HIVE-MAP
~~~
~~~
~~~
~~~
http://forum.rpg.net/showthread.php?554396-101-(or-more)-things-in-a-WH40K-underhive
http://www.darkreign.org/articles/27-03-2013/hive-random-encounter-tables
http://imageshack.com/f/692/dustfallsturnsixy.png
Crack +2 crit dmg
Deadeye calledshots +10
Dual if +2 DoS, then 2x Dmg, only 1x Tough
Gunslinger no 2hand penalty
Hip move and 1 atk, no penalty
Ltng.Refx best of 2 init dice
Steel +10 and reroll vs pinning
POLITICS:
Adepta Sororitas, Sacred Coin Loyal and strong
Adeptus Arbites: Few Far Between
Adeptus Astartes: Iron Lords
Adeptus Mechanicus, Two Factions (Committee & Techsworn)
Adeptus Titanicus: Alas. One small Office.
Administratum, Huge and Horrible
Astropaths: Loyal and Neutral
Chartist Captains Sadly Depleted, but largely bought off. One will be amiable
Ecclesiarchy: Bored to Death
Feral Worlders, South Pole, Yes they are.
Heretical Cults: Chaos of Tzeench (Psychon); Hereteks of the Forsworn
Hivers, Splintered, Sheepish.
Imperial Guard, 2 Factions, Lazy and Kroegerian
Imperial Navy: Useless and hull-polishers
Inquisition, 4 subsector lords, have met 2.
Navigators Loyal but Neutral
Nobility, The whole gamut. Finding the gems is a trick.
Officio Assassinorum: Unseen.
Planetary Def.Force: Seems Largely Ceremonial.
Rogue Traders House Myriad only other non-chartist operator
Schola Progenium: Normal
Scholastica Psykana: One small office. Has been sidestepped by Tzeench.
Underworld, Actually petty and small. Hereteks kill them regularly.
Void Born, See Navy Above. and Chartists.
Workers. Loyal and Enthusiastic.
Very Weak Here:
Military,
Warlords:
Middle Class,
Traitor Legions: