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SOLARI CECIDIT
LATHE Class Monitor Cruiser of the Ad-Mechanicus
SPEED 5
MANOEUVRABILITY 2
DETECTION 40
Skill Test Modifiers
Ballistic Tests -10, Command -10, Investigation 10,
CMD/Hit&Run 40, CMD/Hit&Run (Def) 30,
Extended Repairs 10, Restore HI Acq Test 10,
Achievement Bonuses
Trade + 35 Military + 25 Explore + 175
Aerie [+20 Points per Objective],
Essential Components
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[C:BEST]
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TURRET RATING 1
POWER AVAILABLE: 86
POWER USED 85
CREW: BQ
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Servitors (40)
SHIELDS Repulsor Dual Void Shield
ARMOUR 20
HULL INTEGRITY 63
SPACE AVAILABLE 60
SPACE Left Over 0
Weapon Capacity Prow, Port , Starboard
Crew Disposition: Fanatical
Crew Max 100%
Morale Max 100% Normal
URANION-23OA [Modified/Archeotech], ANDROKOV-WD30 , Gellar Field, Exploration Bridge (CL,C,CB,CG) [C:BEST],
Ancient Life Sustainer (Archeotech) (Reduce Non-Combat Crew Losses by 1) , Deep Void Auger Array [C:BEST], Voidsmans Quarters
Archeotech Ship Component; Item: Augur Array; Origin: Ancient Miracle; Craftsmanship: Good; Miracles of the Dark Age: Indestructible; Quirk: Patient; Quirk: Dogged
Supplemental Components
Stowage Bays (No Trade Bonus), Extended Supply Vaults (Extended Repairs add 1 additional HI point),
Crew Reclamation Facility (Reduce Crew loss by 3, minimum 1. Increase morale losses by 1), Lux Net ( 10 Power Generated When Deployed),
Munitorium (Explodes if Damaged, 2d5 HI loss and 1 Component on Fire), Librarium Vault, Observation Dome,
Murder Servitors (May choose 1-6 if Critical inflicted by H&R), Teleportarium (Archeotech) (Can make H&R attacks without Piloting Test),
Atomics (Ballistic Test as Ext. Action via Macro Batt)[ x2, Good (1d5+5 Hits, 1d10+6 DMG) ],
Servitor Crew [Cannot Initiate Boarding Actions, Pop Loss Reduced by Half, Minimum 1 (Best Quality)],
Storm Troopers (Best Quality) [x2HI Dmg H&R Attacks; +1d5Dam to Crew in DEF Boarding Actions], Manufactorum, Salvage Systems,
Small Craft Repair Deck, Plasma Scoop, Cherubim Aerie (Best Quality),
Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component on Fire), Minelayer Bay (3 deployments),
Background Package
Thulian Explorator Vessel
The Rogue Trader (Vessel Captain) is is a large, tall but quiet human with a mercenary look
who often uses smoking lho-sticks as an excuse to stand outside or away from the crowd.
Well It's Ancient, But it's Bu!!sh!t: the ship's quartermaster deck has a functioning STC system. However the machine manufactures electronic musical devices.
Organs, Pianos, Synthesizers, Claviums, Melodiums, Theremins, etc. Ships counts as Melodium equipped, and can add 150 endeavor points if GM says okay.
Ship can generate 1 PF at an appropriate new market with GM ok. Sadly, the engineers on the vessel do not appreciate the beauty of what they hold.
Weapons
Ryza Pattern Nova Cannon [Damage: 2d5+5, Range: 6-36]
Star-Flare Lance (Archeotech) [Str: 3, Damage:1d10+3,
Star-Flare Lance (Archeotech) [Str: 3, Damage:1d10+3,
PROW
Crit Rating: 3, Range: 7] PORT
Crit Rating: 3, Range: 7] STBD
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