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~~~ SCOOBY DOO - MYSTERY INCORPORATED
~~~~ SCOOBY DOO
Real Name: Scoobert “Scooby” Doo
APPEARANCE
Gender: Male Size: Medium
Hair: Brown Eyes: Brown
POWER LEVEL
Power Level: 5 Power Points: 75
Max Attack: 5 Max Defense: 4
Max Save DC: 5 Max Toughness: 6
ABILITIES
STR: 16 (+3)
DEX: 14 (+2)
CON: 17 (+3)
INT: 7 (-2)
WIS: 12 (+1)
CHA: 8 (-1)
COMBAT
Attack +3 (Melee +5, Ranged +3)
Damage: Unarmed +3 (Bruise); "Dog Bite" +5
Defense +4 (+1 flat-footed)
Initiative +6
SAVES
Toughness +6 (+3 flat-footed)
Fortitude +5
Reflex +5
Will +1
SKILLS
Acrobatics 4 (+6); Bluff 5 (+4); Craft -Cooking 4 (+2);
Disguise 8 (+7); Investigate 3 (+1); Notice 3 (+4);
Search 5 (+3); Sleight of Hand 3 (+5); Stealth 4 (+6);
Survival 5 (+6)
FEATS
Attack Focus, Melee (2); Defensive Roll (3); Dodge Focus (2); Endurance (1); Improved Initiative (1); Iron Stomach; Luck (1); Move-by Action; Quick Change (2); Teamwork (1)
POWERS
Speed [1]
Strike [2] “Dog Bite” (Feats: Mighty)
Super Senses [3] (Scent, Ultra Hearing, Tracking)
Additional Limbs [1] (Prehensile Tail)
Speed [2] (Drawback: only when running away)
COMPLICATIONS
Responsibility - Mystery Inc members especially Shaggy.
Phobia - Cowardice. Scooby is afraid of almost everything.
Obsession - Food. Scooby is always hungry and easily distracted by food.
Motivation - Solving mysteries and helping his friends.
Hatred - Cats. Scooby really does not like cats.
Disability - Speech impediment. Scooby tends to pronounce most words as if they begin with an "R".
SUMMARY
Abilities 14 + Skills 11 (44 ranks) + Feats 15 + Powers 9 + Combat 10 + Saves 5 – Drawbacks 0 = 64 / 75
~~~~
~~~
FRED JONES
BACKGROUND
Finally at right here is Scooby Doo the "hero" of the show. In all versions of the character, Scooby-Doo and Shaggy share several personality traits, mostly being cowardly and perpetually hungry yet they always come through in the end.
Scooby Doo has become very good friends with Brain from Inspector Gadget and is helping Brian with his disguise skills while Brain is trying to help Scooby's tech skills.
DONT FORGET !
"Scooby Snacks"
(Flaw: Third party has to use HP to give snack to Scooby or Shaggy; Fade)
Enhanced Feats: Fearless; Seize Initiative
Enhanced Strength +4
Enhanced Dexterity +4
Enhanced Constitution +4
~~~
~~~ SHAGGY ROGERS
"T-t-t-th-th-the ghost!" Real Name: Norville “Shaggy” Rogers
APPEARANCE
Gender: Male Age: 18
Size: Medium Height: 6'3”
Weight: 165 lbs Hair: Brown
Eyes: Brown
POWER LEVEL
Power Level: 5 Power Points: 75
Max Defense: 6 Max Toughness: 4
ABILITIES
STR: 12 (+1)
DEX: 15 (+2)
CON: 14 (+2)
INT: 13 (+1)
WIS: 12 (+1)
CHA: 13 (+1)
COMBAT
Attack +3 (Melee +3, Ranged +3)
Damage: Unarmed +1 (Bruise)
Defense +6 (+2 flat-footed)
Initiative +2
SAVES
Toughness +4 (+2 flat-footed)
Fortitude +5
Reflex +4
Will +1
SKILLS
Acrobatics 4 (+6); Bluff 4 (+5); Craft -Cooking 4 (+5); Disguise* 8 (+9);
Drive 2 (+4); Investigate 2 (+3); Notice 2 (+3); Search 4 (+5); Stealth 4 (+6)
* Includes +2 bonus from Disguise Kit
FEATS
Defensive Roll (2); Dodge Focus (3); Endurance (1);
Equipment (1 or 5eps); Improved Trick; Iron Stomach; Luck (1);
Move-by Action; Quick Change (2); Taunt; Teamwork
POWERS
Speed [3] (Flaw - only applies when running away)
EQUIPMENT
Disguise Kit (2eps)
MOVEMENT
Base Move: 30 ft/60 ft/120 ft
Leaping: 10 ft/5 ft/0 ft
Speed: 450 ft (50 mph) (only when running away)
COMPLICATIONS
Responsibility - Mystery Inc and especially Scooby Doo.
