VELEMERT

VELEMERT XP 4,800 CR 8

Male incorporeal technomancer

LE Small undead (incorporeal)

Init +4; Senses darkvision 80 ft., blindsense (vibration) 75 ft.,

blindsense (gravitons) 90 ft., ultravision 180 ft., low-light vision;

Perception +16

DEFENSE

EAC 19; KAC 20 HP 105 RP 5 Fort +9; Ref +7; Will +11

Immunities Undead immunities;

Weaknesses Laser Attacks, 150% damage

vulnerable to Good Damage; Positive Energy

Dependent: must remain in Darkness 6 hours of 24.

OFFENSE

Speed 15 ft., fly 10 ft. (clumsy)

Melee wrack devastation claws +15 (2d8+8 S)

negation mace +12 (3d4+4, Crit = Drifted Out)

Ranged hailstorm-class eye-beams +13 (2d8+8 C; critical staggered)

Offensive abilities cache capacitor 1, magic hacks (magic negation [DC 18], diviner's tap), spell cache

Technomancer Spells Known (CL 8th; ranged +13)

3rd (3/day) - arcane sight (DC 20), clairaudience/clairvoyance

2nd (6/day) - command undead (DC 19), flight (level 2) holographic image (level 2) (DC 19), logic bomb (DC 19)

1st (at will) - detect tech, keen senses (DC 18)

TACTICS

  • Savant -- investigate; Savant -- current events; Savant -- history
  • Savant -- physical sciences; Savant -- research; Exploit Weakness

STATISTICS

Str +0; Dex +8; Con -; Int +6; Wis +2; Cha +0

Skills Computers +21, Engineering +16, Mysticism +21, Physical Science +21, Piloting +21

Acrobatics +2; Athletics +5; Bluff +5; Culture +4; Diplomacy +2; Disguise +4;

Intimidate +5; Life Sci +9; Medicine +9; Percpton +8; Prof: cartographer +18;

Prof: sketch artist +10; Sense Motv +7; Slt o'Hand +8; Stealth +5; Survival +12;

Languages Arkanen, Celestial, Common, Elven, Infernal, Limited telepathy, Ysoki

Other abilities incorporeal, light blindness, unliving

Gear zeizerer diffractor II, wrack devastation blade, hailstorm-class zero rifle, astrolabe

ECOLOGY

ecology details here e.g. Environment, Organisation, Home Planet


~~~~~~ Revenant Moderate Rat Moreau Male Smart Hero 11 / Visionary 5 Representing NPC-SFS

Academic (starting occupation)

  • Knowledge (history)
  • Research
On His Corpse Somewhere:Brass Knuckles; Tear gas grenade; Pepper spray ; Leather jacket

Extremely Skilled & Legendary :Attentive ; Builder (+2 on two craft skills) ; Combat Reflexes ;

Educated (+2 on two knowledge skills) ; Meticulous ; Iron Will ; Lightning Reflexes

Quick Draw ; Quick Reload ; Run ; Basic Weapon Proficiency ; Renown

Track ; Jack of all Trades ; Shadow Heritage (Will)

Mutations:

  • Life Force Hunger; Darkness Dependency; Telekinetic Mind
  • Dark Vision; Direction Sense; Psionic Talent (Moderate) aka Phrenic
  • His Old Body, he's a shade now: Poisonous Blood; Rapid Aging

YSOKI Harbinger, Rat Moreau; Revenant Template

Visionary: Divine aura (self) (level 1); Signs and portents (level 2); Demon ward (level 3)

  • Divine aura (allies) (level 4); Healing touch (level 5)

If you are using a wealth system roll 2d4 and add +3 (Academic). each month to him.

More about VELEMERT: cosmographer rat --------------------------------