CREW GENERATOR makes list of starship officers for 40K
DERELICT GENERATOR makes random small 40K ships, lost in space, ideal for exploring or looting.
PLANET GENERATOR based on Stars of Inequity (RT/40K)
RANDOM RELIC MAKER again from Stars of Inequity
200 adventure seeds for 40k or Rogue Trader Encounter Chart is Below
Roll percentage dice and a d6: on a 4-6, use the second half of the list
=-==-=-=-=-=-=-=-= =-==-=-=-=-=-=-=-= ==-=-=-= =-==-=-=-=-=-=-=-= the second batch of 100 ideas are marked with an X
1) See the sub chart here for Usable Starships
2) The mutated remnants of what ate the old crew (a few fat spawn) OR The heavily mutated remnants of the old crew (spawn legions anyone?)
3) An entire crew of Men of Iron - all on standby waiting for something to reactivate them.
4) Orks. There are lot of tribes/gangs of Orks in the remains of the ship, and they all war with each other.
5) A berzerk Chaos Dreadnaught rampaging up and down the vast corridors of the ship.
5) a small monastery of Ad-Mech who, 30 years after the rest of the crew died and stopped bugging them, have finally got the ship running perfectly.
6) A dead apothecary, and a stasis vault full of gene seed
7) A rogue trade-servitor, a felinoid xeno, an example of golden age of technology tech that animates the spirit of a low level Mechanicus worker and the guy who cleans the ships privy Ship-name: SCARLET SQUAT
8) Sleeping Necrons. The ship was a rogue trader, they found some and decide to take it to sell it to someone. For some strange reason instead of they all being in the cargo holds, they are all spread across the ship.
10) A normal, functioning crew. They're trying to repair the ship, it seems, but are getting nowhere. If anyone from outside the ship touches them, they quickly dissolve into dust. The other crew members are more surprised than anyone about this, and not happy about it at all.
11) An insane AI from the Golden Age of Technology - which controls the entire ship. For the first time in millenia, it has new organics to play with. The last playmates didn't survive more than a year...
12) Members of a rival scavenging crew left behind to secure the find.
13) One, lone, hungry and injured Tyranid.
13) Genestealers : Reason: It's always fucking genestealers!
14) A full exterminatus payload, 16 cyclonic torpedoes, 16 Virus Bombs, 16 Vortex Missiles, 12 Mega-tonnes of Nerve Gas in 55 gallon drums labeled PXP ; the whole shebang, quietly sitting in stasis, waiting for someone to deploy them. Now what's are going to make sure these world ending pieces of gear don't fall into the wrong hands! Reason: inter-Adept conflict is always interesting and there are numerous different Imperial groups who would lvoe to get hold of some tasty Exterminatus-level weaponry.
14. A mad psyker, muttering to himself about "the beautiful people." There is no one else aboard.
15. An exact replica of the God-Emperor upon his Golden Throne and a cult which worships the statue.
16. A huge, black mirror that reflects everything just a little bit distorted from reality.
17. A little black box that looks either Xenos or Archeotech. If you are stupid enough to press the glowing red button it plays a strange tune that doesn't sound anything like a prescribed hymn.
18) The entirety of the Storm Warden's lost First Company, in Stasis, with all their equipment
19. On that note a group of pissed off Relictors with what's left of a Radical Inquisitor and a Daemonweapon.
18) The entirety of the Storm Warden's lost First Company, in Stasis, with all their equipment; That's liable to make the Rogue Trader who discovers it very, very wealthy. Unless someone else finds out and kills him to steal the glory.
20. the original Inquisitor Obi-Wan Sherlock Clouseau. He is dying, and tells those that find him that he has been guarding a portal which will lead directly to the source of all that ails the 41st Millenium, onl he is too weak to go through and confront the terrible authors of the madness that shakes the galaxy. He begs the PCs to go through, and put an end to all the warfare and terror. If the PCs go through, they find themselves in GW's Nottingham Headquarters. Witch Chainswords, Meltas, Flamers and Bolters.
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21. Squats! Thousands of 'em! with all their trikes too.
22. Tzeentch. He has been waiting for you, and has a proposition....
23. A creature from the Dark Ages of Technology. It is darker than black, and seeps like bad dreams.
24. Nothing at all. The entire ship - decks, bulkheads, systems, crew - have all been removed. The exterior appears perfectly undamaged but has been completely hollowed out.
25. Dead crew. And the logs show that the ship is from the future, thrown into the past by a warp storm! May or may not contain logs and scribblings of warnings about some yet-to-have-happened cataclysm.
26. Nothing bar that every single surface has been painted with bloody fingerprints. And every fingerprint is different...
27: A group of Astartes in self-induced suspended animation, clad in grey armour of ancient patterns, marked with the heraldry of a book with a flame bursting from the centre; their appearance doesn't match any known Chapter.
Spoilers for The First Heretic: They are Word Bearers, lost in the Warp during the Great Crusade during Lorgar's pilgrimage, under the command of Chapter Master Scarus, after whom the Scarus Sector is named.
28: An archeotech entity, "The Endless Hammer Of Anvils". When a person touches, it begins drawing materials from its environs (or from the supplicant) . It is alleged that the Master Magus Wideon used it in his famed Eleven Labours, but the artifact has no markings of service with him. In the records, if found, it says:
29) *A man-tall weapon with head akin to a Thunder Hammer, Symbol of His Divine Will, The Machine God's Obeisance thereof, STC technology and His Mastery of the Ancients, in presence of heat, ore and a supplicant it judges the measure of a man and provides him a tool from its unexhausted libraries. Attend with caution. The traitor Koskin was consumed when he bore false witness, leaving a grave-digging tool, a Balemight-pattern flame-grenade, and a memerase stick.*
30) The ship's massive gravity generators went awry, it seems, and the ship's decks are canted from their ordinary orientation. The engineering space is awash with a surfeit of masterwork items, corpse-starch, all piled around the great Hammer. It can be inferred that whatever went wrong, the Hammer kept working, and the crew were found... unworthy.
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31) Thousands and thousands of Oath-seals plastered over every wall and even the ceilings. Right next to the locked open Main Airlock.
32) A single bolter shell spinning in the middle of the corridor, inscribed with a chaos star.
33) Dave. Or Hal, your choice.
34) A hold full of cuddly toys. One of them is an assassin droid in disguise.
35) Elvis J. Presley, frozen in carbonite.
36) Snakes...on a starship!
37) Airbourne plague spores. Anyone breathing them in explodes into a pile of goo within 72 hours.
38) The corpses of the player characters. Solve the time puzzle and the corpses disappear , since the events that lead up to the players death didn't happen. (wouldn’t happen) [won’t have happened] {weren’t happening} I hate time travel.