Phobia - Cowardice. Shaggy is afraid of almost everything.
Accident - Accident Prone. Shaggy has 3 left feet.
Motivation - Solving Mysteries and eating (a lot).
SUMMARY
Abilities 19 + Skills 8 (32 ranks) + Feats 15 + Powers 2 + Combat 12 + Saves 5 – Drawbacks 0 = 61 / 75
BACKGROUND
"Let's split up, gang."
Real Name: Frederick “Fred” Jones
APPEARANCE
Gender: Male
Age: 18
Size: Medium
Height: 6'
Weight: 196 lbs
Hair: Blonde
Eyes: Blue
POWER LEVEL
Power Level: 5
Power Points: 75
ABILITIES
STR: 17 (+3)
DEX: 14 (+2)
CON: 14 (+2)
INT: 13 (+1)
WIS: 11 (+0)
CHA: 16 (+3)
COMBAT
Attack +3 (Melee +5, Ranged +3)
Damage: Unarmed +3 (Bruise)
Defense +5 (+2 flat-footed)
Initiative +2
SAVES
Toughness +5 (+2 flat-footed)
Fortitude +4
Reflex +4
Will +3
SKILLS
Bluff* 5 (+8); Concentration 5 (+5); Craft -Mechanical 4 (+5); Diplomacy* 7 (+10); Drive 4 (+6); Gather Info 3 (+6); Investigate 5 (+6); Knowledge -Popular Culture 3 (+4); Notice 5 (+5); Search 5 (+6); Stealth 2 (+4)
* Includes +4 bonus from attractiveness
FEATS
Attack Focus, Melee (2); Attractive (+4 bonus to bluff & diplomacy checks); Conspiracy Theorist (1); Defensive Roll (3); Dodge Focus (1); Improvised Tools; Inspire (1); Leadership; Master Plan; Teamwork; Ultimate Effort - Drive (1)
COMPLICATIONS
Responsibility - Mystery Inc members.
Motivation - Solving mysteries and helping people.
Quirk - Often misinterprets clues and jumps to the wrong conclusions by putting 2 and 2 together to get 7.
SUMMARY
Abilities 25 + Skills 10 (40 ranks) + Feats 14 + Powers 0 + Combat 14 + Saves 7 – Drawbacks 0 = 70 / 75
NOTES
Shaggy's best friend is Scooby Doo and both have nearly insatiable appetites, as well as tendencies towards goofing off and cowardice. Due to these similarities, Shaggy typically treats Scooby as a normal person rather than his pet.
When Fred splits the group Shaggy is always teamed up with Scooby and on the odd ocassion Velma as well. Shaggy usually ends up as the "bait" in Fred's traps and schemes to catch the monster of the episode
~~~
~~~
DAPHNE BLAKE
Here is Fred Jones the leader of Mystery Inc and main driver of their van "The Mystery Machine". Fred is famous for splitting the team up to search for clues and making improvised traps to capture the monster of the episode that usually is set off by Shaggy and Scooby but somehow ends up capturing the monster anyway.
I am making Fred and the rest of the gang similar in level to my Inspector Gadget builds and both groups know each other and sometimes team up.
~~~
~~~ VELMA DINKLEY
"My glasses. Where's my glasses? " Real Name: above
APPEARANCE
Gender: Female Age: 18
Size: Medium Height: 5' 4”
Weight: 142 lbs Hair: Brunette
Eyes: Brown
POWER LEVEL
Power Level: 5 Power Points: 75
ABILITIES
STR: 10 (+0)
DEX: 10 (+0)
CON: 14 (+2)
INT: 19 (+4)
WIS: 15 (+2)
CHA: 12 (+1)
COMBAT
Attack +2 (Melee +2, Ranged +2)
Damage: Unarmed +0 (Bruise)
Defense +5 (+2 flat-footed)
Initiative +0
SAVES
Toughness +5 (+2 flat-footed)
Fortitude +4
Reflex +3
Will +6
SKILLS
Computers 6 (+10); Concentration 4 (+6); Craft -Electronic 4 (+8); Gather Info 6 (+7); Investigate 8 (+12); Knowledge -History 4 (+8); Knowledge -Technology 6 (+10); Knowledge -Arcane Lore 2 (+6); Knowledge -Theology/Philosophy 4 (+8); Notice 5 (+7); Search 4 (+8); Sense Motive 3 (+5); Stealth 4 (+4)
LANGUAGES
English, Latin, Chinese, Japanese
FEATS
Defensive Roll (3); Dodge Focus (1); Eidetic Memory; Equipment (1 or 5eps); Inventor; Jack-Of-All-Trades; Luck (1); Master Plan; Online Research; Teamwork (1); Well-Informed
POWERS
Super Strength [3] (Flaw: Only when carrying team members)
Quickness [4] (Flaw: Mental tasks only x10)
EQUIPMENT
Science Kit (3eps - covers computers, electronics etc)
LIFTING
Light: 266 lbs, Med: 533 lbs, Heavy: 800 lbs, Max: 1600 lbs, Push: 2.0 tons
Only applies when carrying team members.
