COMMUNITY OF THE ORDERED DEGREE
SECUTOR Class Monitor Cruiser
SPEED 6
MANOEUVRABILITY -6
DETECTION 13
Skill Test Modifiers
Tech-Use Repair Ship/Emergency Repairs -20, Navigation/Warp 40, CMD/Hit&Run 20, Manouvre/Stellar Phenomena 5,
CMD/Hit&Run (Def) 20, Fellowship 10, Perception (Warp) 20, Extended Repairs 10, Restore HI Acq Test 10,
Achievement Bonuses
Trade + 595 Crime + 150 Creed + 100
Military + 25 Explore + 75
Aerie [+20 Points per Objective],
Essential Components
TURRET RATING 2
SHIELDS Repulsor Quad Void Shield [C:BEST]
ARMOUR 17
HULL INTEGRITY 61
SPACE AVAILABLE 58
SPACE Left Over 0
POWER AVAIL : 80
POWER USED 77
Weapon Capacity Prow, Dorsal, Port, Starboard
Crew Disposition: Fanatical
Crew Max 102%
Morale Max 93%
(Current) 100%
Crew Quality Veteran (50)
Normal Operations (Morale)
Locke-77-P [C:BEST] [Modified/Archeotech], Hydraphur-80W [C:BEST],
Warpsbane Hull & Belecane 90.r Gellar Field (-20 WTE Table), Commerce Bridge (T) [C:BEST],
Ancient Life Sustainer (Archeotech) (Reduce Non-Combat Crew Losses by 1) [C:BEST],
R-50 Auspex Multi-Band Auger Array [C:BEST],
Bilge-Rat Quarters (Depressurization Pop Loss -2, min. 0) [C:BEST]
Supplemental Components
Cargo Hold & Lighter Bay, Compartmentalized Cargo Hold, Luxury Passenger Quarters,
Munitorium (Explodes if Damaged, 2d5 HI loss and 1 Component on Fire),
Teleportarium (Archeotech) (Can make H&R attacks without Piloting Test), Gilded Hull; Main Cargo Pod (External) x4
Fission Genarium x2 (Volatile, 1d5 HI + 2x Casualties if Damaged),
Energistic Conversion Matrix (Archeotech) [ PWR to SPD 5 for 1], Arboretum (Doubles 'Time In Void' w/out Crew/Pop Loss), Atomics (Ballistic Test as Ext. Action via Macro Batt)[ x4, Good (1d5+5 Hits, 1d10+6 DMG) ], Cherubim Aerie (Best Quality),
Ship Stores (5 Space) (Extended Repair Actions +2 HI), Manufactorum, Salvage Systems, Small Craft Repair Deck,
Plasma Scoop, Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component on Fire),
Complications / Past Histories
Ancient and Wise ; Reliquary of Mars
Blocky: Vessel is even less aerodynamic than usual. It cannot stray into atmosphere. Piloting is Arduous to avoid
disaster when brushing a planets air, and Hellish to avoid crashing if the pilot attempts to hard land on a planets surface.
Any maneuver loses a success within 3 VU of an atmosphere, and lose 2 if within 2, lose 3 if within 1.
Implements of War
Las-Burner [Strength: 2, Damage:1d5+1, Crit Rating: 3, Range: 5] Loc-PROW
Las-Burner [Strength: 2, Damage:1d5+1, Crit Rating: 3, Range: 5] Loc-DORSAL
Las-Burner [Strength: 2, Damage:1d5+1, Crit Rating: 3, Range: 4] Loc-PORT
Las-Burner [Strength: 2, Damage:1d5+1, Crit Rating: 3, Range: 4] Loc-STARBOARD