39) A bowl of petunias, which will make planet fall if undisturbed.
40) A clutch of xeno eggs from some Death World. The good news? They are stowed in an independently powered stasis field. The bad news? The stasis field has been slowly failing for some time now.
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41) The ship's records have been wiped out. Every scrap of paper was burned. All the audio and visual records show nothing but static. But the static draws the eye. Stare at it long enough and strange patterns begin to appear...
42) The ship is clean and well-kept, but obviously dates from the Dark Age of Technology. There are no signs of the crew, but the Astropaths sense... something. Before the clues can be pieced together, an Adeptus Mechanicus Explorator ship appears to stake a claim on the derelict. They are only the first of many who covet this prize. A fully functioning STC system (roll randomly for what it specifically makes)
43) A collection of miniaturized planets. Inhabited and populated, as if someone took a giant shrink ray to a bunch of real planets.
44) A giant shrinking ray.
45) A shrinking giant Ray (Adeptus Mechanicus Xeno-lore reports indicate that this particular ray, as a dominant male, should be 500m across, but it appears to be only 50m and dropping.)
46) One bad ass Tau Fire Warrior trying to get the drive systems going again to preserve the converts (imperial children) so that he may bring them home for the greater good.
47) A aft section of a ship that was once part of a bigger ship with only 1 mad crew member left that activates an experimental "gravity" drive and yells "WELCOME TO HELL!".
48) The ship is of unknown design and the PC's find out the name of the ship is the "USS HOOD".....
49) The derlict ship is a trap set by a daemonic prince that traps anyone inside, The PC's have limited time to break free before it returns to the chaos world the demon prince rules from with its "catch".
The ship shows no lifeforms aboard, and when boarded, the explorers find perfect life-like statues of every essential crewman at his or her post. The statues are made of marble or a similar stone, and auspexes show them to be solid. But every one is posed as if carrying out some aspect of they ship's daily routine. A seemingly ordinary black paleo-cat.
50) Data archives of the great crusade featuring (roll a D10)
- - 1) Euphrati Keeler vs a Daemon
- - 2) an Oath of moment of the space marines
- - 3) footage of a golden armoured figure denouncing the Lectitio Divinitatus and stating The Imperial Truth.
- - 4) The same figure talking with a young man of all the great things they will acheive and gifting him an ancient Sagittarius toy.
- - 5) Footage of a young couple on ancient Terra-they seem very happy.
- - 6) any further images should reflect the unfulfilled promise of the Imperium
- - 7 ) An ancient pict-recording purporting to b the records of eents surrounding a Dark Age of Technology starship called Event Horizon.
- -8) a vid of a scribe writing numbers into a book. When he fills the last page, he puts the book on a shelf, with Billions of books, behind him is a cargo hold of a vast ship ; a vast library. Every book is a volume of the same series: Pi.
- - 9) a poker tourney is being played. The dealer is a tech-priest terminator from some lost chapter, and the players are dreadnauts from nine different chapters. The cards are huge, made of 2 gauge duraplase. Markings are pre-heresy. They are laughing and having a great time, wagering thousands of gelt, until the Night-Raven dread is caught cheating. Then all hell breaks loose. About 25 seconds in the fight, a photonic field malfunction blinds the camera and the footage ends.
--10) an epic documentary film, describing the laying of a large undersea cable from a techmarine base on a continent of a death world, under the ocean of ice, up to a polar base-tower where space-landings are possible on this planet. It is a triumph of engineering, a tech marvel that took months of dedication and teamwork. When they go to fire it up and transmit the first data, nothing happens. The tech base doesn’t respond to vox-hails. They fly back down to check the cable on the southern end. There’s nothing much there except a large bloated chaos creature that is laying down on the beach, suckling on the cable like a milk-bottle.
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51) Teeth from a Kracken.
52) The shattered, broken armour of Leman Russ, no sign of the Primarch himself.
53) Thousands of books, all blank.
54) A three-legged, tripod-like titan equipped with an unknown kind of melta weapon. documents indicate it originated from Mars.
55) An ancient sea vessel melded with the derelict, passing through bulkheads and decks. the sea vessel has the name 'USS Eldrige' painted on the bow.
56) A plain gold ring. If heated Eldar runes appear, though the language is Chaos not Eldar.
57) The STC for duct tape.
58) A hat containing two square gold plates and two odd-shape silver ones.
59) A sample of polywater and notes on its use as a weapon.
60) The preserved corpse of a an Ad.Astartes with disturbingly Eldar features, dressed in the armour of an Ultramarines Librarian.
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61) Canisters of an orange dust which smells strongly of cinnamon - each canister marked with a serrial number and the initials, 'CHOAM'.
62) A webway portal.
63) another copy of The shattered, broken armour of Leman Russ, no sign of the Primarch himself. Particularly strange, as Russ's armour was rediscovered during one of the Space Wolves' Great Hunts and sits within the great hall of The Fang...
64) Ziggy Stardust, Avatar of Slaanesh.
65) Nothing unusual, apart from a cargo hold filled to head height with the (apparently undamaged) disassembled pieces of some vast machine. Its purpose is unclear, but it haunts the dreams of Enginseer <insert PC name here>.
66) The journal of Inquisitor Obiwan Sherlock Clousseau revealing the existence and locations of the biological descendents of the Emperor- the Sensei and their tremendous psychic powers. Strangely though, despite the Inquisitorial seals being genuine, the Holy Ordos claim no such Inquisitor ever existed.
67) An ancient alien pornographic library. It’s good movies: Eldar, Sisters, Orks, Guardsmen, and such. None of that disgusting Slaanesh, Ogryn or Tau stuff.
68) This interior of the ship is in ruins. There appears to have been a massive firefight, most of the compartments have either been holed or deliberately vented to vacuum by the crew, the corpses of crew are everywhere. Careful investigation will reveal the corpses are in fact a mix of actual preserved corpses or fakes. An action holovid is being filmed here, and there's camera toting servitors everywhere. Currently on the bridge, an actor portraying a rogue trader is engaged in rehearsing an action sequence with a handful of space marines who have just demanded he hand ferry them to a battle. The rest of the ship has already been prepped for scenes being shot out of sequence, hence the corpses and "battle" damage.
69) A strange machine, held and weighted similarly to a heavy bolter, with two triggers.
- Press the first and the machine picks up whatever is in front of it, held floating, with no apparent weight. Press again, and the machine drops it
- Press the second, and the machine puts out a great pulse of energy, throwing a held object a great distance, or simply forcing things infront of the machine out of the way
70) A smaller ship, which evidently docked with the space hulk to try and salvage it. It's in good condition, apart from the lack of crew, and might make good 'cut your losses and run' salvage.
