Persona-Non-Plata

Common, Dwarf, Beast-Men, 4 Elements, Inf, Diab, Elf, Hobbit, Gnome, Orkish

Nor.Barba, Latin, Greek, Plainsmen,

Ape-Men

Lovecraftian

Aqua-Helm

Cargo Handler Helm

Naturists

Hobgoblin PCs

PRIEST: Eli Gonxore: Male Half-elf Theurge/Adept (hedge wizard), N. Str 7, Dex 10, Con 8, Int 10, Wis 12, Cha 13. Gonore has copper hair and gray eyes. He wears expensive clothing and silk gloves. Gonore secretly serves, an ancient god of death.

The highly intelligent and masterful arcane researcher relies on his butlers and assistants, as he is still incapable of preparing his own meals or putting together an outfit that doesn’t make him look like a complete fool.

NOBLE: Wellianna Sidwe: Female Human Aristocrat, N. Str 12, Dex 13, Con 9, Int 8, Wis 9, Cha 9. Sidwe has a narrow face, with long blonde hair and light gray eyes. She wears fine raiment and jewelry. Sidwe is practical and suspicious. Her newfound ability to control water might be enough to save her city from dying of drought, if she can get past the clan’s taboo against magic.

ORACLE: Averina Askad: Female Gnome Oracle, NG. Str 13, Dex 11, Con 10, Int 11, Wis 11, Cha 16. Askad is short and willowy, with golden hair and sharp blue eyes. She wears hide armor and wields a shortspear and javelins. Askad is valiant and devout. The notorious and ‘uncatchable’ thief is truly only stealing money in order to fund charities around the city.

GENERAL :Troi Rythey: Male Human Aristocrat, CN. Str 17, Dex 12, Con 13, Int 17, Wis 10, Cha 28. Troi is short, with braided red hair and dark blue eyes. He wears fine raiment and carries a fine stiletto. Troi is timid and depraved when confronted by the Undead. But his rep is: A rigidly honorable knight who sometimes wakes up after a battle covered in blood amid a pile of corpses brutally hacked to pieces

PRINCESS Deorgra: Female Elf Aristocrat, CN. Str 7, Dex 14, Con 10, Int 10, Wis 8, Cha 10. Deorgra has a narrow face, with red hair and blue eyes. She wears fine raiment and jewelry. Deorgra is serious and covetous.

DUCHESS Galaser: Female Half-elf Aristocrat, N. Str 6, Dex 6, Con 10, Int 10, Wis 9, Cha 7. Galaser has an angular face, with matted copper hair and green eyes. She wears fine raiment and jewelry. Galaser is covetous and insane.

Counselor George: Male Half-elf Monk/Adept (hedge wizard), LN. Str 9, Dex 10, Con 9, Int 13, Wis 14, Cha 8. George is fey in appearance, with messy auburn hair and green eyes. He wears modest garments and a fox fur cape. George suffers a severe allergy to pollen. An old monk, who since long sacrificed his eternal soul to an evil outsider to ensure his people’s victory against a rampaging horde of Orcs, has seemingly outsmarted the outsider by prolonging his life through his monk abilities, never granting the outsider the claim to his immortal soul.

Air Warden Nelote:Female Half-elf Paladin Barbarian, LG. Str 13, Dex 8, Con 15, Int 11, Wis 8, Cha 18. Nelote has straight blonde hair and light green eyes, and a round nose. She wears scale mail and wields a rapier and light steel shield. Nelote has an animal companion, a green firedrake named Sabil. Radiantly beautiful young blonde bimbo paladin, whose steps are - fortunately - guided by God

Cardinal Korak Aban: Male Dwarf Adept (priest), N. Str 15, Dex 5, Con 10, Int 6, Wis 8, Cha 9. Aban is short and heavyset, with thin brown hair and blue eyes. He wears fine clothing and a lynx fur cape. Aban dislikes having people behind him. hardworking, loyal dwarven blacksmith, who is in exile from the deep dwarven kingdoms for discovering corruption in his guild but is secretly keeping in touch with his family.

WARRIOR-PRIEST Herea Raging-Bat : Male Human Druid-Samurai, NG. Str 12, Dex 11, Con 6, Int 14, Wis 8, Cha 15. Herea has braided black hair and soft brown eyes. He wears special plate armor and wields a naginata. Herea has an animal companion, a black warhorse named Corna. The formerly afflicted werewolf who has been cured of his lycanthropy but can’t get rid of the feeling how much he enjoyed tearing up children and devouring their flesh.

