Navigation-Warp
Stellar Navigation Steps
1. Determine Duration & Chart of Passage Accuracy of estimated time of warp travel.
Navigator (Warp) Test- GM can modify.
2. Location of the Astronomican
Find and orient ship using Astronomican.
+10 Psyniscience Test; +/- 10 Nav. in step 3 based on degrees success/failure
3: Translation (bridge or engineer does this, usually auto)
4. Steering the Vessel Warp Travel Navigation
Pilot Starship Test +/- modifier from #2
Each degree of failure adds + 3 to d100 in #5
5. Warp Encounters Unexpected encounters in warp
1d100 per 10 days in warp (GM table).
Encounters closer to 100 more dangerous
6. Leaving the Warp Exiting warp at desired location
-25 Awareness Test.
+5 to roll for each successful roll in steps 1-5