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Name
Kuo-toa Mythic Savage/Half-Fiend CR 4
XP 1200
Neutral evil Medium Monstrous humanoid (Outsider) Native Subtype, Amphibious
Init +2; Senses Darkvision 60; Perception +14
DEFENSE
AC 23, Touch 12, flat footed 21 ( No Armour, Shield, heavy wooden)
(+2 Dex, +9 Natural, +2 shield)
hp 21 (2d8+4+8);
Fort +4, Ref +5, Will +6
Damage reduction 5/magic, Immunity to poison, Resistance to Acid 10, Cold 10, Electricity 10, Fire 10, Spell Resistance HD + 10, Immunity to paralysis, Immunity to poison, Sensitivity to light blind for 1 round then dazzled, Resistance to all energy types 5
OFFENSE
Speed 20, swim 50ft.
Melee
Single Attack Shortspear +5 (1d6+3) (Bleed all attacks 1)
Full Attack
Shortspear +5 (1d6+3)(Bleed all attacks 1)
2 Bite +0 (1d6+3)
Space 5ft.; Reach 5
Special Attacks
Smite good 1/day extra damage = to HD,
Other Lightning bolt >2 clerics can create bolt every 1d4 rnds 1d6/cleric,
Other Pincer staff clerics above 7th lvl 1d10 dam if hit start free grapple,
Feral Savagery (Su)
Spell-like Abilities
Spell-like Abilities (CHR) 2nd DC(12) 1-2 HD 1/day Darkness
STATISTICS
Str 17, Dex 14, Con 15, Int 17, Wis 16, Cha 10
Base Attack 2 CMB 5 ; CMD 17
Feats
Alertness: +2 Perception +2 Sense motive,
Great Fortitude: +2 Fortitude save
Skills Craft 8, Craft Herbalism 5, Escape Artist 10, Fly 5, Intimidate 2, Perception 14, Sense Motive 7, Stealth 5, Swim 12
Languages Aquan, Kuon-Toan, Undercommon
ECOLOGY
Environment Temperate aquatic
Organization Patrol 2-4, Band 20-50, Tribe 40-4000, Squad 6-11
Treasure Standard
SPECIAL ABILITIES
Other Natural weapons treated as magical
Other keen sight can spot invisible and etheral
Other Slippery
Bleed:A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.
Feral Savagery (Su):Under the circumstances listed in the monsters stat block-such as when it makes a full attack or a rend attack-it can immediately attempt an additional attack against an opponent. This attack is made using the creatures full base attack bonus, plus any modifiers appropriate to the situation. This additional attack doesnt stack with similar means of gaining additional attacks, such as the haste spell or a speed weapon. This ability doesnt grant an extra action, so you cant use it to cast a second spell or otherwise take an extra action in the round.
Native Subtype:This subtype is applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. creatures with this subtype are native to the Material Plane. Unlike true outsiders, native outsiders need to eat and sleep.
Amphibious:Can breath on land
MAGIC ITEMS (max value 1650)
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