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Josiah Ben Kurien
Male Air Genasi ; Psalmist 8 / Royal.Astrologer 6 / Prophet 6; Chaotic Good; Representing ELD
Total Hit Points: 74; Speed: 30 feet; Armor Class: 14 = 10 +4 [dexterity]; Touch AC: 14 Flat-footed: 10
Light load: :
Push or drag:
Languages
Common; Ratling; Beholder; Giant; Celestial
Babylonian, Egyptian, Greek, Antedeluvian
Morningstar [1d8, crit x2, 6 lb, one-handed, bludgeoning]
Lt. Crossbow [d8, crit 19-20, range inc 80 ft., 4 lb, piercing]]
Owl familiar
Traits: Nightsighted
50 lb. or less
750 lb.
Feats:
Celestial Heritage Spellcasting Prodigy [charisma]
Widen Spell Rat-Friend (Mythic)
Craft Wondrous Item/Teraphim Omen-Reader
Spell Focus (Divination) Shield of the Lord
Greater Spell Focus (Divination) Staff Spell
Psalmist: Turning Spell Roy.Astronomer : Roy.Diplomat
Astronomer (Feat) Enlighten Blunt Weapon
Prophet: Scribe Feat: Dreamer
Drunkard: Wine makes for warm nights when cold wind blows (flaws)
World-Weary: There is not much enthusiasm for life
SKILL STAT TOT PLUS RANKS MODS
* = check penalty for wearing armor; XP penalty for multiclass as: Expert ; Bluff >=5 ranks gives +2 on disguise checks to act in character.
Craft_1 >=5 ranks gives +2 on related appraise checks.; Craft_2 >=5 ranks gives +2 on related appraise checks.
Know Architecture >=5 ranks gives +2 on search checks for secret doors.; Know Geography >=5 ranks gives +2 on checks to avoid getting lost or into hazards.
Know Nature >=5 ranks gives +2 on survival checks above ground.; Know Planes >=5 ranks gives +2 on survival checks on other planes.
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The owl confers +3 on spot checks in dimly-lit conditions. If the familiar is within reach, +2 on spot and listen ("alertness"). Nightsighted trait: +10 feet on darkvision; -1 on Spot in bright light. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Zero-level Psalmist spells: 6 per day vorites: cure minor wounds, detect magic, flare, guidance, mending
First-level Psalmist spells: 7 (6+1) per day favorites: alarm, attlefield oratory*, bless, command, cure light wounds, divine favor, doom, message, sanctuary, shield of faith
Second-level Psalmist spells: 7 (6+1) per day favorites aid, calm emotions, cure moderate wounds, delay poison, misdirection, song of contemplation*, whispering wind
Third-level Psalmist spells: 7 (6+1) per day
favorites: bestow curse, call lightning, cure serious wounds, dispel magic, magic circle against chaos/evil/good/law,
prayer, remove curse, remove disease, tale of heroes*
Fourth-level Psalmist spells: 7 (6+1) per day favorites: break enchantment, cure critical wounds, discern lies, dismissal, injunction*, locate creature, neutralize poison, wall of song*
Fifth-level Psalmist spells: 4 per day
favorites: atonement, dispel evil, dream, greater command, greater dispelling, healing circle, insect plague, righteous might,
song of penitence*, spell resistance, understand all speech*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Zero-level Astrologer spells: 4 per day
Detect Magic Detect Poison Read Magic; light, disrupt undead, message; prestidigitation
First-level Astrologer spells: 5 (3+2) per day
Comprehend Languages ; Cultural Adaptation ; Detect Secret Doors ; Detect Undead ; Identify ; True Strike
1 Stars Beneath Your Feet. Surface movement does not touch the ground. 1st-deathwatch, 1st—obscuring mist,
Second-level Astrologer spells: 4 (3+1) per day
Carrion Compass ; Embrace Destiny ; Locate Object ; See Invisibility ; Share Language ; Track Ship 2nd—pleasant dreams,
2 Fly. Subject flies at speed of 90 ft .2nd—detect thoughts, 2nd—hypnotic pattern, 2nd-one track mind, 2nd—augury,
Third-level Astrologer spells: 3 (2+1) per day
Aura Sight ; Clairaudience/Clairvoyance ; Discern Value ; Harrowing ; Pierce Disguise ; Seek Thoughts ; Share Language, Communal ; Tongues ; Unravel Destiny
3 Capture Starlight. Unleashes a trail of burning stars. 3rd—speak with dead, Guided Eyes (Su): Perception is always a class skill for you. In addition, whenever you make a skill check to see through a disguise or find something that is hidden or concealed, you gain a +4 sacred bonus on the check. 3rd—banish seeming, 3rd-delayed reaction, 3rd—locate object, 3rd—premonition,
3rd: Dream State : Enter a dream state once per night. In this dream state you can visit the dreams of any other creature on the same plane of existence with the same chances of success as if you had cast the spell scrying. If you are successful, you can communicate with the person whose dreams you are visiting.