COMPLICATIONS
Disability - Glasses. Velma cannot see without her glasses and always seems to lose them at the worst possible moment. Might be time for contacts?
Responsibility - Fellow Mystery Inc members. Also acts as a mentor to Penny from Inspector Gadget.
Motivation - Solving mysteries and helping people. Also learning new information.
SUMMARY
Abilities 20 + Skills 16 (63 ranks) + Feats 13 + Powers 5 + Combat 12 + Saves 9 – Drawbacks 0 = 75 / 75
BACKGROUND
Shannon: "For centuries the Blakes have been falling through trap doors, finding secret passageways, getting kidnapped, and getting caught in traps of our own creation. The Blakes have been famous for being-how should I put this?- danger prone."
Daphne: [as the gang looks at her] "What?"
Real Name: Daphne Blake
APPEARANCE
Gender: Female
Age: 18
Size: Medium
Height: 5' 8”
Weight: 134 lbs
Hair: Red
Eyes: Green
POWER LEVEL
Power Level: 5
Power Points: 75
Max Attack: 6
Max Defense: 6
Max Save DC: 4
Max Toughness: 4
ABILITIES
STR: 12 (+1)
DEX: 14 (+2)
CON: 12 (+1)
INT: 14 (+2)
WIS: 14 (+2)
CHA: 18 (+4)
COMBAT
Attack +3 (Melee +6, Ranged +3)
Damage: Unarmed +1 (Bruise)
Defense +6 (+2 flat-footed)
Initiative +2
SAVES
Toughness +4 (+1 flat-footed)
Fortitude +3
Reflex +5
Will +4
SKILLS
Acrobatics 2 (+4); Diplomacy* 8 (+12); Disable Device 3 (+5); Escape Artist 2 (+4); Gather Info 3 (+7); Investigate 4 (+6); Knowledge -Popular Culture 6 (+8); Notice 2 (+4); Search 4 (+6); Sense Motive 3 (+5); Stealth 3 (+5)
* Includes +4 bonus from attractiveness
FEATS
Attack Focus, Melee (3); Attractive (1 or +4 bonus to bluff & diplomacy); Benefit - Wealth (1); Defensive Attack; Defensive Roll (3); Dodge Focus (2); Equipment (3 or 5eps); Improved Throw; Improvised Tools**;
Luck (1); Teamwork
** Purchased as feat
EQUIPMENT
Purse (Feats: Improvised Tools)
“Mystery Machine” (stats as a large van)
Velma is the most intelligent in the group and often makes great use of her skills in such areas as reading Chinese, deciphering scientific formulae, operating communications equipment, and so forth. Even in the rare occasions when she doesn't solve the mysteries she is able to explain the "how" of how it was done.
COMPLICATIONS
Responsibility - Fellow members of Mystery Inc.
Reputation - Known as "Danger Prone Daphne" and was originally portrayed as the stereotypical "damsel in distress" and still has the worst luck of any of the Mystery inc members.
Motivation - Solving mysteries
SUMMARY
Abilities 24 + Skills 9 (36 ranks) + Feats 17 + Powers 0 + Combat 14 + Saves 7 – Drawbacks 0 = 71 / 75
BACKGROUND
Velma also has trouble with keeping her glasses on her face (usually from being accidentally knocked off of her face while being chased by the villain), as she is very nearsighted. She is also able to carry all four members of the team and know where she is going. When Fred splits the group up, Velma goes with the group that needs her the most.
Velma sees herself as a mentor to Penny and sometimes worries about her getting into danger.
~~~
Together with her other teenage cohorts, Fred Jones, Shaggy Rogers, Velma Dinkley, and Shaggy's pet Great Dane Scooby-Doo, Daphne would engage in solving various mysteries the gang would run across. She was often portrayed as the stereotypical "damsel in distress", being the one female in the group who is most likely to get kidnapped, tied up, and left helpless, earning her the occasional nickname "Danger-prone Daphne."
Over time Daphne's role developed and she played a more active role in solving mysteries with various items from her purse and displaying skills in karate.
~~~
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