===========================================
HOUSE WINDSOR CAMPAIGN LOG - - SECOND PAGE
WEEK THIRTY-ONE - To Infinity and Beyond.M42
The Captain and the Archmilitant were on board the 4 vessels of the task force, And they conquered the Insectoids of Endoria. The Rest of the PCs went back in time with the Eldar on the webway, but physically nearby in the Far Halo, here they captured 5 worlds. One was a maiden world, and they returned it to the care of the Eldar. On one world they found the Gr-Grandfather's ship, the Crimson Conquistador, and used it to subdue some aliens and establish a base, which was found in the future by the Windsor Armada. And so the gr-grandchildren of the PCs were able to rejoin the fleet.
The Windsors were supposed to have:
INDIVIDUAL FEATS in the FUTURE after the Tabletop Campaign:
Tech-Priest Vael
Founded a Windsor Forge World in the Far Halo, producing macro-cannon versions of Predators, Cyclops, Thunderhawks, and Star-Furies.
Sister Diana
Established the Coterie farthest from Old Terra. The Sisters of the Shining Frontier
Navigator Sujauki
Slowly Mastered the Rifts of Hecaton, and taught generations of students the tricks for traversing them.
Well trying to avoid black holes, eye of terror :( and have better luck!
Missionary Malaki
"Clear for emergency traffic. Code Zeta, respond immediately. Arbites suggests concern regarding possible attempted Sale or Gift of Firearm to Heretic in progress, location to follow. Gunfire reported. Please Respond with all due diligence."
Astropath Jace
Serving House Windsor, the best employers for many a sector. Still exploring the universe and eventually going back to Terra on a sabbatical to teach the future generation of Astropaths.
Brother Space Wolf
Eventually the Death-Watch sent a recuse squad to retrieve him, and find out what alien threats resided in the Far Halo. Their exploits are recorded elsewhere.No Higher Calling can be found Killing aliens in the Name of the Most High Emperor.....
Participated in the Cleansing of Gamma Vespasia in the Jericho Sector.
Navigator Alistaire
Stayed on as Master-Nav of the Crimson Conquistador, travleing to all 4 corners of the Far Halo, but He will become captain of his own ship and acquire a small fleet, go to the "Processional of the Damned", loot like crazy, became insanely wealthy with what he finds there, and become the leader of his own Navigator House.
Enginseer Sergei
Greed eventually overcame his common sense, and his technology was deemed quasi-heretical. He was confined to the Mergon Asteroids, where he carried out researched financed by the cold trade. Continuing to explore the outer rim, augmenting himself with various machinery as he goes along slowly becoming more machine than man. Honestly he'd probably eventually succumb to Chaos in his endeavors to gain fame by building or finding some sort of fantastic tech. If not Chaos, then he'd eventually run out of biological bits to replace and just be a brain inside a machine, still endeavoring to build or find something fantastic.
Psyker Blanch
Faced down the psychic beast on Kappa Stegon, and slew it, but lost his hair and was confined to a hover chair the rest of his life. As a blooded Windsor, he and his heirs were the governors of the 5 worlds.
Inquisitor Krella
It was freezing. She nearly slipped on the ice outside the airlock. She had just cruised into the Rusty Rhino and ordered something to ease her mind. So in strolls Inquisitor MacElfrish - looking for her as usual. Turns out Agent Percival got axed. Seems a large-caliber bolter was involved. The murder happened not more than an hour ago. "Ruthless animals," she thought out loud, loading her twin links ;
It was another one of those days. Sister Monica waltzed through her door like daddy's girl coming home for Christmas — a redhead wench with a temper to match, with eager eyelashes. No junior sister could afford a necklace icon like that, but the interesting part was what she was packin' a chainsword beneath her coat. She had bad news written on her like the Koronus Tribune. The girl was all business - before Krella could offer her a chair she goes and tells us that Arbitrator McMichael has also been smoked.
Remembering it like it was yesterday, Krella didn't have much to go off of this time... but the new kid did hit a possible lead. A late-night stakeout, in a hab block where long-simmering resentments finally flare. Oh, and the 2nd victim - occurred within the past 36 hours. Krella briefly glanced out the vid-screen , and then loaded her flame pack as well. The gas canister found its way home with a satisfying click.
It was what normal folks call the dead of winter. The dirt had mixed with the ice and snow until the alleys were plastered in a crunchy, gritty brown. Krella had just wandered into the Ecclesiarchy. As soon as she sat down with the email another text from Investigator Monica Turns out the Arbitrage is trying to claim jurisdiction on these murders, even when they're obviously in the church district. Apparently, this claim went down based on events earlier that week. "Just great," she muttered to herself.
