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Golden Dragon
XP 4,800
N Huge dragon (fire) mystic
Init +0; Senses darkvision 60 ft., low-light vision; Perception +16
EAC 25; KAC 18
Fort +9; Ref +9; Will +13
Immunities paralysis, sleep, fire; Weaknesses vulnerable to cold
DEFENCES
CR 8
HP 105
OFFENCE: Speed 30 ft., fly 65 ft. (average)
Melee claws +14 (1d12+8 S; critical caustic)
Ranged spit +16 (2d6+8 P; critical fire)
Space 15 ft.; Reach 15 ft.
Offensive abilities breath weapon fire: 4d6 fire in 60 foot cone.
breath weapon chlorine: works like a 75 foot line of Caustic Conversion
Mystic Spells Known (CL 8th; ranged +16)
3rd (3/day) - Deep Slumber (DC 20), Psychokinetic Strangulation (DC 20)
2nd (6/day) - Augury (DC 19), Remove Condition (DC 19), Status (DC 19), Zone of Truth (DC 19)
1st (at will) - Identify, Wisp Ally
TACTICS
The last of his kind ? Fights carefully. Claims to have survived the Gap.
STATISTICS
Str +4; Dex +4; Con +4; Int +4; Wis +6; Cha +4
Skills Intimidate +21, Mysticism +21, Sense Motive +21; Culture +5; Bluff +5;
Languages Aquan, Auran, Draconic, Elven, Ignan, Infernal, Limited telepathy, Terran
ECOLOGY
Lives in a hollowed out non-descript asteroid deep in the swarm. Has mercs and servants that work for him and "fetch" persons or things.
Is addicted the Holonet and watches icons and newsfeeds constantly. Will not be pleased with groups of visitors unless icon present.
Text Half of damage dealt by its natural attacks becomes fire damage; Gains the extraplanar subtype when it isn't on the Elemental Plane of Fire.
MYSTIC ABILITIES
Resolve points 5
Mystic abilities mindlink.; Inexplicable Commands ; Greater Forced Amity ; Jealous Overlord
Mystic special rules Overlord
Mystic gear Second Skin. Energy Stone. Wrist comp holds 5 Technomancer spells.
SPECIAL ABILITIES
Breath Weapon (Su) Some creatures can exhale a cone or line of energy or another magical effect. A breath weapon attack usually deals damage, and it is often energy-based. A breath weapon usually allows a target to attempt a Reflex saving throw for half damage, though some breath weapons require a successful Fortitude or Will save instead. A creature is immune to its own breath weapon and the breath weapons of others of its kind unless otherwise noted. Each breath weapon also indicates how often it can be used. Guidelines 1d6 damage + 1d6 per CR, usable once every 1d4 rounds. A cone is usually 30 feet long, increasing by 10 feet for every size category above Medium or decreasing by 5 feet for every size category below Medium. A line is twice as long as a cone would be.
Gear + Treasure
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