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71) A smaller ship, which evidently docked with the space hulk to try and salvage it. It's in good condition, apart from the lack of crew, and might make good 'cut your losses and run' salvage. The best kind of salvage, except, you know, for the things that have crawled into it and hidden.
72) A berzerk Chaos Dreadnaught rampaging up and down the vast corridors of the ship.
73) A sleeping Imperial dreadnought, with unknown chapter markings. Attempts to decipher them using any source will reveal that this Chapter wasn't "erased" or "beyond top secret" - they simply don't exist. Waking the Dreadnought up is possible. It claims that it's chapter was created in the 8th founding; any use of lie detection abilities will confirm that it's telling the truth....so why, when pressed, is it talking about the Empress?
74) In stasis pods, fully one thousand Pre-Heresy Ultramarines, and their equipment, all perfectly preserved.Lead by Kahn Noonian Singh.
75) A standard template construct library complex, capable of building other standard template units which can then be used to construct up to 3 items in the vast library of templates downloaded into them.~~~ However: There is an aux library complex hardcoded, and passed long with the templates, which contains a record of every single dirty limerick, rude and libelous tale, and just plain foul jest in use in the Imperium when it was constructed {shortly after the creation of the Empire itself.} Every single thing built with these machines will have jokes engraved upon them somewhere, usually non-conspicuous, at the expense of the High Lords of Terra, the Arbites, or the Emperor Himself.
76) The only sign of crew is a vacuum preserved corpse of a man, clutching what appears to be the half-burnt ruins of an Rogue Trader's warrant to his mostly blasted away chest.
77) An immense vat of Soylens Viridians, as fresh and edible now as the day it finished brewing: 225334.M39.
78) Twelve thousand Astartes MK III bolters. Unfortunately, there's no ammunition. Even more unfortunately, the STC for making Astartes MK III bolter ammunition was lost in M36.
79) A dying xenos who with his last gasp pronounces one of the investigators "worthy" (highest Will & Fell) and gives them a green glowing ring.
80 ) A cyclonic warhead, armed and set on a hair trigger, with all the safeties removed.
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81) The ship only acts as an anchor in real space for something amazing. Starting at the front of the ship, written on the walls, is the first ever true thought thought by man, at the far end, many, many thousands of miles away, at the far end is more words appearing on the walls, almost faster than the eye can follow. between, the entire history of every human ever.
82) armies and armies of little grey plastic men.
83) While initially appearing normal, centuries of exposure to the Warp have mutated the great ship until it is actually alive - behind sections of hullplate lie hideous muscles, battle damage heals and scars before the intruders eyes, doors open and shut the corridors reconfigure according to the inscrutable will of the organism that is the ship.
Once the players realise this the ship will introduce itself, resonating the bulkheads to produce an immense booming voice. It is very polite and insists it exists only to serve humanity, and would be overjoyed should one of the players become its Captain. It will obey the every order of the Captain, though not always in a way that a human would consider reasonable. ~~~ (It's a very good ship, needing no crew or repairs and very agile in battle. But hiding its nature is going to be interesting, and trusting a creature of the Warp has perils all its own...) the ship is possessed, its former crew mans the vessel as ethereal shadows able to close portals, doorways, set-off alarms, open bulkheads, seals, life support and cause general mayhem attempting to kill or injure any who board her. Only be relocating their jetissoned bodies can the ship be released from its undead curse.
84) A biological agent is present in the interior atmosphere as gets repeated on the com-speakers throughout the ship, behind an airlocked portal, a laboratory within the ship shows a breach in its floor due to some long ago explosion tainting the lower decks. A zombie apocalypse is going on on the four lowest decks, just below engineering.
85) The hyper space engines show a complete breakdown, the star charts that can be viewed complete unknown star systems, such that its point of last origin is beyond reckoning. Because the ships gravity system is off, frozen bodies, blood crystals and other contaminants fill the spaces. A device of unknown origin, technology and function lies in the cargo storage all by its self.
86 ) The ship is completely without power, the main circuit panel has been destroyed. If power can be restored, and he panel bypassed, the ship's self-destruct count-down begins once again... 29... 28... 27...
87) Devolved cannibalistic descendants of the former crew (a la "Blood Quest" or "Uncharted: Drake's Fortune") . Hordes of them clawing for the fresh meat of the PCs
88) One million packaged copies of the Imperial Infantryman's Uplifting Primer, with a curious printing error: every instance of the word "Commissar" has been replaced with "Bastard".
89) A holo-vid of the Emperor's final confrontation with Horus on board the Warmaster's battle barge. It cuts out to static just before the end, and while it's low-quality enough that it could well be a fake, it does apparently date back to the correct time period.
90) The site of a violent battle, walls charred by flamers and cratered by bolter shells. Behind a shattered barricade twelve open suits of badly-damaged Adeptus Sororitas power armour lie discarded, with no sign of their occupants.
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91) A trophy rack, with the severed heads of various kinds of Xenos sealed with transparent resin and mounted on wooden shields. The one on the end of the rack is unmistakably a Space Marine.
92) An extremely secure holding cell, shielded against psychic influence, covered in hexagrammic wards, and marked with an Inquisitorial rosette seal with the name and heraldry scratched beyond legibility. Inside the cell is a young man, completely naked, with a large birthmark on his chest in the shape of the Mark of Tzeentch. He's not a psyker, knows very little about the Ruinous Powers, appears to follow the Imperial Religion, and he has no idea why he's being held here - he was just abducted from his home one day by some armed men and bundled into the back of an armoured transport. He doesn't even know he's on a spaceship. He recognises the name "Tzeentch" and thinks it must be important, although he doesn't know where he first heard it. He's a little undernourished, having been fed on corpse-starch rations dispensed by a little automated device in the cell, but is otherwise fit and healthy, and very very smart.
93) Five million litres of apparently non-synthetic human blood. It was originally stored as frozen cubes, but the refrigeration system failed and now it fills Cargo Hold A to a depth of two meters.
94) A vaguely scorpion-like war machine some three meters in length, armed with hooked chain-flails, massive pincer claws, a horrifying array of surgical instruments on small mechanical armatures, and an incredibly complicated gun of some kind on the tail section. It's of an obscure Eldar design and seems to be broken. Auspex scanning indicates that a capsule deep inside the machine contains the remains of an animal about the size of a large dog.
It is, in fact, a Cronos Parasite Engine designed by the Dark Eldar, and is dormant rather than inactive. It can sense suffering, and will reactivate if anyone near it suffers any kind of severe pain or fear.