When Krella got to the Arbites office. It was raining; the kind of rain that you'd hope would just clean the filth right off the streets. "Is the warrant a forgery...?" they asked timidly. "Sure, that's a great theory. Just kidding. No. Absolutely not. Definitely not a forgery," She muttered under her breath, visibly angered at the new kid. "Look," she said, "How about I just handle this one myself and you head down to The Rhino and grab a glass or two of stay-the-hell-outta-my-way."
ROGUE TRADER WINDSOR:
Initiated a secret war (posing as pirates) against the house Yandrick poaching our sector, coupled with a social war against them with our public face(being very helpful in a way that implies they weren't able to deal with the problem, costing them face and Profit). Building up our fortress watching "the Roller coaster", keeping us safe (er) and working up to good reputation with the Imperial Navy and the Marines, maybe even the TechPriests. Actually have an heir now that I don't have to roll play said creation.
.
WEEK THIRTY - Terra Time at Start: Sept. 17th-016.M42
The way of the Eldar rises complex as the colors of the sunset, and descends swiftly, as the swooping of the falcon.
The Slann that had attempted trickery assaulted the party later on down the hall of the webway.
The party defeated them with some difficulty, and looted their power swords.
then they finally found the transport their guides has hidden, and they all went to Kaelor Craftworld.
There they met with Eldar diplomats who had studied House Windsor, and they offered the PCs four options:
Without much questioning or negotiation, the players voted on the past option.
WEEK TWENTY-NINE - Terra Time at Start: Sept. 14th-016.M42
Bay of Pigs, Part Deux: The Windsors press further into the insectoid base. They slay almost all of them but the important bugs, keeping a few for questioning. They do not set their nuke device to blow, seeing that the stations own reactor will go down, and will render the place unusable, even if the reactor does not explode. This was due to random havoc caused by the mole-mortar last week. After the fight, they tore the base apart, looking for clues about the bugs, their prisoners, their studies into warp drive and any useful mil.intel. While this was going, the bug fleets and armies responded. By the time the Windsor party called for recall from the fleet, the asteroid landing zone was too hot. The PCs took their stolen shuttle, and in a scene right of star wars, dove further into the asteroid field, and looked for a cave in which to hole up. They hid for a while, but the insects stepped up patrols in the area. Later, the starships attempted a rescue run, risking the gauntlet of bug ship to rendezvous with the PCs in the shuttle. The bugs did well on defense, and groups boats broke morale and the shuttle tried to speed away. A bug cruiser got a tractor beam latched onto the shuttle, and (again like star wars) starts bringing the small ship into the gigantic receiving bay of the huge cruiser.. This is certain doom: the PCs and about 80 men are going to face an entire starship crew of at least 3000, maybe more. The Sisters and Missionaries begin singing songs and preaching to the men, steeling them for the worst. Remember the Windsor motto: For each of us who must face the Emperor today, at least 7 of them shall go to hell! And so the fateful moment of the bay door opening came, and about 7 things happened at once. The expected hails of fire, of course. But on either side of the alien boarding ramp, hanging in open space, were two more boarding ramps of alien design. On the left ramp were 3 Ultramarines, beckoning the crew to safety, and on the right ramp were 3 Eldar, asking You Mon Keigh, do you want to live forever ? The marines did not seem right to the Space Wolf, and the Eldar appearance was too strange, but all decisions must be made quickly in the midst of a firefight. The tech people set the timer on the Nuke. So the four options were:
Much argument took place in the next 10 seconds. Finally the PCs began leaping on the Eldar boarding ramp. And then running running running They were now on the Webway, and running for their lives, dragging the wounded. Later up the conduit, they were accosted from a fork in the road by some power armored Slann, but here closer up they could see through the disguise, these Slann were the Ultramarines from before, so had they gone that way, a sticky trap...
WEEK TWENTY-NINE - Terra Time at Start: Sept. 12th-016.M42
BAY OF PIGS: PART ONE - The PC party assaults Delta Commando Base in the heart of the insectoid Endorian system.They sent a third of their troops tearing around the base, and another third holding the places they took, and the last third guarding their ship.
The players fought off 3 waves of bug troopers, but easily since it was mostly technicians and armorers. Seemingly the majority of the insect warriors
went out on the mission, and were killed, leaving the base lightly defended. So far so good. Still, the system literally crawls with enemies.
