~~~
FINIBUS TENEBRIS
EXORCIST Class Grand Cruiser
TURRET RATING 4
SHIELDS Triple Void Shield [C:BEST]
SPEED 5
MANOEUVRABILITY 4
DETECTION 12
ARMOUR 18 [ Prow 24 ]
HULL INTEGRITY 89
Skill Test Modifiers
Ballistic Tests 15, Navigation/Warp 35, Navigation/Combat 5, Navigation/Escape Combat 5, Navigation/Piloting 5, Social 15, Intimidate (Social) 10 w/Active Hymn-Casters, CMD/Hit&Run 40, CMD/Boarding Action 20, Manouvre/Stellar Phenomena 5, CMD/Hit&Run (Def) 40, CMD/Boarding Action (Def) 25, Fellowship 10, Perception (Warp) 20, Locate Astronomican 20, Warp Travel Encounter Tests -10, Extended Action Intimidate 5, Extended Repairs 10, Restore HI Acq Test 10, Medicae 20,
Achievement Bonuses
Achievement Bonuses: Trade + 10 Crime + 125 Creed + 100 Military + 125 Explore + 150 Aerie [+20 Points per Objective], Prison Space (Brig) 25,
Essential Components
SPACE AVAILABLE 92
SPACE Left Over 0
POWER AVAILABLE: 47
POWER USED 47
Weapon Capacity Port x3, Starboard x3
Crew Disposition: Excellent
Crew Max 100%
Morale Max 114%
(Current) 100%
Crew Quality Competent (35)
Attack Craft Rating +2
Normal Operations (Morale)
Belecane-55-P2 [C:BEST] [Modified/Archeotech], Belecane-W60 [C:BEST], Belecane 90.r Gellar Field (-20 WTE Table), Emergency Field (Roll 1d10, on 3+ Geller Field Activates if vessel is drawn into the Warp), Ship Master's Bridge (C, CB, CG) [C:BEST], Clemency Pattern Life Sustainer (Reduce Crew/Morale Loss by 4 for Depressurization, Min. 0) [C:BEST], Auto-Stabilized Logis Targeter & R-50 Auspex Multi-Band Auger Array [C:BEST], Voidsmans Quarters [C:BEST]
Supplemental Components
Cargo Hold & Lighter Bay, Barracks, Augmented Retro Thrusters x2, Reinforced Interior Bulkheads, Armour Plating,
Armoured Prow (+1d10 Damage when Ramming), Munitorium (Explodes if Damaged, 2d5 HI loss and 1 Component on Fire),
Temple Shrine to the God Emperor, Trophy Room, Observation Dome, Teleportarium (Archeotech) (Can make H&R attacks without Piloting Test), Gilded HullCogitator Interlink (Archeotech), Add Energistic Conversion Matrix (Archeotech) [ PWR to SPD 6 for 1],
Broad-Band Hymn-Casters (Enemy must make Diff. -10 Tech-Use Test for Vox/Comms) (External, 30VU),
Reinforced Prow (+1d5 Ramming Damage), Atomics (Ballistic Test as Ext. Action via Macro Batt)[ x4, Good (1d5+5 Hits, 1d10+6 DMG) ],
Cherubim Aerie (Good Quality), Crew Improvements: Good (+3 Morale Max), Ostentatious Displays of Wealth (Good Quality),
Vaulted Ceilings (Good Quality), Storm Troopers (Good Quality) [x2HI Dmg H&R Attacks; +1d5Dam to Crew in DEF Boarding Actions],
Brig, Hydraphuran Jamming System (-20 to Focused Augury Tests to scan this vessel, no Silent Running when in use), Manufactorum,
Medicae Deck (3xIB Patients Treatable w/out Penalty) , Pilot's Chamber, Small Craft Repair Deck, Field Bracing,
Defensive Countermeasures (1 Use; Lasts 1d5+1 ST; -20 BS to attack ship, -30 for Torpedoes),
Flak Turrets (-10 Detection Penalty when in use), Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component)
Power Ram (External, +1d10 Ramming Damage), Minelayer Bay (3 deployments), HOLD Landing Bay (Str: 2),
Complications / Past Histories
Stoic (Endeavour Profit Factor -1, If component DMG/unpowered roll 1d10, on >=7 ignore result),
Temperamental Warp Engine (Roll 1d10. On a 6< Warp Travel takes +1d5 weeks, 7 or above and it takes -1d5 weeks)
Chief Squat Engineer always works in the phrase "Never throw the baby out with the bathwater". Moody : Irritable. Thrifty.
Clunky star drive. Drive may not always function when engaged. 75% chance of working. Test again each ST until successful warp jump.
Weapons
Star-Flare Lance (Archeotech) [Strength: 3, Damage:1d10+3, Crit Rating: 3, Range: 7]
PORT
STBD
Star-Flare Lance (Archeotech) [Strength: 3, Damage:1d10+3, Crit Rating: 3, Range: 7]
Lathe Pattern Landing bay [Strength: 2, Damage:x+x, Crit Rating: --, Range: ] Location:PORT
Lathe Pattern Landing bay [Strength: 2, Damage:x+x, Crit Rating: --, Range: ] Location:STARBOARD
Styges Pattern Bombardment Cannons [Strength: 3, Damage:1d10+7, Crit Rating: 2, Range: 5] Location:DORSAL
~~~