95) The makeshift laboratory of a Dark Eldar Haemonculus, seemingly halfway between an operating theatre and a torture chamber. One wall is covered in beautifully-executed paintings of humans in various stages of vivisection. Underneath it, in a genuine wooden writing-desk which must have cost someone a fortune, are notes in debased Eldar runes - accompanied by a summary in Low Gothic - describing the Haemonculus' progress at improving Imperial juvenat treatments to extend a human lifespan to thousands rather than hundreds of years.
96) A knife. Surrounded by dead bodies.~~~~ Vid-logs are fragmented but close scrutiny of them as well as forensic investigation indicates that the entire crew died fighting over possession of this knife.None of the bodies bear marks that indicate a cause of death concurrant with a knife. Rather there are wounds caused by everything from maces to melta-weapons.Apart from the knife, there are no weapons onboard the ship. Not a single one.The knife is a completely ordinary knife.
97) Britannia Class Steam Engine "Oliver Cromwell". Converted for Anti Gravity Flight and genetic experimentation.
98) A cubic kilometer of unmapped labyrinth of maintenance tunnels, air ducts, quarantined corridors, wide pipes and other such twisty little passages, all alike. They are infested with vermin, filled with dust and cobwebs, at times half-flooded in murky water, rigged with all kinds of devious (if primitive) traps; and none of the luminators work. Portions are padded with witch-wire that fouls up Auspex readings. Unearthly sounds and sudden gusts of thick and foul-smelling fog are common, and faintly flickering coloured lights can often be glimpsed just as they disappear around a corner. At the centre of the maze is an undocumented storage hold, 100 meters diameter, half-filled with polluted acidic muddy water. On an island of crates in the middle of the grimy lake, a small shack has been heaped together from junk and scrap, inhabited by grey-haired old woman dressed in tattered rags, cooking an iron cauldron of stew over an open fire.
99) The Marx Brothers.
100) Tau, who have no idea that humans built this ship. Uh oh, one of them just accidentally activated a Dark Age of Technology STC Automatic Xenocide Device- put Xeno Tissue sample in slot and get a TOTALLY FREE!!! neural agent which will exterminate said Xenos within moments. Now go bombard their pitiful Tau Empire with it.
=-==-=-=-=-=-=-=-= 1 to 3 above =-==-=-=-=-=-=-=-= 4-6 below ==-=-=-= =-==-=-=-=-=-=-=-= the second batch of 100 ideas are marked with an X
01x A book hinting at the location of the legendary Pirate ship Arcadia, with a dire warning that to set foot upon the vessel is to doom oneself.
02 x) A waist-high block of Neutronium, in itself worth a fortune, it weighs enough that the hold is specially reinforced around it, even though it floats in a suspensor field, and notes pinned to the engines and the helm warn the officer that the ships center of gravity plays about 500 meters back of where you think it should be. On the bottom side of the block is a brilliant sword sticking in it... and far more disturbing than the fact that it pierces neutronium is the chilling aura of dread that surrounds the blade.
03 x) Sixteen fist-sized polished metal orbs suspended in midair, able to be rearranged into any pattern... with visible arcs of energy shooting between them in some constellations.
04 x) A video recording of a man in a suit, speaking to the Explorers by name, introducing himself as a man of wealth and taste...
05 x) A corpse-cloner: Give it a blood sample and gallons of nutrient broth, and 24 hours later you'll have a perfect genetic clone of the person the blood sample was from, dead. The previous owner used it to fake his death or those of his associates on more than one occassion. The chemical-tanks could theoretically be interfered with to stop it from killing the clone once growth is finished, but then you'll have a mindless (unoccupied) human body lying around. Experience suggests that this is not a good idea.
06 x) War. Only war.
07 x) A group of people, in crude stasis pods, awaiting rescue. When woken, they speak a language similar to an archaic form of high gothic. When questioned, they turn out to be tourists, from a land called Amerrika, out on something called a 'pleasure cruise'. As far as they're aware, it's approximatley M18.
08 x) Spam eggs bacon and spam. In cans, in every emperor-damned corner of the ship!
09 x) Abbess Sabrina. Well, she has to be somewhere.
10 x) There is a 10 foot by 10 foot room. In the room is a hold mutant. It is guarding a pie.
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11 x) Another, derelict ship
12 x) A population of feral cats, which would be completely unremarkable except that there's no conceivable way for them to have got on board the ship.
13 x) A battalion of Imperial Guard fighting a desperate last stand against the unstoppable tide of Daemons assaulting the ship. When the PCs arrive, they're down to the last surviving platoon, and are heavily outnumbered with no chance of survival. Then, as the last one falls to the Daemons' dreadful claws, every single Daemon vanishes into thin air with a mocking laugh, and ever Imperial Guard corpse turns at once to dust and ash, which is swept up by a chill wind. The wind swirls the corpse-dust into choking grey dust-devils, which coalesce into vaguely human-like shapes - and then back into living Imperial soldiers, with no memory of what just happened. Only the Colonel is different - he's transparent and apparently intangible, a warp-ghost, and only he remembers what happened last time. Apparently, the doomed last stand against the Daemonic hordes has played out maybe a hundred times already, and he's sure he's getting a bit closer to victory each time.
14 x) A large armoured vivarium, containing a species of Orks almost identical to the usual breed, but one-tenth the size.
15 x) The party find the ship is completely empty. Mary Celeste style. Meals are half-eaten and still warm. Berths made, though recently slept in. Scour the whole ship, nobody's there.
16 x) Previously, you, the GM, will have made an arrangement with the quietest member of the party. After he is provided with a signal from you, he stops speaking. If any of the party look around for their comrade, he is simply not there.
17 x) A portal to another Sci Fi Setting.
18 x) system that randomly kept shifting in and out of existence with different planets appearing each time. Battles were fought on Skaro, Dagobah Hell even Narnia at one point. Daleks , Cylons, Necromongers. YMMV.
19 x) A shrine to a Real Saint, a legend from the former crew who was practically deified for his excellent service to mankind in the Emperor’s holy name. who has been canonized; in the ship's internal version of the Imperial cult. Info from the dead Seneschal’s data-slate reveals it was the ship’s former head janitor
20 x) 1.97 million psykers in cold storage being slowly devoured by evil psychic mutants.
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21 x) A mentally defective security clone who serves as a mascot to his vat-brothers.
22 x) A former throne agent psyker who absorbed the terrible secrets of the heretics he was supposed to be mind-wiping and who has gone rogue.
23 x) Servo-mules with rockets used to transport goods and traverse the outer hull.
24 x) A priest on a motorbike with a rocket launcher.
25 x) A greenhouse garden used by the Navigators that's had the glass shattered and the whole thing flash-frozen.
26 x) Rogue Skitarii serving a Magos who was once a throne agent.
