft.

Melee fangblade +18 (1d12+8 S; critical bleed 1d8)

Ranged flung sand (rear arc) +16 (2d6+8 P; critical blind,choke)

TACTICS

tactics details here e.g. Before Combat, During combat, Morale

STATISTICS

Str +0; Dex +6; Con +0; Int +4; Wis +2; Cha +0

Skills Acrobatics +16, Athletics +16, Bluff +21, Disguise +21, Perception +21, Stealth +21, Profession (Bounty Hunter) +21

Languages Triaxian

Other abilities debilitating trick, evasion, operative exploits (master of disguise), specialization (spy), trick attack +4d8, triple attack, uncanny agility

Gear ag specops armor, fangblade, mk 2 prescient lenses, ring of sustenance, ring of resistance mk 2, tracking bug, filtered rebreather, haste circuit, six legged

ECOLOGY

ecology details here e.g. Environment, Organisation, Home Planet

Heads up! if there are any required stat block changes below this warning, they will need to be added manually.

Text Armor: If the creature is CR 3–7, add one armor upgrade with an item level equal to or less than the creature’s CR. If it is CR 8+, add two armor upgrades, each with an item level equal to or less than the creature’s CR.

Weapon: Add a ranged weapon of a level no greater than the creature’s CR + 1; this weapon can’t be disarmed. A creature with the combatant array should get a longarm, and a creature with the expert or spellcaster array should get a small arm. Add the creature’s CR to damage dealt with its weapon. The ammunition of such weapons is recovered once per day after the creature rests for 8 hours.

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BOREDFLAK XP 25,600 CR 13

Male Arcane magical technomancer

CN Medium monstrous humanoid (magical)

Init +6; Senses darkvision 60 ft., blindsense (emotion) 5 ft.,

darkvision 60 ft., low-light vision; Perception +23

DEFENSE EAC 26; KAC 27 HP 190 RP 4

Fort +12; Ref +12; Will +18

Weaknesses gadget; vulnerable to gadget; gadget dependent

OFFENSE

Speed 30 ft., fly 35 ft. (clumsy), swim 25 ft.

Melee rifle butt +20 (3d4+6 B; critical staggered)

Ranged tactical gyrojet rifle +22 (3d12+13 B; critical knockdown) or

medium machine gun +22 (3d10+13 P)

Offensive abilities cache capacitor 2, magic hacks (spellshot, seeking shot), spell cache

Technomancer Spells Known (CL 13th; ranged +22)

5th (3/day) - control machines (DC 24), passwall

4th (6/day) - dimension door (DC 23), invisibility (greater) (DC 23), resilient sphere (DC 23), wall of fire

3rd (at will) - arcing surge (DC 22), explosive blast (DC 22)

TACTICS

tactics details here e.g. Before Combat, During combat, Morale

STATISTICS

Str +1; Dex +6; Con +1; Int +8; Wis +4; Cha +2

Skills Bluff +28, Computers +28, Engineering +23, Intimidate +28, Mysticism +28

Languages Arkanen, Common, Draconic, Dwarven, Limited telepathy, Orc, limited telepathy

Other abilities water breathing

Gear zeizerer diffractor Iv, tactical gyrojet rifle, medium machine gun, mind guardian, mk 3 prescient lenses, ring of cosmic alignment, ring of resistance mk 4, comm unit (unlimited), signal jammer (level 14), mk 3 electrostatic field, gray force field, hardened robes

ECOLOGY

ecology details here e.g. Environment, Organisation, Home Planet

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