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Archmage Belvenire Caratorcir
Male Aasimar Stalwart Sorcerer 9 / Archmage 11
Neutral Good
Representing ELD-NPC
Total Hit Points: 108
Speed: 30 feet
Armor Class: 11 = 10 +2 [dexterity] -1 [vulnerable]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
50 lb. or less
51-100 lb.
101-150 lb.
150 lb.
300 lb.
750 lb.
Languages:
Celestial Common Draconic Spiritfolk Elven Dreamlanders
Dart [1d4, crit x2, range inc. 20 ft., 1/2 lb, piercing]
Improved familiar
Feats:
Traits:
* = check penalty for wearing armor
Craft_1 >=5 ranks gives +2 on related appraise checks.
Decipher Script >=5 ranks gives +2 on use magic device checks involving scrolls.
Know Dungeoneering >=5 ranks gives +2 on survival checks underground.
Know Planes >=5 ranks gives +2 on survival checks on other planes.
Search >=5 ranks gives +2 on survival checks while tracking.
Spellcraft >=5 ranks gives +2 on use magic device checks on scrolls.
Use Magic Device >=5 ranks gives +2 on spellcraft checks to decipher scrolls.
If the familiar is within reach, +2 on spot and listen ("alertness").
Zero-level Sorcerer spells: 6 per day
First-level Sorcerer spells: 8 (6+2) per day
Second-level Sorcerer spells: 7 (6+1) per day
Third-level Sorcerer spells: 7 (6+1) per day
Fourth-level Sorcerer spells: 7 (6+1) per day
Fifth-level Sorcerer spells: 7 (6+1) per day
Sixth-level Sorcerer spells: 6 per day
Seventh-level Sorcerer spells: 6 per day
Eighth-level Sorcerer spells: 6 per day
Ninth-level Sorcerer spells: 5 (-1 stalwart sorcerer) per day
Aasimar:
Stalwart Sorcerer:
Archmage
Archmage Belvenire Caratorcir's Equipment:
10Hit points: 54; Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master;
More about Archmage Belvenire Caratorcir:
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