27 x) A guy with gas-powered power armour, a chainsword, and a whole buncha combat drugs.
28 x) A spider-monster made of corpses telekinetically held in place surrounding a powerful psychic mutant come to our time and dimension for nefarious reasons.
29 x) An ancient, black Marble casket, covered with golden filigree which says in High Gothic "They Shall Be My Angels of Death And They Shall No know Fear" along with the rest of the litany all over it. The stasis field inside it can only be opened by the gene-print of a Space Marine, even the Inquisitorial Seal does not allow access, and inside can be found 18 Relic blades in the first layer, several ancient tomes detailing the founding of the legions and the early Great Crusade in the second, and 18, perfectly preserved gene-seed containers in the third.
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30 x) a bank of escape-pods, all but one are missing. The controls are locked. If activated, the life pod will take a living cargo to its programmed destination: in an ancient, sealed docking bunker under a tyranid infested governorial palace, on an overrun planet, and they will be happy ?
31 x) Angelic statues clutching their faces as if weeping dot the ship, oddly never appearing in the same place twice, and there are no signs of the crew save for a single message, scrawled in blood in many places across the ship: "don't blink". - - - -The ship's Machine Spirit has been watching the "angels" all this time... and after so long in the warp, it's started to develop a "soul" as if it were alive. If the explorers stay on-board long enough, then they might start to notice that the walls are slowly getting... stonier... in places. Say, nobody has augmented senses, do they? And I certainly hope body's tried to connect a dataslate to the ship's systems, that they later intend to re-connect to the cogitators in their home ship... The "Angels" were the crew, until a single grain from a victim of the Plague of David found it's way into the ship's air processing systems, and gradually infected them all. Angelic statues clutching their faces as if weeping dot the ship, oddly never appearing in the same place twice, and there are no signs of the crew save for a single message, scrawled in blood in many places across the ship: "don't blink".
32 x) Now, they can still operate the ship and continue their explorations in these forms... as long as nobody is looking. Should the Explorers stay on-board the ship, they'll eventually start finding letters addressed to them, begging them to leave. If they don't take the hint, they'll start opening bulkheads to see ranks of the statues in front of them, blocking their progress. And if they still don't leave...
33 x) The dusty body of a marine in broken terminator armor. His face plate was apparently pried off him and his head torn open. There are odd circular marks in the dust around the body. The Terminator was taken out by Giant Warp Spiders, who have a sticky tunnel trap in the next corridor down.* The spiders are 10 feet tall and 5 feet long and covered in thick armor like plating. There are 2D10 of them present at any given time. The circular marks are from their pointed spidery feet. They will wait and ambush.
34 x) An Orkish Totem. This is a pole with weird faces carved into it. It there is a whole ton of skulls stuck on smaller poles around it in a semi ritualistic manner. People with an appropriate Forbidden lore, or some sort of Orkish Language skill might be able to read the runes carved into the Totem. They read “Most Awezome Fight Guy Ahead. Dis Fellow is da Rockin!” below the Orkish Runes, written in low gothic is the words “Hedamonsta” This is the creatures name. Cause, you know…He Da Monster. * Naturally, down the corridor is a mutated horror capable of liquidating entire squads of Orks.
35 x) Players come across a thick *door that has been welded shut from the inside. If they go inside, they find an entire society of people who have set up town in this sealed cargo hold. The people are eager enough to see them, and greet them as if they were gods. Problem: the people really do think they are gods, as they have been worshiping the remains of another space marine squad- which has been hung up in a semi ceremonious manner in the center of the town square. At the best this is Heresy. At the worst the townsfolk want to sacrifice the players to add them to their collection of “gods”
36 x) There is a skittering sound down the hallway. If they look, they see black shadows darting away. The shadows will lead them on a merry chase, mostly avoiding them, but possibly throwing homemade wooden spears out of the darkness. The shadows are feral children, the young ones of the Rogue Trader’s crew that have learned to survive on their own. They have a nest set up in a set of forward compartments. If asked nicely, and maybe given some shiny toys, they might be willing to give information about what is up a head.
37 x) Every ship has rats, but not every ship has been perforated by the warp. The noise sounds like thunder, rumbling down the corridor. Suddenly, a horde of rats burst out around the corner. The swarm feels endless, as the slick and slimy creatures tumble past. When the swarm passes (space marines in power armor wouldn’t even have to make checks to stay standing and wouldn’t have any fear of being bitten x) the group continues on, and finds the recently skeletonized remains of a dozen people, all of whom were fleeing from the swarm. The rat men are using sonic cannons. You can't tell if they are warp mutated rats, humans warped into rats, or some sort of unknown Xenos, but they got sonic cannons somehow. They die fast enough, but they are speedy by themselves and there are sure a lot of them
38 x) Group is passing and sees a sign written in low Gothic that says “The Oracle” and then there is an arrow pointing down a side corridor. The Oracle has a tent set up at the far end of a cramped cul-de-sac. The Oracle is Eldar. If the group is tolerant he might spout some mystic wisdom that could come back to help them later. If the group decides to Kill the Xenos, then his death curse follows the one who struck the killing blow.
39 x) players are walking along and they hear an enormous THUMP. When they round the corner, they see that the dust has been cleared in a large circle in the center of the corridor, as if blasted away. There is no sign of what caused this, and if they cross the circle, nothing happens
40 x) the Corridor you are walking down is covered in some sort of weird substance. You reach down and realize it’s the skin of a snake that is large enough to fill the entire corridor. I wonder where the snake is?
41 x) You enter an enormous room. Its dark, and unless you follow the walls you get an impression of infinate space. When you click on your helmet lights, you spy an enormous hunched over figure that looks vaguely humanoid. It’s a deactivated titan. There are more of them behind this first one, all deactivated.
42 x) The exterior of the ship is actually a hollow shell. This shell contains a very slightly smaller derelict ship.
43 x) A very old woman in the vestments of a Chief Astropath. no signs of her choir are present. Her hand clutches the Mercy Blade driven into her throat, it is still faintly trembling. Anyone foolish enough to look into her blind eyes will get a strong, unbidden urge to remove the blade.
44 x) dead ship, all cargo holds packed to the brim with ammunition, much of it outdated, but at the bottom of the pile are 130 large cargo pods: 25 hold Cataphracts, 25 hold Colossus, 25 hold Castellans, 25 have Conquerors, and 25 hold Crusader pattern robots. The last 5 boxes have the remotes, spare parts, program decks, ad-mech implants, and the field manuals and some repair servitors in stasis.
45 x) * The remains of an immense horde of orks. Every single one has died from their head exploding.
