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Yolanda Bekuel
XP 25,600 CR 13
Female magical envoy
NE Medium monstrous humanoid (magical)
Init +4; Senses darkvision 60 ft., blindsense 60 ft.,
darkvision 60 ft., low-light vision; Perception +28
DEFENSE EAC 27; KAC 28 HP 210 RP 6
Fort +12; Ref +14; Will +16
Weaknesses xx; vulnerable to xx; xx dependent
OFFENSE
Speed 35 ft., climb 20 ft.
Melee hfd pulse gauntlet +22 (5d6+13 B & So; critical knockdown)
Ranged hailstorm-class zero pistol +24 (2d6+13 C; critical staggered)
Offensive abilities distraction
Spell-like Abilities (CL 13th; ranged +24)
NaNth (1/day) - dominate person (DC NaN), mislead (DC NaN)
TACTICS
tactics details here e.g. Before Combat, During combat, Morale
STATISTICS
Str +2; Dex +4; Con +1; Int +6; Wis +1; Cha +8
Skills Acrobatics +28, Athletics +28, Perception +28, Sense Motive +28, Sleight of Hand +23, Profession (Video Personality) +23
Bluff +16; Computers +8; Culture +12; Diplomacy +12; Disguise +15; Enginern +4; Intimidate +14; Life Sci +2;
Medicine +5; Mysticism +4; Phys. Sci +3; Piloting +6; Stealth +21; Survival +5;
Languages Aklo, Arkanen, Draconic, Drow, Elven, Eoxian, Infernal, Limited telepathy, Orc, Vercite; Common
Other abilities envoy improvisations (clever improvisations, hidden agenda, situational awareness)
Gear ready to wear echelon fashion, hfd pulse gauntlet, hailstorm-class zero pistol, mind guardian,
mindlink circlet mk 3, ring of resistance mk 4, gray force field, bling bots
ECOLOGY
ecology details here e.g. Environment, Organisation, Home Planet
She is a grim and determined hunter of fey and other magical beasts ; plus has no tools to cope with the departure of the sorcerer she loved,
something she would be killed for, were it known to her managers.
One random day a week, she dreams of a world of shifting geometric shapes that move with the precision of finely tuned clockwork: but its a nightmare for her, for the next 1-3days after that;
she has mostly fails on any machine related skill, such as pilot, engineering, detect and disarm traps, physics, computers, etc. Only on a Nat.20 will she succeed on such things those days.
She is a grim racist against non-humanoids. If you have tentacles, more than 6 appendages, less than 4 appendages, she will not deal kindly with you.
Also if you have fey-blood, watch out.
Text Armor: If the creature is CR 3–7, add one armor upgrade with an item level equal to or less than the creature’s CR. If it is CR 8+, add two armor upgrades, each with an item level equal to or less than the creature’s CR.
Weapon: Add a ranged weapon of a level no greater than the creature’s CR + 1; this weapon can’t be disarmed. A creature with the combatant array should get a longarm, and a creature with the expert or spellcaster array should get a small arm. Add the creature’s CR to damage dealt with its weapon. The ammunition of such weapons is recovered once per day after the creature rests for 8 hours.
SPECIAL ABILITIES
Distraction (Ex) The creature can nauseate targets that it damages. A living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; the target can negate the effect with a successful Fortitude save at the listed DC.
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