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Air Genasi: +2 dexterity, +2 intelligence, -2 wisdom, -2 charisma (already included)
Prophet: Begin play with one bonus metamagic feat.; Master one element at level 6. (Air)
Psalmist: Familiar / Alertness, etc.; Can know only limited numbers of spells; High charisma gains bonus spells daily ; Worship Circle ; Psalm of Protection ; Selah
Royal.Astrologer Hit dice d4; Slow increase in attack bonuses; Slow increase in fortitude saves; Slow increase in reflex saves
Josiah Ben Kurien's Equipment:
Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x1
Spell component pouch
Total
Magic Sword
Teraphims
Holy symbols
Owl familiar: Str 6 Dex 17 Con 10 Int 9 Wis 14 Chr 4; Hit points: 37; Initiative +3 (dex); Speed 10 ft., fly 40 ft. (average);
AC: 21 (+2 size, +3 dex, +2 natural, +4 level); Claws +5 melee 1d2-2 [sic.]; Fort +6, Ref +9, Will +18,
Listen +14, Move Silently +20, Spot +6; Weapon Finesse (claws) Alertness feat when in arm's reach; improved evasion;
share spells; empathic link; deliver touch spells; speak with master; speak with birds;
More about Josiah Ben Kurien:
Psalmist, Prophet, Astrologer: Born of a civilized but poor hebrew woman; of legitimate birth, but raised by maternal uncle due to oddness of blood heritage.
Uncle was destitute. Lived at back of temple, swept temple grounds clean for leavings. Has one sister, she is heir to proper family.
Mother was unfaithful at time of his conception . Josiah has unusual birth marks, white tron style lines. Invisible if he grows his hair.
Mother and father ran the second hand shop in town, a tinker's place. Uncle was a sailor in his youth, but dedicated his life to the lord's service.
Age 5: Mother is distant and cold, Father was hardly ever in town. Lives in Uncle's hovel.
Age 8: Truants were swept from streets after a jewel heist; Josiah kept in school from then on.
Age 11: one year as apprentice fisherman; begged to return to temple school.
Age 13: accepted as apprentice to priesthood, learns basics psalmistry, chanting, singing, and Torah.
Age 15: pack of wild boars, probably demon-possessed, trample and kill uncle and father. Full ward of temple.
Age 17: Josiah befriends the ratmen living in the sewers near the temple. he gives them food and healing, they give him valuable intel.
Age 21: The ratmen are drafted into the military, as advance scouts. Josiah leaves the temple to be their support staff.
Age 23: The good intel from the ratmen, and Josiah's aid to them and the army as well, turn the tide of a war with the Hittites. Visions begin. (Famous)
Age 25: Mother dies. Josiah inherits and disposes of all items in shop, except one mystic Weapon: a short sword; Alignment: neutral/none; Wielded By: warlords
Look: slightly blue-tinged metal ; Fame: completely unknown ; Quirk: haunted by the spirits of past owners ; Main Effect: inflicts insanity on opponents Secondary Effect: never requires cleaning or maintenance; Restriction: requires an invocation to work Current Status: undefined Created: to solve a problem Draws Power From: its wielder's emotions
Age 27: The ratmen follow Josiah out of Israel, and they sojourn to Damascus, becomes astrologer.
Age 30: present day, Josiah has tower and estate in town, and receives many visitors for his divinations. in Syria.
Worships Jehovah in the main and various sky and moon goddesses. Sadly is considered a heretic back in Jerusalem.
Has traveled to Greece, Crete, Cyprus, Anatolia, Lebanon, Babylon, Kuwait, Philistia, Red Sea, Gaza, Sinai, and Damietta.
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