WEEK TWENTY-EIGHT - Terra Time at Start: Sept. 2nd-016.M42
Stuck in Endor System. Takes 3 weeks to repair warp engines, power systems, maneuver engines, and machine spirits. The captured alien shuttle is fitted
out for a commando mission. The Insectoids have lobbed many ICBMs at the Windsors, some of them Nuclear. The Windsors have debriefed Nancy Kerrogun,
the human female who had been reprogrammed by the bugs to serve as their guide. Now the PCs will use her in reverse role, to guide them in on a mission
to infiltrate Commando Base Delta, the bug port from which the mission was launched at them. It is divined that the human ship orbiting the first planet came
from Sarvus Trask, and that the several thousand human crew from it have been enslaved by the bugs into various roles, including cannon fodder, and spy types
such as Nancy. The bugs have fought humans before, and will be ready, and they are not shy about using NBC warfare. The Windsors have prepared mole mortars,
concussion grenades, poison flamers, good berries, mercenaries, and a proto-type strobe gun. They have pried a ton of info out of Nancy, hopefully it will pan out
into a successful mission. Technician Vael is almost done with the Macro-Battery module.
WEEK TWENTY-SEVEN - Terra Time at Start: July 31-016.M42
Proceeding south on the map, the Windsor flotilla explored three more star systems in the Warrant area.Praesepe: large Necron presence. Probably the evil androids have a large base there. More activity they've seen before.Shaw system was a big bust, worthless planets and not much else to look at.
Adviel did not yield much adventure either, but at New Georgia they looted an Eldar pirate clipper, rescuing a battle sister.
However at the Endor system the scanners and augurs went wild with activity. They revealed 3 Class M worlds, a large space-faring civilization,
and many asteroids in 2 vast belts. As the Specter tried to navigate the outer belt, the locals sprang a trap, and riddled the Windsor ship with
torpedos, about half of which were boarding. The PC party went below decks to fight off these aliens, which turned about to be Insectoid in nature.
The bug leaders had heavy blasters, and one of the bugs was a mutant psyker who shot an eyebeam, and one of their combat commandoes
had superior powers, like a martial artist. The astropath Jace, the navigator Sujauki, the psyker Blanche, and the RT Windsor. Fought off waves of
bug hordes. One of the "bugs" was a humanoid woman, who apparently was genetically modified to be a liaison or spy of some sort. She could
read gothic and directed the bugs around the ship. After winning, the PCs found a bug shuttle that was tranformable and multi-modal (air, sea, space, walk)
WEEK TWENTY-SIX - Terra Time at Start: June 15-016.M42
The flotilla gathers into Atlantia, but the Orkens Bane is overdue, It is feared lost in the Rifts of Hecaton.. The plans to either stomp the Slann or gan revenge onHouse Yandrick were shelved. Another oddity was that Captain Alfredicus has left the Balaclava in the Svard system and returned to the adventuring life of the
Windsors out in the Far Halo. They have decided to pursue the war against the Rak-Gol, rather than waiting to see where they will strike. So the group heads back
to Koronus, towards the Alenic Depths in Unbeholden Reaches, near the processional of the Damned. They will skirt the Rifts of Hecaton, since not all the ships
of the flotilla have the extra Nav prowess & equipment. So that end, they proceeded to explore down the coreward side of the Far Halo, keeping the Rifts to port,
heading to Silverhammer the long way.
First they went to Zol, a useless system, with junky derelict in orbit, and some Slann were tailing them.
Next they went to Helms Deep, which had an anomolus planet, with 85% useless lava world, but the poles were cool and normal, with odd vegetation.
Next up was New Morocco, which had another old ship lost in space, another property of the Golden Legion, with Tyranids sleeping in captivity in the hold.
Next was New Albania, which they avoided due to the Psyker getting another temporal headache.
So the four ships are pulling into Shaw, and have two ships in tow, and the astropath is attempting to send messages to Svard and other parties
that may be interested in a surprise attack on the Rak-gol.
WEEK TWENTY-Five - Terra Time at Start: Apr 03-016.M42
Further exploration of the Far Halo, aka The Back-ass of Beyond. They went to Disney World, and Kobol. NEW MAP
Disney World had little useless planets, and had a Chaos ship hanging derelict in a strange orbit.
The cargo hold held 108 large matching containers, that contained the parts to a vast machine.
If they had assembled the machine, they would have summoned a greater daemon, but the tech-priest
tried to put it together virtually by sorting out 3-D x-ray scans in memory. Which was fine, but would have then
let the daemon into the memory stacks of the machine spirit. Finally the others threatened the Tech-priest, and the
Sister had some servitors toss the boxes into the sun. A ship was despatched to tow the derelict.
Kobol had a class-M moon of a gas giant, that held rich life, esp. food plants, and a xeno-form called Monthropods,
which are strange stubborn humanoids barely worth conquering. Another ship despatched to tow another derelict for parts.
Also the Rogue Trader has acquired a cloud of 100 servo-skulls that can follow him around, assist with certain tasks, and do various tricks.
All but one of the ships has arrived at Atlantia to form the task force, and they lay down their cargos brought to establish the colony.
Visitors from Calixis have arrived as well.
