NOTES:
White Plains - Chaos Enclave Of Arioch Worshippers
Land Khamar - Enclave Of Nehwon God Followers
Amityville = Hotbed Of Cthulian Activity
Lapskaun Ave. - Norse enclave
Little Egypt - Nile Enclave
China Town - Asian Anclave
Astorhia - Japanese Enclave
Elmhust, Queens = Mayan/Aztec/Latino
Knights Worship Aslan
Oneida Village - Outpost For Amerindians
Dwarves Mainly Live In Lower Manhatten (Amsterdam Younger)
Elves Mainly Live On Long Isle.
Non Humans Mainly Live In Jersey
Babylon - Middle Eastern Enclave
Ashur Hts - Sumerian Enclave
Port Hoaglund = Finn Town
White-Stone = Greek Enclave
Currie Row - Hindu Neighborhood
Crown Heights: Jewish Version of Aslan worship.
Deffenbaugh: Palestinian/Canaanite enclave
Ny Jets - Mil. Rides Black Pegasai (Aerie Of The Guard)
Ny Rangers - Patrol Outer Perimeter (East Of The Rivers)
Ny Knickerbockers - Constablulary Of Manhattan
Ny Nets - Harbor Patrol
Ny Islanders - Constables Of Lengthy Isle
Ny Yankees - Constbulary West of the Rivers.
Ny Metropolitains - Constabulary of the Queens District
Strykers Island - Prison Smithy (Jail time must be worked off.; non-workers are killed)
Jersey Devils - Exactly What It Sounds Like.
Ny Giants - Loggers And Laborers From Jersey
What is the history of the problem?
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Other Discussions:
Gallery of Old NPCs Rogues Galleries
Loremaster : See Here ; Desert Witch ; See Here ; Disease-Monger - Click Here ; Last Robot - Here ;
Missionary Click This
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NOW THE WHEEL of FORTUNE
FORBIDDEN ZONE: Planet of the Apes
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YOU ARE SCREWED
Opposite number. Use this for a Gandalf-type in a game. He could pretty much do anything, but every time he exerted power the bad guys could do three things of a similar power level. So if he used his power to just wipe out a village of goblins, then the bad guys could just wipe out a three human villages or equivalent. He had the power to level mountains, but was hesitant to use it (much as Gandalf was). This encourages players to consider consequences and to use the power subtly.
the idea of using Heavy Metal references in a fantasy setting - these genres simply mix too easily. Having that in mind, I prepared some scrolls as a handout. On each scroll I printed part of the lyrics of a song, mostly classic metal, but something from The Sisters Of Mercy, Fields Of The Nephilim and Bob Marley as well.
The characters discovered those scrolls early in the adventure, and I informed the magic users that they obviously contained powerful spells, but would be usable only once and their effect would be unknown - the only indication of the effect is in fact what was written on the scrolls. (IE AC-DC Hells Bells = massive sonic "fireball")
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The point is never "yes" or "no," it's about letting the players think the answer was up to them, their ingenuity, their good die rolls.
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Any bad guys smart enough to use weapons are smart enough to realize thathostages have value. An unconscious PC means $$$ to the bad guys. If the heroes are losing, a couple of PCs are unconscious, have the bad guys make an offer.
"We'll let you leave, but we're keeping your unconscious friends here. We'll give them back if you come back with 5,000gp." Or whatever. Whatever it costs for the heroes to sell a precious magic item.
Players go INSANE when the bad guys act like intelligent, thinking beings. They love it. Plus, hostage-taking leads to great adventures. Also, it means players who might otherwise die, will live. This is important.
Lastly...