Captain-Trangeor

~~~

Captain High-Tail

Male Triton 5 / Bard 7

Neutral Good

Representing ELD_NPC

Strength 14 (+2)

Dexterity 14 (+2)

Constitution 17 (+3)

Intelligence 16 (+3)

Wisdom 17 (+3)

Charisma 16 (+3)

Size: Medium

Height:

Weight:

Skin: Silvery

Eyes:

Hair: Blue

Total Hit Points: 64

Speed: 5 feet

Armor Class: 17 = 10 +2 [dexterity] +5 [natural]

Touch AC: 12

Flat-footed: 15

Initiative modifier: +2 = +2 [dexterity]

Fortitude save: +8 = 5 [base] +3 [constitution]

Reflex save: +10 = 8 [base] +2 [dexterity]

Will save: +11 = 8 [base] +3 [wisdom]

Attack (handheld): +10/+5 = 8 [base] +2 [strength]

Attack (unarmed): +10/+5 = 8 [base] +2 [strength]

Attack (missile): +10/+5 = 8 [base] +2 [dexterity]

Grapple check: +10/+5 = 8 [base] +2 [strength]

Light load:

Medium load:

Heavy load:

Lift over head:

Lift off ground:

Push or drag:

58 lb. or less

59-116 lb.

117-175 lb.

175 lb.

350 lb.

875 lb.

Languages: Aquan Common Kuo-Toa Elven Sylvan

Short Spear [1d6, crit x2, range inc 20 ft., 3 lb, one-handed, piercing]

Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]

Feats:

Leadership

Negotiator

Sea Lord [hand-edit as needed]

Weapon Focus x1 Weapon(s):

Traits:

Skill Name

Key

Ability

Skill

Modifier

Ability

Modifier

Ranks

Misc.

Modifier

Appraise Int 8 =

+3

+5

Balance Dex* 7 =

+2

+5

Bluff Cha 8 =

+3

+5

Climb Str* 7 =

+2

+5

Concentration Con 8 =

+3

+5

Craft_1 Int 8 =

+3

+5

Craft_2 Int 3 =

+3

Craft_3 Int 3 =

+3

Diplomacy Cha 14 =

+3

+5 +2 [bluff] +2 [negotiator] +2 [sense motive]

Disguise Cha 3 =

+3

Escape Artist Dex* 7 =

+2

+5

Forgery Int 3 =

+3

Gather Information Cha 8 =

+3

+5

Heal Wis 3 =

+3

Hide Dex* 7 =

+2

+5

Intimidate Cha 5 =

+3

+2 [bluff]

Jump Str* -8 =

+2

+5 -15 [speed 5]

Knowledge (arcana) Int 6 =

+3

+3

Knowledge (architecture) Int 6 =

+3

+3

Knowledge (dungeoneering) Int 6 =

+3

+3

Knowledge (geography) Int 6 =

+3

+3

Knowledge (history) Int 6 =

+3

+3

Knowledge (local) Int 6 =

+3

+3

Knowledge (nature) Int 8 =

+3

+5

Knowledge (nobility) Int 4 =

+3

+1

Knowledge (religion) Int 4 =

+3

+1

Knowledge (planes) Int 4 =

+3

+1

Listen Wis 8 =

+3

+5

Move Silently Dex* 7 =

+2

+5

Perform_1 Cha 11 =

+3

+8

Perform_2 Cha 3 =

+3

Perform_3 Cha 3 =

+3

Perform_4 Cha 3 =

+3

Perform_5 Cha 3 =

+3

Profession Wis 8 =

+3

+5

Ride Dex 2 =

+2

Search Int 3 =

+3

Sense Motive Wis 10 =

+3

+5 +2 [negotiator]

Spellcraft Int 8 =

+3

+5

Spot Wis 3 =

+3

Survival Wis 3 =

+3

Swim Str** 7 =

+2

+5

Use Magic Device Cha 8 =

+3

+5

Use Rope Dex 2 =

+2

Sea Captain Int 8 =

3

+5

* = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character.

Craft_1 >=5 ranks gives +2 on related appraise checks.

Escape Artist >=5 ranks gives +2 on use rope checks for bindings.

Know Nature >=5 ranks gives +2 on survival checks above ground.

Spellcraft >=5 ranks gives +2 on use magic device checks on scrolls.

Use Magic Device >=5 ranks gives +2 on spellcraft checks to decipher scrolls.

Zero-level Bard spells: 3 per day

First-level Bard spells: 4 (3+1) per day

Second-level Bard spells: 3 (2+1) per day

Third-level Bard spells: 1 (0+1) per day

Triton:

Good-natured Outsiders (water), cannot walk on land but drag themselves along at speed 5 feet, swim 40 feet, all simple weapons; all martial weapons; darkvision to 60 feet; monster class skills are craft, hide, listen, profession, ride and spot.

Level 1: First hit die; +2 str, +2 con; +2 natural armor

Level 2: Second hit die; int +2

Level 3: +4 natural armor

Level 4: Third hit die; summon nature's ally III 1/day

Level 5: Wis +2, +5 natural armor

Outsider:

Non-elemental from some other dimension.

Don't become undead or contract lycanthropy.

Immune to spells that typically affect only humanoids, such as charm person or hold person.

Difficult to raise if killed.

Bard:

Bardic Knowledge

Bardic Music

Can know only limited numbers of spells

High charisma gains bonus spells daily

Class HP rolled

Level 1: Triton 8

Level 2: Triton 1

Level 3: Triton 0

Level 4: Triton 3

Level 5: Triton 0

Level 6: Bard 1 +1 to charisma

Level 7: Bard 3

Level 8: Bard 2

Level 9: Bard 6

Level 10: Bard 4 +1 to charisma

Level 11: Bard 3

Level 12: Bard 3

Captain High-Tail's Equipment:

4 lb

2 lb

30 lb

4 lb

1 lb

3 lb

1 lb

2 lb

_____

47 lb Weapons / Armor / Shield (from above)

Bullets (10) x1

Barrel

Grappling hook

Parchment sheets x1

Spyglass

Musical instrument

Scale, merchant's

Spell component pouch

Total

More about Captain High-Tail:

Triton Pirate

~~~