ship-fors-templar

=====

Forsworn Templar of the Last Mercy

UNIVERSE Class Mass Conveyor

SPEED 1

MANOEUVRABILITY -18

DETECTION 20

Skill Test Modifiers

Ballistic Tests 5, Navigation/Warp 10,

Intimidate (Social) 10 w/Active Hymn-Casters,

CMD/Hit&Run 60, CMD/Boarding Action 20,

CMD/Hit&Run (Def) 65, CMD/Boarding Action (Def) 35,

Forbidden lore (Xenos) -30, Locate Astronomican 20,

Warp Travel Encounter Tests -10, Restore HI Acq Test 10,

Extended Action Intimidate 5, Extended Repairs 10,

Medicae 20, Active Augury vs Silent Running 15,

Ballistic Tests (Planetary Bombardment ) 10,

Machine Spirits suffers from Occasional Cogitator Lockout:

Any of her systems can be placed in a situation where it no longer accepts input: ie "Launch command cannot be overridden.", or "Shuttle Doors remain open"... Forsworn gets to this point often... say, whenever a natural 66 is rolled for an extended action or command check. Hellish logic test to undo. Improves one step per failed attempt.

Achievement Bonuses

Trade + 1110 Crime + 250 Creed + 300 Military + 175

Prison Space (Brig) 25,

Essential Components

TURRET RATING 4

SHIELDS Castellan Triple Void Shield

ARMOUR 16

HULL INTEGRITY 56

SPACE AVAILABLE 94

SPACE Left Over 0

POW AVAILABLE: 76

POW USED 74

Weapon Capacity Dorsal, Port, Starboard

Crew Disposition: Fanatical

Crew Max 92%

Morale Max 102%

(Current) 100%

Crew Quality Competent (30)

Atk Craft Rating +2

Normal Operations (Morale)

Argentium-P40 [Modified/Archeotech], Voss-W48 , Warpsbane Hull & Backup Gellar Field,

Emergency Field (Roll 1d10, on 3+ Geller Field Activates if vessel is drawn into the Warp),

Invasion Bridge (C; Ground Based troops in vox range count as being equipped with Multicompass) ,

Ancient Life Sustainer (Archeotech) (Reduce Non-Combat Crew Losses by 1) ,

Auto-Stabilized Logis Targeter & X-470 Ultimo Array (Vessel is Easier to Hit, +5 Enemy BS Tests) ,

Clan-Kin Quarters (All morale loss reduced by 1, minimum 1) , Secondary Power Genetorium.

Supplemental Components

Main Cargo Hold x6 / Cargo Hold & Lighter Bay, Compartmentalized Cargo Hold, Luxury Passenger Quarters x2, Barracks, Augmented Retro Thrusters, Armour Plating, Extended Supply Vaults (Extended Repairs add 1 additional HI point),

Munitorium (Explodes if Damaged, 2d5 HI loss and 1 Component on Fire), Temple Shrine to the God Emperor,

Murder Servitors (May choose 1-6 if Critical inflicted by H&R), HOLD Landing Bay (Str: 2),

Teleportarium (Archeotech) (Can make H&R attacks without Piloting Test), Micro Laser Defense Grid (Xenotech),

Excess Void Armour, Add Energistic Conversion Matrix (Archeotech) [ PWR to SPD 6 for 1],

Broad-Band Hymn-Casters (Enemy must make Diff. -10 Tech-Use Test for Vox/Comms) (External, 30VU),

STORM Drop Pod Launch Bays (Holds 20 Pods, Launches 10 Per Strat Turn/30 minutes, KEEL Mount),

Atomics (Ballistic Test as Ext. Action via Macro Batt)[ x2, Good (1d5+5 Hits, 1d10+6 DMG) ],

Crew Improvements: Good (+3 Morale Max), Pilot's Chamber, Small Craft Repair Deck,

Storm Troopers (Best Quality) [x2HI Dmg H&R Attacks; +1d5Dam to Crew in DEF Boarding Actions], Brig,

Hydraphuran Jamming System (-20 to Focused Augury Tests to scan this vessel, no Silent Running when in use),

Manufactorum, Medicae Deck (3xIB Patients Treatable w/out Penalty) ,

Flak Turrets (-10 Detection Penalty when in use), Minelayer Bay (3 deployments),

Complications / Past Histories

  • Ancient and Wise.
  • Death Cult (Reduce ANY Morale loss from ANY source by 2).
  • The ship's Quartermaster is also a prostitute, and she stutters horribly, except when in her bed-chambers.
  • The vessel is horribly overbuilt. Torpedoes have a 45% chance to do an extra point of damage to her.

Weapons

Jovian Pattern Escort Bay [Strength: 1, Damage:x+x, Crit Rating: --, Range: ] Location:KEEL

Staravar Laser Macrobattery (Archeotech) [Strength: 4, Damage:1d10+3, Crit Rating: 4, Range: 12] Location:PROW

Ryza Pattern Plasma Battery [Strength: 4, Damage:1d10+4, Crit Rating: 4, Range: 5] Location:PORT

Ryza Pattern Plasma Battery [Strength: 4, Damage:1d10+4, Crit Rating: 4, Range: 5] Location:STARBOARD

=====