~~~ RAUKOLOTÉ
Female Half-Elf Sorcerer 5 / Ice Caster 7; Chaotic Good
Total Hit Points: 58 ; Speed: 30 feet
Armor Class: 13 = 10 + 2 [dexterity] + 1 [dodge] ; Touch AC: 13 ; Flat-footed: 10
Light load: :
Push or drag:
38 lb. or less
575 lb.
Languages:
Aquan Auran Celestial Common Draconic Elven Undercommon Other Language 1 Other Language 2 Other Language 3
Javelin [1d6, crit x2, range inc 30 ft., 2 lb, piercing]
Repeating Light Crossbow [1d8, 19-20/x2, range incr 80 ft., 6 lb., piercing]
Feats:
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
This Character Also Has 5 Ranks In Linguistics.
Favored Class Points: Hit Points +5; Skill Points +7
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Half-Elf
Sorcerer
Ice Caster; Hit dice d4; Slow increase in attack bonuses; Fast increase in fortitude saves
Fast increase in reflex saves ; Slow increase in will saves ; Base 6 skill points per level ; Three bonus feats
Additional sorcerer spell levels: 7 More:
8 lb
1 lb
4 lb
2 lb
5 lb
10 lb
1 lb
_____
31 lb
Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x1
Bullets (10) x2
Backpack
Fishhook
Fishing net
Ink pen
Paper sheets x2
Parchment sheets x2
Rope (50', silk) x2
Sewing needle
Holy symbol (silver)
Total
Equipment more about this character: You master the might of the endless, snow-covered wastes beneath the midnight sun, where icy polar winds blow.
Granted Powers:
Call Cold (Su): You can channel energy (as a cleric of your druid level) a number of times per day equal to 3 + your Charisma modifier, but only to heal creatures with the cold subtype or to command them (similar to using the Command Undead feat against undead). You can take other feats that add to this ability, such as Extra Channel and Improved Channel, but not feats that alter this ability, such as Elemental Channeland Alignment Channel. The DC to save against this ability is equal to 10 + 1/2 your druid level + your Charisma modifier.
Banish Flame (Su): At 6th level, you may use your call cold ability to damage creatures with the fire subtype (as a cleric channeling negative energy) or to cause them to flee from you (as the Turn Undead feat). Alternatively, you may use this ability to negate magical fire effects as if using a targeted dispel magic; at 12th level, this functions as targeted or area greater dispel magic instead of dispel magic.
Domain Spells: 1st—frostbite, 2nd—aspect of the bear, 3rd—sleet storm, 4th—wall of ice, 5th—aspect of the wolf , 6th—freezing sphere, 7th—wind walk,
At 2nd level, a winter witch can freeze water or melt ice and snow with a touch. As a standard action, a winter witch can melt an adjacent 5-foot cube of ice or a 10-foot cube of snow. Melting snow produces a volume of water equal to 10% the snow’s volume. Alternatively, a winter witch can freeze 5 cubic feet of water into solid ice. This freezing takes place gradually over 1 round, making it almost impossible to trap a creature unless it’s helpless. This cannot affect water within a creature. One cubic foot of ice contains roughly 8 gallons of water and weighs about 60 pounds.
This ability works on fresh water and saltwater, but has no affect on water creatures; on liquids (frozen or otherwise) other than water; or on magical water, ice, or snow. A winter witch can use this ability a number of times per day equal to 1/2 her class level.
Unnatural Cold (Su)
At 3rd level, whenever a winter witch’s spell, spell-like ability, or supernatural ability deals cold damage, treat affected creatures as having half their normal cold resistance when determining the damage dealt.
Sculpt Ice and Snow (Sp)
At 4th level, a winter witch can sculpt ice and snow into any shape that suits her purpose (as stone shape, except that it works with ice). This ability also works on snow, doubling the volume affected. At 7th level, this ability functions on ice or snow like the fabricatespell, increasing the volume manipulated and allowing a higher degree of craftsmanship. The winter witch must succeed at appropriate Craft checks to form complex items or ones with fine detail. Items created by the fabricate version of this ability solidify into ultra-hard ice (hardness 5, 10 hit points per inch of thickness) that resists normal melting but takes double damage from fire. The ice remains in this ultra-hard state for 1 hour per class level before returning to normal ice. A winter witch can use this ability a number of times per day equal to 1/2 her class level.
3rd—wall of ice
5th—icy prison
7th—freezing sphere
~~~