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BORDE del ABISMO
MURDER Class Cruiser
SPEED 8
MANOEUVRABILITY 12
DETECTION 30
Skill Test Modifiers
Ballistic Tests 5, Navigation/Warp 40, Navigation/Piloting 5, Command 10, Intimidate (Social) 10 w/Active Hymn-Casters, CMD/Hit&Run 50, CMD/Boarding Action 10, CMD/Hit&Run (Def) 55, CMD/Boarding Action (Def) 25, Forbidden lore (Xenos) -10, Locate Astronomican 20, Warp Travel Encounter Tests -10, Extended Repairs 10, Restore HI Acq Test 10, Active Augury vs Silent Running 15,
Achievement Bonuses
Achievement Bonuses: Trade + 160 Crime + 250 Military + 50
Essential Components
TURRET RATING 2
SHIELDS Repulsor Dual Void Shield [C:BEST]
ARMOUR 19
HULL INTEGRITY 70
SPACE AVAILABLE 75
SPACE Left Over 0
POWER AVAILABLE: 87
POWER USED 85
Weapon Capacity Prow, Port x2, Starboard x2
Crew Disposition: Fanatical
Crew Max 100%
Morale Max 104%
(Current) 100%
Crew Quality Competent (40)
Normal Operations (Morale)
BELECANE-55 [C:BEST] [Modified/Archeotech], MILOSLAV-9R5 [C:BEST], Warpsbane Hull,
Belecane 90.r Gellar Field (-20 WTE Table), Standard Gellar Field, W240 Passive Arrays
Fleet Flag Bridge (CB, CG; This vessel + allies w/in 30vu +5 on Piloting/Navigation Tests)) [C:BEST],
Clemency Pattern Life Sustainer (Reduce Crew/Morale Loss by 4 for Depressurization, Min. 0) [C:BEST],
Auto-Stabilized Logis Targeter & X-470 Ultimo Array (Vessel is Easier to Hit, +5 Enemy BS Tests) [C:BEST],
Clan-Kin Quarters (All morale loss reduced by 1, minimum 1) [C:BEST]
Supplemental Components
Mimic Engine (Xenotech), Cargo Hold & Lighter Bay, Augmented Retro Thrusters x0,
Tenebro-Maze (You chooses critical'd component, not attacker),
Extended Supply Vaults (Extended Repairs add 1 additional HI point),
Murder Servitors (May choose 1-6 if Critical inflicted by H&R),
Teleportarium (Archeotech) (Can make H&R attacks without Piloting Test), Runecaster (Xenotech),
Fission Genarium x2 (Volatile, 1d5 HI + 2x Casualties if Damaged), Cogitator Interlink (Archeotech),
Broad-Band Hymn-Casters (Enemy must make Diff. -10 Tech-Use Test for Vox/Comms) (External, 30VU),
STORM Drop Pod Launch Bays (Holds 20 Pods, Launches 10 Per Strat Turn/30 minutes, KEEL Mount),
Empyrean Mantle (When 'Silent Running' it is 2 Degrees HARDER to detect this Vessel)(External),
Auxiliary Plasma Banks x2,Shadowblind Bays x2 (Arduous -40 Scrutiny Test to Locate),
Atomics (Ballistic Test as Ext. Action via Macro Batt)[ x2, Best (Ten (10) Hits, 1d10+6 DMG) ],
Crew Improvements: Best (+3 Morale, +5 Quality),
Storm Troopers (Best Quality) [x2HI Dmg H&R Attacks; +1d5Dam to Crew in DEF Boarding Actions],
Hydraphuran Jamming System (-20 to Focused Augury Tests to scan this vessel, no Silent Running when in use),
Manufactorum, Defensive Countermeasures (1 Use; Lasts 1d5+1 ST; -20 BS to attack ship, -30 for Torpedoes),
Complications / Past Histories
[Machine Spirit Oddity], Wolf in Sheep's Clothing
(3 components don't show on scans OR appear as different Component of same type)
Weapons
Hecutor Pattern Plasma Battery [Strength: 3, Damage:1d10+2, Crit Rating: 4, Range: 11] Location:PROW
Hecutor Pattern Plasma Broadside [Strength: 5, Damage:1d10+2, Crit Rating: 4, Range: 11] Location:PORT
Hecutor Pattern Plasma Broadside [Strength: 5, Damage:1d10+2, Crit Rating: 4, Range: 11] Location:STARBOARD
Godsbane Lance [Strength: 1, Damage:1d10+2, Crit Rating: 3, Range: 12] Location:KEEL
Godsbane Lance [Strength: 1, Damage:1d10+2, Crit Rating: 3, Range: 12] Location:DORSAL
Finel W. Lance
Treasure Type: Ship Component
Item: Lance
Origin: Finely Wrought
Craftsman ship: Best
Quirk: Zealous
Passive Array: Can use active augury/ scanning while silent running
Shadow in the Void: +2 DoS to detect vessel
Darkened Craft: +20% to silent running, -20% to be detected
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