46 x) * A box with "Do not open under ANY CIRCUMSTANCES" written on it in High Gothic, Low Gothic and half a dozen Xenos tongues. If opened, inside is a smaller box with "No, seriously, we mean it" written on it.
47 x) * A hold full of plague zombies. They are chained to large wheels, cranks, treadmills and similar, slowly shuffling along, providing motive power to _something_.
48 x) * A flock of bats which chitter to each other in the darkness. Their combined voices form the sound of a choir singing a hymn in extremely archaic High Gothic.
49 x) * A collection of skulls from a dozen different races, Xenos and human, mounted on walls like trophies.
50 x) A vault containing dozens and dozens of different Tyranid organisms held in cryo-stasis pods.
The good news: They're worth a fortune to the right buyer.
The bad news: The power supply for the cryo-stasis pods is damaged, and the backup batteries will fail in an hour.
The ugly news: The pod labelled "Lictor" is powered down, open, and empty.
51 x) The ship is not only abandoned but completely sterilised - every last scrap of organic matter has been obliterated by the ship's (massively over-engineered) decontamination systems. The largest cargo hold is hermetically sealed, welded shut, and has "KEEP OUT - PLAGUE!" crudely painted on the outside of the doors, along with what is probably meant to be a biohazard sign, but could easily be mistaken for the Mark of Nurgle.
52 x) While the contents of this ship's holds are nothing out of the ordinary, and there are no hostile life-forms on board, it seems that every single machine-spirit on board is out to get you. Malfunctions occur at every possibly opportunity, and vary from the inconvenient (lights going out at the worst possible moment x) to the deadly (doors slamming shut with lethal force and severing limbs, cargo bay doors venting the entire bay to hard vacuum x) to the embarrassing (I dare you to use the toilets on this ship) . The crew all died in a series of unlikely mechanical accidents - except the tech-priest, who committed suicide shortly before the machine-spirits all turned murderous.
53 x) Cargo Hold B contains the corpses of the entire ship's crew, laid out in neat rows, identically dressed in grey funeral shrouds, arms folded and eyes covered by antiquated coins. The bodies bear no wounds or sign of disease or poison - in fact, there is no apparent cause of death and no indication that the bodies were moved. It seems that the entire crew decided to just walk to the hold, lie down in rows, and quietly exit this mortal coil.
54 x) The cargo is intact, the ship undamaged, the crew alive and well and happy to see you. But the Geller field is broken, and according to the logs, was broken for the entire warp-space journey. Why in the Emperor's name is this ship not infested by Daemons?
55 x) The ship's cogitator arrays are down, and so is all power. Something in the hull is blocking your own ship's scanner arrays, so you've been forced to explore the old-fashioned way. And after two days of trudging through corridors, you're absolutely convinced that the damn ship is bigger on the inside.
56 x) A huge 1/32nd scale model of Holy Terra as it was just before Horus laid siege to it, made of black crystal, held in a suspensor field and surrounded by devotional shrines and icons. The detail goes down to a micrometer scale. It's 440 meters wide and couldn't possibly fit through the door of the cargo bay it's in. Deep scanning with an excellent Auspex reveals thirteen hollow spaces inside the model, each filled with organic matter, and just large enough for a human body in the spread-eagle position.
57 x) A hold full of AdMech servitors, designed to rapidly deploy minefields, razor-wire, automated gun emplacements and other fortifications. They've been left running for the past few years and have turned the lower decks of the ship into an impregnable deathtrap.
58 x) A single Space Marine, of the Dark Angels chapter. He's in suspended animation inside his power armour, with the servos set to "lock armour immovably in this potion". He's holding a book closed, apparently with all his strength.
59 x) The remains of the gigantic tree it collided with, if you search the roots of the tree you find a gigantic floating blue crystal.
60 x) Stasis pods; thousands of them, there controls show that lifeforms are in them, but when look in them there are empty
61 x) A book written in high Gothic titled
"The adventures of [Name of a PC] and friends -Volume 01:The Mystery of the old ship"
62 x) Five stasis pods that form a circle; everyone contains a human; each with a glowing symbol on the forehead.
63 x) The Ship's Warp Drive broke down 4'000 years ago, the Navigator and astropaths died of the psychic fallout. The ship has been travelling in real space ever since. the inhabitants have long forgotten that the Imperium, or anything other than the Ship exists.
64 x) The ship has been lost in the Warp since the earliest days of the Great Crusade (or about three months, subjective time experienced by those aboard) . It belonged to the XVII Legion. The Astartes aboard are, of course, utterly loyal to the Emperor, and have no idea about the Heresy or who their Primarch is.
65 x) A single Dreadnought sarcophagus. The attached prayer scrolls reveal that the inhabitant was once the second-in-command of a mighty chapter, until it betrayed them to the highest degree possible, and it's punishment was to be interred in a Dreadnought sarcophagus and cast into the warp to rot for all eternity. The order was signed by a known leader of a Chaos warband, seven thousand years ago. The inhabitant is still "alive".
66 x) A holographic star map of the entire galaxy, showing the systems inhabited by the Imperium as red dots. As you watch, systems are constantly appearing and disappearing.
If that doesn't impress the explorers, then have them accidentally knock something. The holographic display instantly changes, to a galaxy they don't recognise. The area of red is smaller, but slowly, very slowly, expanding.
67 x) A stasis vault, containing the only tear Horus ever shed.
68 x) A heavily annotated copy of the Codex Astartes. If left alone, more annotations will be added, and occasionally entire pages will change. If regularly studied (Say, an hour a day) , it will give the skill Tactics (+20) ; if it is ever taken within the realm of Ultramar, all these effects cease permanently.
69 x) An enormous vault, stretching for entire stories above and below the door the Explorers opened. If any step through into the vault, jets of blood fire to provide a "floor" as they walk.
70 x) A book written in high Gothic titled "The adventures of [Name of a PC] and friends -Volume 01:The Mystery of the old ship" Obviously the first line must be "The Wabewalker happens upon a Book of Hours, and begins to study it."
71 x) * Three men in power armor sitting back-to-back in a triangle, each with a power sword shoved through their chest, hands still on the hilts. All three, if searched, bear an Inquisitorial rosette, and upon all walls of the room the words "Forgive us", "What have we done" and "Never again" are repeated over and over.
72 x) * A battle-scarred, spiked metal helmet that covers the entire head. Wearing it affords the wearer unparalleled control over all machines.... but when they put away the helmet, those machines become restless... for there must always be a Machine King
73 x) a Warrant of Trade.... genuine in all aspects, except that the recipient's name is written in Eldar runes.
74 x) Despite extensive battle-damage, it is obvious that the ship has been built using extremely advanced Imperial-style technology, perhaps utilizing techniques long since lost. Most of the ship systems appear to have been completely automated, needing very little crew to operate.
