~~~~~
Eldrazi Exostrider CR 9 XP 6,400
non-gendered extraplanar mystic
CE ; large aberration (extraplanar)
Unusual creatures that often attack adventurers for their magic items and spells.
Init +1; Senses darkvision 60 ft., blindsense 60 ft., low-light vision; Perception +22
DEFENSE EAC 25; KAC 20 HP 140 RP 1 (see below)
Fort +8; Ref +8; Will +12
DR 4/lawful; Cold, Shock, Acid Resist 10. Does not Breathe.
Weaknesses “white magic”, light magic, wall of force, planar barrier.
Vulnerable to law magic, good magic, planar magic, banishment, ghost-killer fusions.
Dependent on mana absorption
OFFENSE
Speed 30 ft., fly 70 ft. (perfect)
Melee measured bone cestus +17 (2d6+9 P; critical: bleed 1d6)
Ranged Draining Eyebeams +15 (2d6+9 C; critical: mana drain)
Mystic Spells Known (CL 9th; ranged +15)
3rd (3/day) - irradiate (DC 20), psychokinetic strangulation (DC 20)
2nd (6/day) - darkvision (DC 19), hurl forcedisk, inflict pain (DC 19), see invisibility (DC 19)
1st (at will) - magic missile, wisp ally, ethereal jaunt.
TACTICS
The Eldrazi shunt in and out of other dimensions easily. They will ambush adventurers in a fashion similar to the way a grizzly bear swats a salmon out of a stream to eat. They summon minor spawn of their race to assist.
STATISTICS
Str +1; Dex +1; Con +4; Int +1; Wis +5; Cha +3
Skills Bluff +22, Mysticism +22, Perception +22, Piloting +22, Sense Motive +22, Survival +17
Languages Aklo, Limited telepathy
Other abilities mindlink, starflight, stargazer, starlight form [30-foot radius], walk the void
Out of combat they may drain mana. This means they can transfer magic or mystic energy (even mundane batteries)
Each level of spell they drain from a caster gives them one temporary Con point.
Each level of magic item they drain gives them one resolve point.
Each full battery they drain gives them a D4 of shock damage to deal later (up to 4d4 per round)
Draining takes 20 seconds per battery, or per level of item/spell.
They only need to be within 10 feet of a person or thing to be drained.
They upper limit is 42 of each category.
Gear (equivalents) white carbon skin, measured bone cestus, aeon stone (dark blue rhomboid), white force field, mana eater, life eater.
ECOLOGY
Environment: any really, they are vacuum proof, and care little for extremes of weather or temperature. They do avoid bright light and direct sun, however.
Organisation: pyramidal hierarchy, senior ones summon their underlings, who seek to replace their leaders in some bizarre merit system based on plunder. They often wear aeon stones.
Home Planet: from another dimension
Text: When the creature isn't on its home plane, it gains the extraplanar subtype.
Eldrazi may wake-ride like an asteray.
More Info: https://mtg.gamepedia.com/Eldrazi http://mtg.wikia.com/wiki/Eldrazi
More Pix: https://imgur.com/gallery/XuTjc https://i.imgur.com/8q9O5nD.jpg
~~~~~