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SHIP SHEET
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SHIP LAYOUT
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Above Decks: Engineering, Fuel, Batteries, Turret
Below Decks: Basic Quarters, Cargo, Supplies.
6 Tubes are combination Airlocks & Weapon Turrets.
Shuttle Bay at 26, and Cargo Door at 19 looks like a rock face.
Green Areas are the Thorium veins that make this all possible.
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Future Histories Tarnished Tomorrows: Darkside personality exotic personality cyberlink hardware
Character Race: Alien Being Type Bestial:
Technoculture: Second Stellar Age : Stagnant Culture:
hobby that he practices like an occupation.
Survival Skills: (additional skills, GMs Discretion).
Comfortable: sport weapon (such as a hunting rifle). Money: 100% Legitimate Birth
Head of household (NPC) Household servant: Cook
NPC was originally of a different Social Status. Destitute:
Underworld Experience : The Wrong Path The character wants to defy authority.
Petty theft. The character and several pals steal things they want or need. They act in violation of any organized thieves guild.
The character chooses to go straight, ending his life of crime. Still, he is often recognized by criminals who remember him from the "old days."
Occupation Group - Special Income Jobs
Spacecraft pilot. Can navigate a spacecraft between planets or even stars.
NPC won't speak of something that occurred in the past.
NPC is important in home village/town/city, not just another face in the crowd.
NPC has a secret identity.
Poor: Poor people have comparatively low income. They usually do not or cannot own property. Dwellings may be government subsidized and usually of lesser quality, sometimes due to uncaring landlords who may also be the Poor person's employer. Transportation is usually old and/or previously owned. Non-Nomadic Poor rarely raveland almost never leave the planet (or even town!) of their birth. Luxuries Include nice food, heal, pets and clean water, In some societies, the Poor are but a step above slaves_ Includes most laborers, low-level craftsmen and technicians, soldiers, peasants, public welfare recipients, some landowning farmers, apprentices, and low-level office or shop workers. Gameplay Benefits: Literacy chance is -15% to the base Tech Level chance. As an adolescent, the character has a 50% chance to attain skills in street fighting. Character has a 15% chance to have Underworld Experience during Adolescence. Money: 50% of normal starting money. Character will have difficulty borrowing anything more than small change from other than criminal sources. Roleplay: The Poor must wore hard to keep what title they have, otherwise they would be Destitute. A Poor character might always be concerned about having enough to get by; but the Poor usually have hope that they or their children might have a better life If they can work hard and long enough (though government hand-out programs often sap these folk's image al self worth). Although a character from this Social Level may long for a better life, he or she could be satisfied with the way things are. Hard work is good and the rewards enjoyable. Of all the Social Levels, the Poor are most likely to strongly emphasize religious matters in their lives or be superstitious.
The character wants to defy authority.
Independent criminal. The character is heavily involved in one or more of the following activities.
Smuggling
Multiple crimes
Smuggling
Robbing banks, stores and credit machines
Kidnapping
The character is imprisoned for a crime. See Crimes. After being freed, the character goes straight, but maintains his underworld contacts.
Sex Offender. Criminal accused of a sex-related crime. - Illegal Prostitution. Penalty Notes: {1d4} years imprisonment
Commoner/Not of a Noble Line
Occupation Group - High Income Jobs
Administrator/Manager: Oversees the operations of a large scale business or other organization.
Occupation Group - Special Income Jobs
Explorer: goes where no one has gone before.
NPC is a military veteran.
Aquatic Navy - Fighter Pilot. Flies fixedwing aircraft.
Improve an existing military skill (bonus GM's discretion)
Find food (plant & animal).
Tracking (following tracks).
Improve an existing military skill
Drive unit's main vehicle.
First Sergeant/Senior Chief
A fierce war breaks out. The situation is grim. All Noncombat troops are put in the field as light infantry. The war is a rebellion against the government. The characters unit is in the thickest fighting for months and sees more action than most. The characters unit is in the thickest fighting for months and sees more action than most. Several battles occur. (See Battle Ready!)
Character is the only survivor of his unit.
Character is the only survivor of his unit.
Regardless of his performance in battle, the character is accused of dereliction of duty and is court-martialed and demoted one rank.
Devotes time to a hobby.
Hairdressing and cosmetics.
Devoted. Given a choice, this is how the character spends his free time. About 10 to 15% of total income is spent on this hobby.
Casual:
NPC has an obsession regarding something that had happened (or might happen), something that dominates the rest of his life. The working out of a personality trait. - Darkside Trait
Egotistic: proud and conceited.
Occupation Group - High Income Jobs
Research Scientist: Cybernetics
NPC is noted for his extremely unusual personality. Link the Exotic Personality Traits together in some fashion. Collectively, they should make the NPC character even stranger, possibly a real weirdo.
Allergy
Medicine - Common (perhaps stim-dose or med-packs)
NPC has an obsession regarding something that had happened (or might happen), something that dominates the rest of his life. The working out of a personality trait. - Darkside Trait
Liar: hardly ever tells the truth,
NPC has a Rival. The Rival seeks out the character.
Sibling (younger).
Multiple Reasons
Their distant ancestor's were rivals.
Intense: Rival hates the character, and goes out of his way to foil him. Secretly hopes for the chance to injure the character in some way (physically, emotionally, financially, socially, etc.)
Rival is jealous of the character's looks.
Friendly: Rival and character can still be friends. Rival enjoys competing against the character. Rival may even remain a good friend.
Intense: Rival hates the character, and goes out of his way to foil him. Secretly hopes for the chance to injure the character in some way (physically, emotionally, financially, socially, etc.)
Special Events of Childhood.
Characters best friend is a family robot. The clunky, but faithful old machine becomes his companion.
A robot or computer. See Artificial Persons.
Medical/Surgical.
Self-Aware. The machine knows it exists and desires to maintain its own existence. Capable of creative problem-solving.
Bestiold. Designed to mimic the shape of an animal, often one whose function it also duplicates, such as a robot dog, horse, bird, etc.
The Companion's original intent was to steal from the character.
Bumbling Buddy: A buffoon who tries to be a hero, and may inadvertently succeed more often than he fails. Give him comical quirks. Intensely loyal to the character, but not much help in a fight. May have an inferiority complex.
Cleaning Robot.
Flexible. Can make logic decisions based on information outside its original programming.
Alienoid. Like the humanoid robot, but designed to mimic the shape of its alien creators.
Characters parents split up. Mother leaves, Father never remarries
Character runs away from home ... and wanders the world, one step ahead of the authorities, living by wits. All survival skills improve in each environment (GMs Discretion).
Character runs away from home ... and joins an alien circus from offworld.
Outstanding Education.
Occupation Group - Special Income Jobs
Jack of All Trades: Multi-Craftman
Joiner: makes wooden furniture & cabinets.
Leather Worker: makes leather goods.
Dyer: colors woven fabrics.
Occupation Group - High Income Jobs
Dentist: fixes teeth that need repair.
Character develops jaded tastes for exotic and possibly expensive "pleasures."
Sadism
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