Metal-Winged-Lion

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SteelBorn Lion CR 8 XP 4,800

NE Large monstrous humanoid (technological) soldier

Init +4; Senses darkvision 60 ft., blindsense (emotion) 5 ft.,

blindsense 60 ft.; Perception +16

DEFENCE

HP 125 EAC 20; KAC 22 SR 15

Fort +10; Ref +12; Will +11

~~~~~ OFFENCE

Speed 35 ft., fly 60 ft. (clumsy)

Melee wing or claw or bite +20 (3d4+14 S; criticals: shock, ominous, devastating)

Space 10 ft.; Reach 10 ft.

Electric Discharge (Ex)

As a standard action, can generate a powerful electric charge from its claws or wingtips and launch this charge as a ranged attack against EAC at a target within 35 feet.

Onslaught (Ex) Once perminute, can take a full attack, it can make up to four melee attacks instead of two melee attacks. It only takes a –2 penalty to these attacks instead of a –4 penalty.

TACTICS

Evil Warlord attempts to make a knock-off Inevtiable, to have cheap soldiers, and more reliable ones than demons.

He got shredded for his troubles.

STATISTICS

Str +6; Dex +4; Con +2; Int +0; Wis +0; Cha +0

Skills Engineering +16, Physical Science +16, Sense Motive +21; Acrobatics+5, Athletics +5, Computers +3, Culture +3

Profession: Merc, +5; Survival +5

Languages Aquan, Auran, Celestial, Draconic, Ignan, Infernal, Terran, limited telepathy

ECOLOGY

Marauding Loners, they do not associate with anyone., not even their own "race".

They tend to spy on communities and kill the annoying citizens. The criteria for this vary wildly.

SOLDIER ABILITIES

Resolve points 5

Soldier abilities Melee Striker (Ex) Add an additional bonus equal to half your Strength bonus to damage rolls with melee attacks.

Super Shot (Ex) Once per minute, As a full , it can make a single attack against an enemy. As per the Electric Discharge Above. If the attack hits and does not kill your enemy,

it can expend 1 Resolve Point to force the creature to succeed at a Fortitude save , If the save fails, target takes double damage; Save succeeds; takes regular damage.

IF the Save is a natural 1: Target Collapses to Helpless, KOed with 1 stamina and 1 HP. If save is a natural 20, target takes 1 pip of damage only.

Once its used this ability on a creature (regardless of whether or not a forced Fortitude save), that creature is immune to the super shot for 24 hours.

Soldier gear None, except stolen equipment & treasures.

SPECIAL ABILITIES

Multiattack (Ex) When making a full attack, the creature can make all the listed attacks, instead of two attacks, at the attack bonuses indicated. It can make the attacks in any order.

Resistance (Ex) The creature ignores some damage of (cold 15 , electricity 5 , fire 10 , sonic 10) per attack, but it does not have total immunity.

Regeneration 3 (Good, Holy, Acid); Immunities Nanite, Cyber or Techno spells unless has proper descriptor.; DR 7/Good, Holy, Acid; SR 15

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