VELEMERT
VELEMERT XP 4,800 CR 8
Male incorporeal technomancer
LE Small undead (incorporeal)
Init +4; Senses darkvision 80 ft., blindsense (vibration) 75 ft.,
blindsense (gravitons) 90 ft., ultravision 180 ft., low-light vision;
Perception +16
DEFENSE
EAC 19; KAC 20 HP 105 RP 5 Fort +9; Ref +7; Will +11
Immunities Undead immunities;
Weaknesses Laser Attacks, 150% damage
vulnerable to Good Damage; Positive Energy
Dependent: must remain in Darkness 6 hours of 24.
OFFENSE
Speed 15 ft., fly 10 ft. (clumsy)
Melee wrack devastation claws +15 (2d8+8 S)
negation mace +12 (3d4+4, Crit = Drifted Out)
Ranged hailstorm-class eye-beams +13 (2d8+8 C; critical staggered)
Offensive abilities cache capacitor 1, magic hacks (magic negation [DC 18], diviner's tap), spell cache
Technomancer Spells Known (CL 8th; ranged +13)
3rd (3/day) - arcane sight (DC 20), clairaudience/clairvoyance
2nd (6/day) - command undead (DC 19), flight (level 2) holographic image (level 2) (DC 19), logic bomb (DC 19)
1st (at will) - detect tech, keen senses (DC 18)
TACTICS
- Savant -- investigate; Savant -- current events; Savant -- history
- Savant -- physical sciences; Savant -- research; Exploit Weakness
STATISTICS
Str +0; Dex +8; Con -; Int +6; Wis +2; Cha +0
Skills Computers +21, Engineering +16, Mysticism +21, Physical Science +21, Piloting +21
Acrobatics +2; Athletics +5; Bluff +5; Culture +4; Diplomacy +2; Disguise +4;
Intimidate +5; Life Sci +9; Medicine +9; Percpton +8; Prof: cartographer +18;
Prof: sketch artist +10; Sense Motv +7; Slt o'Hand +8; Stealth +5; Survival +12;
Languages Arkanen, Celestial, Common, Elven, Infernal, Limited telepathy, Ysoki
Other abilities incorporeal, light blindness, unliving
Gear zeizerer diffractor II, wrack devastation blade, hailstorm-class zero rifle, astrolabe
ECOLOGY
ecology details here e.g. Environment, Organisation, Home Planet
Academic (starting occupation)
- Knowledge (history)
- Research
Extremely Skilled & Legendary :Attentive ; Builder (+2 on two craft skills) ; Combat Reflexes ;
Educated (+2 on two knowledge skills) ; Meticulous ; Iron Will ; Lightning Reflexes
Quick Draw ; Quick Reload ; Run ; Basic Weapon Proficiency ; Renown
Track ; Jack of all Trades ; Shadow Heritage (Will)
Mutations:
- Life Force Hunger; Darkness Dependency; Telekinetic Mind
- Dark Vision; Direction Sense; Psionic Talent (Moderate) aka Phrenic
- His Old Body, he's a shade now: Poisonous Blood; Rapid Aging
YSOKI Harbinger, Rat Moreau; Revenant Template
Visionary: Divine aura (self) (level 1); Signs and portents (level 2); Demon ward (level 3)
- Divine aura (allies) (level 4); Healing touch (level 5)
If you are using a wealth system roll 2d4 and add +3 (Academic). each month to him.
More about VELEMERT: cosmographer rat --------------------------------