Space-Pegasus
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Fire Wing Pegasus CR 6
XP 2,400
CG Large magical beast (fire) solarian
Init +3; Senses darkvision 60 ft., low-light vision., blindsense 60 ft.; Perception +13
DEFENCE HP 90
EAC 20; KAC 23
Fort +10; Ref +10; Will +5
DR 5/-; Immunities fire, vacuum, radiation; Weaknesses vulnerable to mystical cold
OFFENCE
Speed 50 ft., fly 75 ft. (average)
Melee hoof +17 (1d4+11 F; critical melt)
Space 10 ft.; Reach 10 ft.
Spell-like Abilities (CL 6th; ranged +14)
NaNth (1/day) - Augury (DC NaN), Mystic Cure (Level 2) (DC NaN), Interplanetary Teleport.
TACTICS
Has Excellent Morale, Tends to Fly-By and Disarm First. Then if people keep resisting it, Fly-By and Hoof to the Head.
STATISTICS
Str +5; Dex +3; Con +0; Int +0; Wis +0; Cha +2
Skills Mysticism +13, Piloting +13, Sense Motive +13, Survival +18, Navigation +10, Acrobatics +5, Athletics +5, Culture +5,
Diplomacy +5, Intimidate +5, Mysticism +5
Languages Arkanen, Celestial, Common
Other abilities Tracking (Land), Drift Tracking, Drift Travel
ECOLOGY
They have a home planet near the center of the galaxy. They were bred long ago as a servitor race, but their masters have died off, and they roam
where they will and do good deeds. They gather at home periodically to mate and swap stories.
They have no particular love for Golarion, but traveling there is quite easy, to they are seen in the Pact Worlds reasonably often.
Gains the extraplanar subtype when it isn't on the Astral Plane.
SOLARIAN ABILITIES
Resolve points 4
Solarian abilities Solar manifestation, stellar alignment, black hole, supernova, Glow of Life (usable on others), Radiation Sheath
Solarian special rules solar armor . For a solarian creature with solar armor, its EAC and KAC each increase by 1 and it receives the energy resistance listed in the table of solarian class features.
Solarian gear . Solar Armor: Light armor (item level = CR), advanced melee weapon (item level = CR + 1). solarian crystal (item level = CR).
They constantly manifest solarian armor of a black-light color. Their hooves function as solarian crystal.
SPECIAL ABILITIES
Tracking (Ex) The creature can use the Perception skill to perform the follow tracks task of the Survival skill with the listed sense. The sense is usually related to a type of signature that most creatures leave behind, such as a scent or heat trail. The creature might gain a bonus or penalty to its Perception check to follow tracks depending on the strength of the quarry's signature, at the GM's discretion. It is possible for stronger signatures to completely mask other signatures, making following tracks with a weaker signature very difficult.
Pegasi have the Wake Rider ability similar to an Asteray. but can also use it on natural and unnatural phenomena, not just ships.
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