ship-comm-ord-degree
COMMUNITY OF THE ORDERED DEGREE
SECUTOR Class Monitor Cruiser
SPEED 6
MANOEUVRABILITY -6
DETECTION 13
Skill Test Modifiers
Tech-Use Repair Ship/Emergency Repairs -20, Navigation/Warp 40, CMD/Hit&Run 20, Manouvre/Stellar Phenomena 5,
CMD/Hit&Run (Def) 20, Fellowship 10, Perception (Warp) 20, Extended Repairs 10, Restore HI Acq Test 10,
Achievement Bonuses
Trade + 595 Crime + 150 Creed + 100
Military + 25 Explore + 75
Aerie [+20 Points per Objective],
Essential Components
TURRET RATING 2
SHIELDS Repulsor Quad Void Shield [C:BEST]
ARMOUR 17
HULL INTEGRITY 61
SPACE AVAILABLE 58
SPACE Left Over 0
POWER AVAIL : 80
POWER USED 77
Weapon Capacity Prow, Dorsal, Port, Starboard
Crew Disposition: Fanatical
Crew Max 102%
Morale Max 93%
(Current) 100%
Crew Quality Veteran (50)
Normal Operations (Morale)
Locke-77-P [C:BEST] [Modified/Archeotech], Hydraphur-80W [C:BEST],
Warpsbane Hull & Belecane 90.r Gellar Field (-20 WTE Table), Commerce Bridge (T) [C:BEST],
Ancient Life Sustainer (Archeotech) (Reduce Non-Combat Crew Losses by 1) [C:BEST],
R-50 Auspex Multi-Band Auger Array [C:BEST],
Bilge-Rat Quarters (Depressurization Pop Loss -2, min. 0) [C:BEST]
Supplemental Components
Cargo Hold & Lighter Bay, Compartmentalized Cargo Hold, Luxury Passenger Quarters,
Munitorium (Explodes if Damaged, 2d5 HI loss and 1 Component on Fire),
Teleportarium (Archeotech) (Can make H&R attacks without Piloting Test), Gilded Hull; Main Cargo Pod (External) x4
Fission Genarium x2 (Volatile, 1d5 HI + 2x Casualties if Damaged),
Energistic Conversion Matrix (Archeotech) [ PWR to SPD 5 for 1], Arboretum (Doubles 'Time In Void' w/out Crew/Pop Loss), Atomics (Ballistic Test as Ext. Action via Macro Batt)[ x4, Good (1d5+5 Hits, 1d10+6 DMG) ], Cherubim Aerie (Best Quality),
Ship Stores (5 Space) (Extended Repair Actions +2 HI), Manufactorum, Salvage Systems, Small Craft Repair Deck,
Plasma Scoop, Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component on Fire),
Complications / Past Histories
Ancient and Wise ; Reliquary of Mars
Blocky: Vessel is even less aerodynamic than usual. It cannot stray into atmosphere. Piloting is Arduous to avoid
disaster when brushing a planets air, and Hellish to avoid crashing if the pilot attempts to hard land on a planets surface.
Any maneuver loses a success within 3 VU of an atmosphere, and lose 2 if within 2, lose 3 if within 1.
- The Chief Engineer: A weary and scarred old tech-bishop who’d like nothing better than to retire to his VR Cube, but has to keep facing the Forces of Darkness because he doesn’t trust the younger generation to care enough
- The Lord-Magos (captain) strives constantly, looking at the Koronus as a border war. Strongly Anti-Xeno.
Implements of War
Las-Burner [Strength: 2, Damage:1d5+1, Crit Rating: 3, Range: 5] Loc-PROW
Las-Burner [Strength: 2, Damage:1d5+1, Crit Rating: 3, Range: 5] Loc-DORSAL
Las-Burner [Strength: 2, Damage:1d5+1, Crit Rating: 3, Range: 4] Loc-PORT
Las-Burner [Strength: 2, Damage:1d5+1, Crit Rating: 3, Range: 4] Loc-STARBOARD