Shoven The Fortunate Male Elf Expert (scholar), N. Str 7, Dex 12, Con 9, Int 15, Wis 11, Cha 7. Obach is short, with blonde hair and bright amber eyes. He wears tailored clothing and a sling of vials and potions. Loud, flamboyant, and colorful storyteller natters on about his collection of strange seashells as he stealthily unsheathes his poisoned dagger stowed in his lace sleeves.

MERCENARY Xaetus Sigi: Male Dwarf Gunslinger, N. Str 11, Dex 15, Con 7, Int 9, Wis 8, Cha 7. Sigi has messy brown hair and large brown eyes, and a sharp nose. He wears studded leather and wields a pair of pepperboxes. Sigi is lustful and unfeeling. Anmesiac Doppelgänger stuck in the form of a dwarvish Rogue but remembers being….. taller.

NOBLEMAN: Wiso Galpsi: Male Aristocrat, N. Str 9, Dex 8, Con 10, Int 7, Wis 8, Cha 12. Wiso has thin auburn hair and hazel eyes. He wears fine raiment and jewelry. Wiso seeks to save his family from financial ruin. wealthy, shy, soft-spoken, friendly, land-lord who secretly wants revenge on Dwarfs for the death of his brother and has recently come into possession of an ancient evil artifact.

Jeallu The Unfaithful Female Human Adept (hedge wizard), LN. Str 13, Dex 9, Con 11, Int 15, Wis 10, Cha 7.Jellea has an angular face, with black hair and amber eyes. She wears well-made clothing and a mink fur cape. Hilda is fascinated by noble lineages and heraldry.

Prince Bredane: Male Paladin, LG. Str 12, Dex 11, Con 10, Int 8, Wis 8, Cha 9. Bredane has a narrow face, with brown hair and brown eyes. He wears half-plate armor and wields a greataxe. Brane is fearless and quick-witted.

The Mistaken: Male Tiefling Cavaliers, N. Str 15, Dex 13, Con 17, Int 12, Wis 8, Cha 15. They has brown hair and gray eyes, and numerous unusual tattoos. Wear full plate armor and wield a longsword. They have an animal companions, like a (1)hell-hound,(2) blink-dog, (3)winter wolf, (4) dire wolf, (5) Doom-Bat (6) Blood-Hawk

METAL CHARTS

TECHNIC LEAGUE

CULT of the IRON WIND

ARTIFAX:

The Pendant Taynakar

1) x6 Channeling PP enhancer. +6 on level based effects, +6 on DC, +6 vs. Sp.Resist.

2) Stores any six Clerical spells. (max one of each level known)

3) User is immune to heat and cold. 30 DR, +5 saves,

4) Intelligent beyond measure, add + 5 to all will RRs

5) Acts as an orb of seeing, revealing any point in the realm. IF Previously Visited for one hour.

6) Can be summoned to hand from wherever it may be by speaking its name (with Feat only) .

The Sword Ashakar

1) 2 Handed + 5, clear Laen. Hardness 50, 75 HP

2) Flaming or Cold, as desired (delivers a heat or cold critical in addition to any regular critical strike delivered).

Threat 18-19-20, Slash Crit + Magic Crit if confirm. +1d10 energy damage

3) Fires three Fire or Ice bolts per day. 3d4 damage

4) User is immune to heat and cold. 30 DR, +5 saves,

5) Intelligent beyond measure, add +5 to all RRs . Will saves.

6) Can be summoned to hand from wherever it may be by speaking its name (with feat only).

DEVILS:

Thepower that is the Iron Wind must be trulyawesome to control such

minions, but it goes not abroad on the face of the earth; or if it does, nothing lives to tell the tale.

POWERS OF THE ORDAINERS

I) Immolation : They may burn all within six feet with a fire of from 10-20 levels .

2) They have the power to cast bolts of fire 100' . The fire is of 20-30 levels .

3) They have the ability to modify their size and shape at will, assuming a fair-seeming form

should they so desire.

4) They may become invisible at will .

5) They have the power of great Presence. Upon first sight, those who have never seen them

before will be stunned for a minute unless they have some inner saving defense .

6) They have the power to "ordain" - to absolve their foes. Treat as Absolution on the Evil

Channeling lists .

7) Their tough outer skin acts as heavy hide plate; At 12 (-30) .

8) They may fly, and indeed this is their favored form of movement, at speeds of up to 30 feet per

second .

9) Should they be disarmed, their natural strength and hide allow them to use their very hands as

maces + 15 . Otherwise, they will strike twice in a round, once with a huge battle axe (which he

wields with one hand) that is +30, and once with a whip that is also +30 . When the whip

strikes, it delivers a flame strike of 10th-15th level each time it impacts .