The ship has been heavily battered by lance and macrocannon fire, but the name of the vessel, Legacy, is still readable from the once beautiful golden hull, now holed through and scorched black.
Inside it becomes apparent that the ship has also been boarded. Remains of defensive automatons bearing damage from Astartes-grade weapons fire litter the corridors. As traces of combat are followed towards the core of the ship, bodiers of the attackers are found - scores of World Eater Marines are mixed in with the defenders. Closer examination of the bodies reveals that most of the Traitor Marines have been killed by someone or something else than the automatons, their armour cut through by power weapons or crushed by what appears to be devastatingly powerful psychic attacks.
The innermost core of the ship is found to be still habitable, the deadly vacuum of space held at bay by fields powered by still-running emergency generators. The most vicious fighting appears to have taken place here, with even the armoured internal bulkheads torn open by weapons and attacks used. In the innermost chamber lie the corpses of the apparent leader of the Traitor Marines with his 10-man squad of World Eater Terminators, dead to the last man. And a single person in a golden-coloured artificer power armour decorated with an Imperial Aquila but no chapter markings. The golden-armoured figure has apparently died in the successful defense of a large golden sarcophagus likewise decorated with Aquila symbols.
Inside the golden armour is the dead yet perfectly preserved corpse of a stern-faced woman.
The sarcophagus turns out to be a stasis vault, power still running and life support systems fully functional. Inside is a peacefully sleeping infant girl.
75x) An otherwise normal derelict ship; normal except for the well-hidden tech glitch : (roll a D5) (Punishing Tech Fix to even find, Hellish to Fix)
---1 x) calibration backtrack engine on the Byzek-Pattern Gellar shelter (attracts Screamers )
---2 x) crystal valve reactor in the Anterior Resistant Rotator (ship will fall into next gravity well )
---3 x) paradyme grip for the emergency turret lock (ship will auto-fire on friendlies)
---4 x) pressure outlet on the Seroakam-Pattern Shuttle hub (lighter bay is a time bomb waiting to go off)
---5 x) combustible-proofed navigational release on the warp-node (proofing has failed, on the next jump to the warp the module explodes)
76 x) an other wise normal derelict, but the shuttle bay is full of
Imperial Mercenary Privateer Defensive "Giant" Assault Shuttles (PDG-505 ) ;; Sensors: Average Weapons: Slightly below average
Shields: Above average Speed: Below Average Cargo Space: Good Fuel Supply: Poor
Extra: Low-quality communication equipment, but extreme lifting capacity.
77 x) an other wise normal derelict, but the shuttle bay is full of Eldar (Alaitoc) Small Shielded "Swan" fighters (SSS-783)
Sensors: Good Weapons: Good Shields: Average Speed: Very good Cargo Space: Very good
Fuel Supply: Slightly below average Extra: Non-Secure: Very simple to pilot, Any race can pilot
78 x) an other wise normal derelict, but the shuttle bay is full of Imperial Guard Hybrid "Patriot" Glider s(HPG-386 )
Sensors: Above average Weapons: Poor Shields: Average
Speed: Incredibly good Cargo Space: Above average Fuel Supply: Good
Extra: Easily upgraded weapons, long range encrypto vox, quite aerodynamic, long glider path.
79 x) an other wise normal derelict, but the shuttle bay is full of Dark Eldar "Howling" Platforms (HP-160 )
Sensors: Very good Weapons: Average Shields: Above average Speed: Good Cargo Space: Poor
Fuel Supply: Below Average Extra: Uses easily interchangable parts, troop squad carrier
80 x) cargo bay full of nano-cloud fog. a data slate on a cargo shuttle has coordinates for a planet covered with this crap.
81 x) dead stormtrooper company, seemingly ; all men in sealed suits, also the vehicles and sentinels are there, all buttoned up; but all of the lot are chock full of blue goo.
82 x) One of the PCs picks up an artifact necklace of no apparent purpose. If the necklace is worn and the character sleeps - they communicate in their dreams to another person wearing that necklace.
This other person is a slave. She is being kept with the rest of her race (Race A) on a remote planet by another race (Race B) . They are illiterate and harshly punished if they even attempt to talk (tongue cut out, or blinded) .
The necklace comes from a long-dead telepathic race who used to inhabit a dying world. After they died out, the planet rejuvenated and new settlers wish to colonise it. However - historical records indicate that a ship was built and sent out before the rest of the race died out on that planet. - - - = The obvious plot- Go to the planet, free the slaves
83 x) derelict government mil vessel. It's one of the new (insert cool name here x) class of warships. One of its shuttles/fighters is orbiting near by. Drooling over salvage rights or to help survivors they get aboard. There is no sign of the crew, no sign of abandonment or a fight. Powering up the ships systems to check the logs they find out that A) it was on a top secret mission
B) it has an alien FTL drive onboard they were getting ready to test, and
C) whatever happened, happened when they were testing the FTL Drive.
The heroes start to notice wierd things happening. They see things out of the corner of their eye, etc. Eventually the players get attacked by ghosts, evil shadows or whatever you want to call them. Whats going on and how they can find out about it:
When they turned on the power, they set off an alien booby trap that messes with brainwaves so they see ghosts etc.
The crew was grabbed by aliens when they opened a wormhole/jumpgate/hyperspace window/whatever using the alien FTL drive.
Video logs of the FTL drive fireing up and the aliens showing up can be found on the shuttle.
Limiters:
The heroes dont have enough people to fly the big ship.
The alien FTL drive won't fit in the players ship,
The Alien Booby trap can be scavanged and with some heavy research can be made into a cloaking device.
cool visuals:
The unlit ship tumbling end over end in the blackness of space.
A giant shiny black ball floating in the engine room with no surface marks or defining characteristics.
Repelling down the hallways to the engine room to turn on power.
shadowy figures just on the edge of sight freaking out the players
84 x) An accessible ship's computer that hangs and restarts when it tries to bring up a schematic, but can overlay the crews' lifesign transmitters to where the parts of the ship should be. And they're all white, indicating dead. Except one.
85 x) A survivor in suspended animation. When revived and woken, he screams and flails until he can be calmed down or sedated, speaking in a thousand-year-old dialect.
86 x) Evidence that a third group has been squatting inside the habitable parts of the wreck in the years since. And may possibly be on their way back...
8 7 x) Competing tribes of dis-functional repair bots warring over different repair directives.
88 x) Still living bio-suits from the 'alien' ship looking for new controllers/hosts.
89 x) Shipwreck survivors half mad and desperate to leave.
