KASBALL QUEEN
KASBALL QUEEN
MURDER Class Cruiser
SPEED 9
MANOEUVRABILITY 10
DETECTION 25
Skill Test Modifiers
Navigation/Warp 50, Social -10, Intimidate (Social) -10, CMD/Hit&Run 40, CMD/Hit&Run (Def) 45,
CMD/Boarding Action (Def) 15, Forbidden lore (Xenos) -30, Charm/Inquiry Tests w\Xenos in Ship's Xenos Habitat +10, Perception (Warp) 20, Extended Action Intimidate 5,
Extended Repairs 10, Restore HI Acq Test 10, Medicae 20,
BS: special see below
Achievement Bonuses
Trade + 310 Crime + 400 Creed + 100 Explore + 50 Aerie [+20 Points per Objective], Prison Space (Brig) 25,
Essential Components
TURRET RATING 4
SHIELDS VOSS Glimmer Pattern Void Shield Array [C:BEST]
ARMOUR 20
HULL INTEGRITY 70
SPACE AVAILABLE 75
SPACE Left Over 0
POW AVAILABLE: 102
POW USED 102
Weapon Capacity Prow, Port x2, Starboard x2
Crew Disposition: Fanatical
Crew Max 100%
Morale Max 96%
Crew Quality Competent (35)
Normal Operations (Morale)
Ryza-99K [C:BEST] [Modified/Archeotech], Hydraphur-99V [C:BEST], Belecane 90.r Gellar Field (-20 WTE Table),
Armored Bridge (R,F) (4+ on d10 when CRIT'd, DMG'd, Unpwrd = Unharmed) [C:BEST],
Clemency Pattern Life Sustainer (Reduce Crew/Morale Loss by 4 for Depressurization, Min. 0) ,
Deep Void Auger Array [C:BEST], Clan-Kin Quarters (All morale loss reduced by 1, minimum 1) [C:BEST]
Supplemental Components
Mimic Engine (Xenotech), Cargo Hold & Lighter Bay, Luxury Passenger Quarters, Armour Plating, Trophy Room,
Murder Servitors (May choose 1-6 if Critical inflicted by H&R), Minelayer Bay (3 deployments),
Teleportarium (Archeotech) (Can make H&R attacks without Piloting Test), Gravity Sails (Xenotech),
Micro Laser Defense Grid (Xenotech), Ghost Field (Xenotech) (Enemy is -20 to to hit, -30 w/lance; -30 on Hit&Run attacks), Runecaster (Xenotech), Fission Genarium x2 (Volatile, 1d5 HI + 2x Casualties if Damaged),
Empyrean Mantle (When 'Silent Running' it is 2 Degrees HARDER to detect this Vessel)(External),
Auxiliary Plasma Banks, Shadowblind Bays x2 (Arduous -40 Scrutiny Test to Locate), Xenos Habitats x2 (Hurts Morale), Cherubim Aerie (Best Quality), Crew Improvements: Best (+3 Morale, +5 Quality),
Storm Troopers (Best Quality) [x2HI Dmg H&R Attacks; +1d5Dam to Crew in DEF Boarding Actions], Brig,
Ship Stores (5 Space) (Extended Repair Actions +2 HI), Small Craft Repair Deck, Salvage Systems,
Hydraphuran Jamming System (-20 to Focused Augury Tests to scan this vessel, no Silent Running when in use),
Manufactorum, Medicae Deck (3xIB Patients Treatable w/out Penalty) ,
Defensive Countermeasures (1 Use; Lasts 1d5+1 ST; -20 BS to attack ship, -30 for Torpedoes),
Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component on Fire),
Background Package
Reaver of the Unbeholden Reaches [ +10 to Silent Running, Long-Term Repairs 1d10+5 HI not 1d5 ]
The ship's Seneschal is a beautiful genius with a penchant for complex plots but never quite in control of her hair-trigger temper.
Gun Deck Rivalries: (notoriously competitive crews ) make a difficult command or charm check prebattle:
1 or 3 success: Port side is +12%; 2 or 4 success: Starboard side is +13%; 5+ successes: both sides +10%
Weapons
Godsbane Lance [Strength: 1, Damage:1d10+2, Crit Rating: 3, Range: 12] Location:PROW
Godsbane Lance Battery [Strength: 2, Damage:1d10+2, Crit Rating: 3, Range: 12] Location:STARBOARD
Godsbane Lance Battery [Strength: 2, Damage:1d10+2, Crit Rating: 3, Range: 12] Location:PORT
Dimensions: 4.5km Long, 1km abeam
Mass: 28 megatonnes approx
Crew: 50000 crew, approx
Max Acceleration: 2.7 gravities max sustained
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