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REGINA PRAETOREN
CHALICE Class Battlecruiser
SPEED 4
MANOEUVRABILITY -3 DETECTION 15
TURRET RATING 4
Voss Glimmer Pattern
HULL INTEGRITY
~~~~~~~~~~~~~~~~~~~~
SPACE AVAIL 75
SPACE Left Over 0
REGINA has been modified so much, and rebuilt so often, she was despised by her navy crew and rejected by the admiralty
Weapon Capacity
Prow x1, Dorsal x1
Crew Disposition: Fanatical
Crew Max 102%
Morale Max 96%
Normal Ops (Morale)
Void Shield [C:BEST]
68
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She was given to an RT to fulfill an obligation, and then never returned.
Port x2,
Starboard x2
(Current)100%
ARMOUR 23 [Prow
~~~~~~~~~~
POWER AVAIL: 87
And no one cared to correct the over- sight Her equipments are so weird that many crew refuse to work certain sections.
The ship is well disposed for ramming other vessels.
Crew Quality Competent (30)
29]
POWER USED : 83
Skill Test Modifiers
Tech-Use Repair Ship/Emergency Repairs -10,
Ballistic Tests 10, Navigation/Warp 35, Nav/Combat 5, Navigation/Escape Combat 5, Navigation/Piloting 5,
Social 10, Investigation 10, CMD/Hit&Run 30,
CMD/Boarding Action 30, CMD/Hit&Run (Def) 35,
CMD/Boarding Action (Def) 35, Forbidden lore (Xenos) -10, Charm/Inquiry Tests w\Xenos in Ship's Xenos Habitat +10,
Locate Astronomican 20, Warp Travel Encounter Tests -10,
Achievement Bonuses: Trade + 25 ; Crime + 200 ; Creed + 100 ; Military + 100 ; Explore + 50
Essential Components
RYZA 7iota [C:BEST], MARKOVIAN 64K [C:BEST], Belecane 90.r Gellar Field (-20 WTE Table),
Ship Master's Bridge (C, CB, CG) [C:BEST], Vitae Pattern Life Sustainer [C:BEST], M-201b Auger Array [C:BEST],
Clan-Kin Quarters (All morale loss reduced by 1, minimum 1) [C:BEST],
Additional Plasma Conduits (On ea. Crit. Hit taken: 25% chance of additional FIRE Crit.).
Supplemental Components
Cargo Hold & Lighter Bay, Luxury Passenger Quarters, Barracks, Reinforced Interior Bulkheads, Armour Plating,
Armoured Prow (+1d10 Damage when Ramming), Tenebro-Maze (You chooses critical'd component, not attacker), Librarium Vault,
Micro Laser Defense Grid (Xenotech), Ghost Field (Xenotech) (Enemy is -20 to to hit, -30 w/lance; -30 on Hit&Run attacks),
Excess Void Armour, Runecaster (Xenotech), Astropathic Choir-Chambers (+10 Focus Power Test, +5 VU Psychic Power Range),
Arboretum (Doubles 'Time In Void' w/out Crew/Pop Loss), HOLD Landing Bay (Str: 2),
Empyrean Mantle (When 'Silent Running' it is 2 Degrees HARDER to detect this Vessel)(External),
Reinforced Prow (+1d5 Ramming Damage), Xenos Habitats x1 (Hurts Morale),
Starchart Collection (-1d5+5Days Warp Travel Time, Min. 1 day), Melodium,
Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component on Fire),
Power Ram (External, +1d10 Ramming Damage),
Complications / Past Histories
Rebellious (When suffering a Critical Hit roll 1d10, on an 8 or higher the Critical is ignored),
Xenophilous: ship has numerous "illegal" or "heretical" mods. Machine Spirit speaks 16 languages.
Some sections have mixed race crews. Several xeno consultants are kept on board for service & analysis of tech.
The Lead Navigator is a boisterous man, with very little tact or grace, and his favorite minion is a well-paid silent killer.
Weapons
Shard Cannon Battery [Str: 4, Dmg:1d10+2, Crit Rating: 3,
Stryxis Carronade [Strength: 5, Dmg:2d5+4, Crit Rating: 7, >TURBO +5 on Ballistics Tests<]
Stryxis Carronade [Strength: 5, Dmg:2d5+4, Crit Rating: 7,
>TURBO +5 on Ballistics Tests<]
Pyros Melta-Cannons [Str: 3, Dmg:1d10+4, Crit Rating: 4,
Xeno
Xeno
Xeno
Range: 6]
Range: 8
Range: 8
Range: 4]
`Location:DORSAL
`Location:PORT
`Location:STARBOARD
`Location:KEEL
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