froz-falch
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GELIDA GERITUR
FALCHION Class Frigate
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SPEED 9
MANOEUVRABILITY 9
DETECTION 19
Skill Test Modifiers
Ballistic Tests 5, CMD/Boarding Action 20,
Intimidate (Social) 10 w/Active Hymn-Casters, CMD/Hit&Run 60, CMD/Hit&Run (Def) 60,
CMD/Boarding Action (Def) 30, Medicae 20,
Ballistic Tests (Planetary Bombardment ) 5,
Achievement Bonuses
Trade + 25 Crime + 150 Creed + 100
Military + 225
Essential Components
TURRET RATING 1
SHIELDS VOSS Glimmer Pattern Single Void Shield [C:BEST]
ARMOUR 18
HULL INTEGRITY 31
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SPACE AVAILABLE 39
SPACE Left Over 0
Weapon Capacity Prow, Dorsal x2
Crew Disposition: Fanatical
Crew Max 100%
Morale Max 97%
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POWER AVAILABLE: 62
POWER USED 60
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Crew Quality Competent (30)
Voss Plasma Exora [C:BEST] [Modified/Archeotech], Voss Warp Riser [C:BEST], Custom Gellar Field Installed,
Emergency Field (Roll 1d10, on 3+ Geller Field Activates if vessel is drawn into the Warp),
Armored Bridge (R,F) (4+ on d10 when CRIT'd, DMG'd, Unpwrd = Unharmed) , Vitae Pattern Life Sustainer ,
Auto-Stabilized Logis Targeter & BG-15 Assault Scanners [C:BEST], Voidsmans Quarters [C:BEST]
Supplemental Components
/ Cargo Hold & Lighter Bay, Luxury Passenger Quarters, Barracks, HOLD Landing Bay (Str: 2),
Munitorium (Explodes if Damaged, 2d5 HI loss and 1 Component on Fire), Murder Servitors (May choose 1-6 if Critical inflicted by H&R), Teleportarium (Archeotech) (Can make H&R attacks without Piloting Test), Small Craft Repair Deck,
Broad-Band Hymn-Casters (Enemy must make Diff. -10 Tech-Use Test for Vox/Comms) (External, 30VU),
STORM Drop Pod Launch Bays (Holds 20 Pods, Launches 10 Per Strat Turn/30 minutes, KEEL Mount),
Atomics (Ballistic Test as Ext. Action via Macro Batt)[ x6, Choose Craftsmanship ],
Storm Troopers (Best Quality) [x2HI Dmg H&R Attacks; +1d5Dam to Crew in DEF Boarding Actions],
Hydraphuran Jamming System (-20 to Focused Augury Tests to scan this vessel, no Silent Running when in use),
Medicae Deck (3xIB Patients Treatable w/out Penalty) , Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component on Fire),
Defensive Countermeasures (1 Use; Lasts 1d5+1 ST; -20 BS to attack ship, -30 for Torpedoes),
Complications / Past Histories
Adventurous, beautiful vessel from Voss, in Solar Segmentum
Finances in Arrears (Financier = Reliable Contact; Accumulate +50 Achievement pts to accomplish Endeavour objective) (Sp.Mrn Chapter Serfs)
Weapons
Voss Pattern Torpedo Tubes (1) [Strength: 2, Damage:x+x,
Pyros Melta-Cannons [Strength: 3, Damage:1d10+5,
Mezoa Macrocannons [Strength: 4, Damage:1d10+4,
Crit Rating: -, Range: 60 ]
Crit Rating: 4, Range: 4] !!!
Crit Rating: 5, Range: 5] %
Location:PROW
Location:DORSAL
Location:DORSAL
! - Cursed Artefact Melta-Cannon; Treasure Origin: Cursed Artefact; Craftsmanship: Good; Mark of the Curse: Deceitful; Quirk: Patient
% - The ammo magazines fitted to the Mezoa were designed with anti blast and flashback protection devices, however in practice, they don't quite work completely, on a magazine hit, the system prevents further damage as designed {on anything but a 1 on a D10} Crews are -5% skill with Macro-Battery fire.
The ship's chief psyker is also the sass-talking barkeep in the aft lounge who doesn’t touch alcohol (outside church rituals.)
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