HIVE-MAP

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http://forum.rpg.net/showthread.php?554396-101-(or-more)-things-in-a-WH40K-underhive

http://www.darkreign.org/articles/27-03-2013/hive-random-encounter-tables

http://imageshack.com/f/692/dustfallsturnsixy.png

Crack +2 crit dmg

Deadeye calledshots +10

Dual if +2 DoS, then 2x Dmg, only 1x Tough

Gunslinger no 2hand penalty

Hip move and 1 atk, no penalty

Ltng.Refx best of 2 init dice

Steel +10 and reroll vs pinning

POLITICS:

Adepta Sororitas, Sacred Coin Loyal and strong

Adeptus Arbites: Few Far Between

Adeptus Astartes: Iron Lords

Adeptus Mechanicus, Two Factions (Committee & Techsworn)

Adeptus Titanicus: Alas. One small Office.

Administratum, Huge and Horrible

Astropaths: Loyal and Neutral

Chartist Captains Sadly Depleted, but largely bought off. One will be amiable

Ecclesiarchy: Bored to Death

Feral Worlders, South Pole, Yes they are.

Heretical Cults: Chaos of Tzeench (Psychon); Hereteks of the Forsworn

Hivers, Splintered, Sheepish.

Imperial Guard, 2 Factions, Lazy and Kroegerian

Imperial Navy: Useless and hull-polishers

Inquisition, 4 subsector lords, have met 2.

Navigators Loyal but Neutral

Nobility, The whole gamut. Finding the gems is a trick.

Officio Assassinorum: Unseen.

Planetary Def.Force: Seems Largely Ceremonial.

Rogue Traders House Myriad only other non-chartist operator

Schola Progenium: Normal

Scholastica Psykana: One small office. Has been sidestepped by Tzeench.

Underworld, Actually petty and small. Hereteks kill them regularly.

Void Born, See Navy Above. and Chartists.

Workers. Loyal and Enthusiastic.

Very Weak Here:

Military,

Warlords:

Middle Class,

Traitor Legions: