~ Looking for RPG Players Who:
- can role play for more than 45 sec. at a time
- play honorably : keeping track of ammo honestly; accepting low dice rolls, taking damage truthfully, etc.
- care for more than the rules or correcting the DM or other players about rules in game.
(don't halt the action to contest things, please)
- can put down the smart-phone
- can keep a civil tongue about them ; also leave out unnecessary drama
- can show up more than 33.3% of the time
(text the DM if you can't make it)
- don't cross-chat on someone else's turn. (especially combat)
- are able to play just their own character, and not tell
others what they could or should have done.
- don't whine if their character takes more than 8 hp dmg,
or if a skill check is quite high, or an NPC is difficult
(your character will most likely live through a session,
but that doesn't mean every single task is easy.)
~~~~~~~~~~~~~~~~~~~
Here's one D&D campaign where they had to sack the whole thing.
Of 8 players, about 6 of them were unable to be polite during the game:
1 talks quite a bit about other videos or miniatures games during RPG time.
2 cannot silence his cell phone or stay off of it.
(Which could be understood if he were a doctor or had a life; but he did not.)
3 cannot help but contradict the DM and correct him on the rules.
4 also tended to tell other players what to do with their characters,
and imply they were stupid if the character didn't do the best/right thing.
5 cannot show up on time, or stay awake
6 cannot quit playing other video games or music during RPG time.
At some time a tipping point was reached, and the signal-to-noise ratio grew too lopsided,
and the DM disbanded the weekly game.
So we are looking for people who can politely participate in a gaming group. ~~~~~~~~~~~~~~~~~~
Can we be shown a gamer that is a pleasant person with which to spend an evening ?
That would be most impressive of all. ~~~~~~~~~~~~~~~~~~
But, we are playing an RPG in a completely different environment:
At a table; Live.
In a group; where the definition of fun needs to be an average consensus.
Multiple “stars” of the show exist
Where the story is hopefully more deep and nuanced than a Vidya Game.
It's a shared hallucination, where your preferences ought to be mollified to group level.
It's up to the DM to hopefully give each player spotlight time to shine and excel.
The story is fluid, and exists ongoing in several minds, over several months.
The only enemies in the game are miniatures on the table.
Events from last session carry into the next; and there are consequences with NPCs.
Characters are not built in TTRPGs, they exist and gain new abilities with practice.