Monolith

~~~~~

Monolith CR 8 XP 4,800

CN Medium construct (technological) mystic

Init +0; Senses darkvision 60 ft., low-light vision, blindsense 60 ft.; Perception +16

DEFENCE HP 105

EAC 19; KAC 20

Fort +7; Ref +7; Will +11

Immunities construct immunities

OFFENCE

Speed 30 ft., fly 25 ft. (average)

Melee bash +13 (1d12+8 B; critical knockdown)

Ranged beam +15 (1d10+8 So; critical stun)

Mystic Spells Known (CL 8th; ranged +15)

3rd (3/day) - Clairaudience/Clairvoyance, Mystic Cure (Level 3) (DC 20)

2nd (6/day) - Augury (DC 19), Inflict Pain (DC 19), Remove Condition (DC 19), Restoration (Lesser) (DC 19)

1st (at will) - Wisp Ally

TACTICS

  • Techlore
  • Countertech
  • Spell Countermeasures
  • Magic Negation
  • Telepathic Message
  • Comprehend Languages
  • Clairaudience/Clairvoyance
  • Drift Travel

STATISTICS

Str +0; Dex +0; Con +4; Int +0; Wis +6; Cha +2

Skills Life Science +21, Medicine +16, Mysticism +21 Bluff +5, Culture +5; Diplomacy +8; Sense Motive +8

Engineering +8; Intimidate +8; Profession Geneticist +10; Prof:Admin +5; Survival +5; Pilot +10;

Languages Arkanen, Celestial, Draconic, Elven, Kasatha, Lashunta, Terran, Truespeech

Other abilities unliving

Gear

No External Devices or Equipment.

ECOLOGY

A servant of the First Empire, from Ancient Times. The Monoliths watch primitive species and may uplift or guide them.

The Invention and sharing of the Drift has upended much of their goals and programming, and some Monoliths go rogue

when faced with a universe that has no place for them anymore.

Text : Self has the equivalent of Armor Upgrades: Phase Shield (Magnetic); Radiation Buffer.

Weapon: Built-In.

MYSTIC ABILITIES

Resolve points 5

Mystic abilities see above. and mindlink.

Mystic special rules

Spells: 1st—identify, 2nd—augury, 3rd—tongues,

Akashic Knowledge (Ex) 1st Level

You gain the channel skill ability at 1st level (instead of 2nd level). Each day when you recover your spell slots, you can tap into the Akashic Record, enabling you to choose one Profession skill and add that to your list of associated skills for the channel skill class feature.

Access Akashic Record (Su) 3rd Level

You can access the Akashic Record to augment your skills. You can spend 1 Resolve Point to attempt a skill check as if you had ranks in that skill equal to your mystic level.

Peer into the Future (Su) 6th Level

Once per day, you can spend 10 minutes in uninterrupted meditation to receive visions of possible futures. At any point over the next 24 hours, you can declare that you are using the benefit of this ability before rolling one initiative check, saving throw, or skill check. You gain a +4 insight bonus to that check. At 11th level, you can use this ability twice per day, though you can’t use it again until after you’ve used your first bonus.

Mind Probe (Sp) 9th Level

You can use mind probe as a spell-like ability a number of times per day equal to your mystic level, lasting for 1 round. A creature that successfully saves against your mind probe is immune to further uses of this ability for 24 hours.

Telepathic Memories 1x week

Mystic gear none. see above. Interplanetary Teleport 1x Month.

SPECIAL ABILITIES

Truespeech (Su) The creature can speak with any other creature that has a language. This ability is always active.

~~~~~

The aliens left behind three monoliths to observe and enact their plan to encourage humans to pursue technology and space travel.

As described in Clarke's novel, the Firstborn discovered later how to transfer their consciousness onto computers, and thus they became thinking machines. In the end, they surpassed even this achievement, and were able to transfer entirely from physical to non-corporeal forms—the "Lords of the Galaxy"—omniscient, immortal, and capable of travelling at great speeds. The Firstborn had abandoned physical form, but their creations, the monoliths, remained, and these continued to carry out their original assignments.

The monoliths are extremely long-lived and reliable machines, able to survive for millions of years buried in the ground or resisting meteorite impacts and radiation in space with no apparent damage. The two monoliths recovered and examined by humans are virtually indestructible and impenetrable, resisting all attempts to analyse their composition or internal structure right up to the end of the series. Dr. Heywood Floyd proposes they have some sort of force shield, an impression he gets from touching it; this hypothesis is later accepted as probable because the monoliths resist destructive testing beyond the theoretical limits of material strength. However, they are not completely indestructible: the TMA-4 has suffered from damage caused by a giant meteorite of solid diamond that collided with Europa in 2061: Odyssey Three. In the final book, 3001: The Final Odyssey, all three monoliths known to humankind are deactivated by being infected with a powerful computer virus.