90 x) Prisoners in suspended animation who were being transported by one of the ships. (Thinking of the Red Dwarf episode Justice here)
92 x) Roll a D6:
1-2 : Areas of the ship where dimensional anomalies still exist, problems with time and space so players have to describe everything in the past tense to do anything.
3-4 : A left-handed plasma diffuser, just like you were told to find on your first day of training!
5-6: An STC Donut-Maker (really an entire baking suite)
91 x) Quarantine. The PCs do something on the ship, and despite the fact everyone thought it was an inactive hulk, some doors lock. If they get diagnostics into it (for a human system x) or translation gear for an alien one, it says QUARANTINE. The great part is that there doesn't actually need to be a disease; it could be a malfunction. But watch everyone freak the hell out.
93 x) There's a tribe of survivors and descendants of survivors of whatever caused the shipwrecks living in the wrecks, nursing the few still-working powerplants, scavenging the wrecks for parts and supplies in patched and improvised spacesuits, praying to the gods of the void, singing them hymns that are half-remembered advertising jingles from generations ago
94 x) Robotic vultures stripping the wreckage to create nests decide to add some of the pcs' equipment to their nests.
95 x) so a haunted ship would not be out of the question. Pull a wraith or vampire out of WFRP and use it straight up. Hell, in that situation I'd throw a haunted ship even into something that tries to be hard SF
96 x) The ship has been so alone. She would has left, but her engines are fused husks of steel & carbon. She would call out over the distress frequency, but it decayed ages ago. She would have done anything, anything, to leave this cold & horrid Sargasso, but she is powerless. Ages pass, entropy wraps its flithy, corroding hands around her processing core. finally, the warm trickle of life enters her empty corridors. -Sleep mode deactivated- _ _ _ -Warming up- _ _ _.
-Systems online- _ _ _ < Inquiry > _ _ _ ... 5 Life-forms. _ _ _ < Assessment > _ _ _ Standard shift change. _ _ _ Crew capability: novice _ _ _ < Reasoning > _ _ _ If=Crew:Novice _ _ _ Then=Training Required _ _ _ -Open Program- _ _ _ Crew Training _ _ _ Difficulty:Beginner< Override > _ _ _ < Expedience Required > _ _ _ Difficulty:Master(No failures acceptable x) _ _ _ -Start Program- _ _ _
97 x) ROLL A D10: 1) "Distorted Transmissions Galore" make sure that the voices sound like people they know... and love. Dead family members, people they've slain, or even those back home talking about things that they shouldn't really know about or if have some eerie significance to what's going on.Garbled warnings, an occasional scream, or even a monologue of how the characters are "not going to make it out of here" all fit the bill.
2-3 ) You find a long dead friend who welcomes you in the afterlife
4-6) A gigantic humanoid skeleton in a gigantic space marine armor.several decks where remove to make space for it
7-8 ) A strange inquisitor who greets you with "Its about time that you came here.I was waiting for ages.Now lets continue with our mission"
9-10) Green growing slime that covers every wall that sometimes forms faces and limbs
98 x) a canister holding a beautiful woman in cryosleep. Of course, she isn't what she appears.Turns out she is some kind of alien shape shifter, maybe a female of her kind looking for a planet to settle down on and propogate like a queen ant. Kinda a cross between Species and Aliens, but what the hell.Who knows, this could be added as a more long term element to what ever else you have happen in the graveyard. She may tag along with the crew through a few sessions, gaining their trust until she decided to turn the ship into an incubater for her fist batch of alien offspring. Choose your own gruesome appearance for her true form.
99 x) ROLL a D10 : 1) The dead ships that float here, the very fabric of space itself, this whole place is haunted. Unexplainable events happen at the edges of perception. A feeling of doom hangs over everything. Of course, it's all a lie. A group of salvagers found this place decades ago. They knew that it was all too big to take in a single haul. There had to be some way to protect it. Well, wrecks always look spooky, don't they? Add a few simple tricks and anyone would believe that they're haunted, right? The result is a damn good scam to keep other salvagers away while they loot the place. If it weren't for those noisy kids and their dog...
2) Upon searching the derelict ship, you find a huge skeleton of a vaguely humanoid creature with it's chest burst from inside.
In the cargo hold you find hundreds of big leathery eggs.
3) Once entering the derelict ship, the inside seems to made from stone. The walls are full with engravings that depict various creatures: humanoids with multiple arms, humanoids in weird positions and humanoid creatures with animal heads. When venturing deeper into the interrior, you pick up a faint chanting: Kaa-li.... kaa-lii-maa...
4) After entering the derelict ship, which has the shape of a cylinder, you discover that the inside of the ship is lot bigger. You wander down seemingly endless halls, where on the walls, endless holopics of various flora and fauna are visible. Getting deeper in the ship, you discover a room so large you can't see the end of it or the ceiling and you see a vast landscape before you with living animals. But the hologram changes every so often depicting another landscape with a different climate and different animals.
5 ) The ship seems to be intact, you even find the husks of the crew and the passangers. They all look as if they would have been sucked out dry. Searching reveals that the passangers are an inqusitor of the Ordo Malleus and it's retuine.
In the cargo hold you find a body. The body has disturbing runes on it's skin, it looks deformed. It looks as if in stasis, but on inspection you see that the stasis field isn't functional.
6) The derelict ship is empty aside from a golden orb with three stars inside it.
7) After boarding the seemingly derelict ship, you are surprised to find that the crew is still alive. Tough they all seem to suffer of various plagues and other maladies. When asking them what happened, they only tell you that "Grandfather has saved us from death."
8) The black ship you board looks like an imperial vessel. In it's cargo hold you find humans of various age in stasis. The crew is missing. After decrypting the logs you discover that the "cargo" are psykers and the destination was Holy Terra itself!
9) After boarding and searching the derelict ship, you find the crew and all other passengers brutally murdered. The ship shows signs of fighting. The longer you remain on the ship, the more often you can catch whispering or various blood smeared markings on the wall which aren't there if you lok again.
10) You find a derelict ship. It's design is not Imperial, but it's definitely has been made by humans. On the outer hull you can discern a writing: U.S.S. Enter... the rest is unreadable from scorch marks.
100 x) ROLL a D10: 1-5 They find a wreck that looks just like their ship--same name, everything totalled from an explosion detonated on the bridge. It has been mostly stripped, but there is a partial log that reads: "We've eaten each other, and the children--mostly. I can't get the images out of my head. Now I can hear the dinner bells chiming again ... but I thought I was the only one left. They'll never have me."
6-10: A display room containing a row of replica ships in bottles of various recognizable and unrecognizable makes. The first one looks just like this ship, complete with accurately reproduced damage. Most of the other ships in the display are also obviously damaged. The last ship in the display looks just like yours is supposed to, but reassuringly appears undamaged.