Navigation-Warp

Stellar Navigation Steps

1. Determine Duration & Chart of Passage Accuracy of estimated time of warp travel.

Navigator (Warp) Test- GM can modify.

2. Location of the Astronomican

Find and orient ship using Astronomican.

+10 Psyniscience Test; +/- 10 Nav. in step 3 based on degrees success/failure

3: Translation (bridge or engineer does this, usually auto)

4. Steering the Vessel Warp Travel Navigation

Pilot Starship Test +/- modifier from #2

Each degree of failure adds + 3 to d100 in #5

5. Warp Encounters Unexpected encounters in warp

1d100 per 10 days in warp (GM table).

Encounters closer to 100 more dangerous

6. Leaving the Warp Exiting warp at desired location

-25 Awareness Test.

+5 to roll for each successful roll in steps 1-5