WEEK TWENTY-FOUR - Terra Time at Start: Mar 10-016.M42
Finding a pirated Hazeroth Raider in orbit of the fourth planet of the Baseball system, the Windsors decided to "liberate the shiny" as they say in the underdecks.The team split in two, with the Marine and the Missionary leading an overly loud (distraction) towards the front end of the ship. The main group took a cutter and sneaked under the shipto cut a way in near the aft engineering section. Since the sip was overrun with Hrud, they took along the nerve gas found previously to flood the ventilation, and cleanse the ship the "easy way"
boarding action: hot and heavy. The Hrud (both the skavenoids and the vat-brutes) had heavy weapons, and caused much injury to the party.
WEEK TWENTY-THREE - Terra Time at Start: Jan 03-016.M42
Sorrow and gloom dogged the Windsor House this week. They are "wasting time" out in the Far Halo, scouting out worlds while the fleet deploys from Koronus out to them. As the Seneschal put it: We are looking for things to hit while the hammer gets assembled. Planets explored:Shwarts: Nothing useful, more shipwreck survivors too corrupt to rehabilitate.Baseball: No useful planets, but a semi-derelict transport full of xenos. (Next weeks battle)New Cappone: Reasonably useful world, with a little too much tectonics and volcanos. Able to loot items from a downed slaving ship.
Delta Delta Delta: This turned out to be the Ghypsoidal's homeworld. Remember the Cat-people from last month.
Planet-X: on an ice-ball, there seemed to be Eldar wreckage strewn around. The Psyker sensed danger, and they sent in a probe to investigate. When the probe touched the jeweled glove, the probe and glove it held vanished, with what seemed to be a chrono caused warp signature. Spooky, probably related to Last weeks Eldar fight..
Tera-9: this was the worst planet they had ever seen. On a hot venusian world, they found the wreckage of a Space Marine Barge. It was smeared over a 15 kilometer spread, but had signs of being picked through. In fact there were "streets" and "town squares" set up, where some savages had eked out an existence living in the remains, salvaging parts to make their space suits and hovels. The Barge seemed to belong to the Golden Legion, but no space marine suits or items were found. The wretched beings that lived there were descendants or heretek enginseers, who graftwd bionics on all, to survive the harsh land, and they fed from the one working food synthesizer. The crew killed them all, cleaned up and prayed over the wreckage, and salvaged usable items for the nearby Atlantia colony.
On a good note, survey teams find Atlantia to be very useful world; and if a way can be found to pay the tithes early on Svard, this will "force" the Administratum to recognize the world earlier. Which brings in more protection, and settles the area down a little, and brings Koronus on the way from being a frontier expanse to becoming an Imperial sector.
WEEK TWENTY-TWO - Terra Time at Start: Nov 01-015.M42
More Exploration of the Far Halo. At Dark World the Windsors ran into an Avenger grand cruiser that was ferrying Space Marines of the Storm Wardens chapter. They said their purpose was searching for remnants of the last crusade, versus the Yuvath, but later it came out
they were somewhat bored and looking for a fight. So the Windsors listed off who they had met lately, and the Slann sounded like an
interesting match. Also, the Space Marine. took the body discovered last adventure of the half-eldar librarian, and promised to return it to its home chapter, the Genesis Marines, down in the East of the Galaxy. The Windsors will set up a shrine to the hero on Silence.
Also the Wardens gave them info on the Yandricks operations in the Far Halo, and enlisted their help (possibly) versus the upcoming Rak-gol invasion.
Also the call went out fleet-wide to all Windsor ships: to finish their current detail, then rendezvous at Svard for mission re-assignment.
They are going to to put smaller ships in Koronus, running the trade routes, and pull the larger ships out into the Far Halo, to better exploit the Warrant area. Explorations:
Lorthidonia : gas giant had frigid Class M satellite, with large herds of ivory bearing animals and fur-bearing predators
Alkalurops : useless system, usual gas giants and asteroids, useless little lost derelict
Dark World : useless planets, but met the Storm Wardens, had long productive meeting with them, learned poop on Yandricks
Kethiselmup : useless star, crunched up wreck lost there.
As they looted a ship, the Windsors were ambushed by Eldar from Craftworld Kaelor, but the heroes prevailed. It seems the Eldar were after something in the Windsors possession, and would have held the RT hostage for it. The 2 Eldar bodies were kept, but the rest teleported to safety of a cloaked ship. Found a casper origami.
- - - And the Crimson Son had excellent success at Atlantia 11, it was indeed the planet of an earlier age: feudal society ripe for exploitation, with excellent herd animals and grains.
WEEK TWENTY-ONE - Terra Time at Start: Aug 21-015.M42
Many planets to explore in the Far Halo. Cor Caroli : Cemetery World, with Simulacra colony.
Planet 1801 : Nothing, but other RT Scout spotted, rescued ancient survivors in cryonics
Exodious : grave with strange Adeptus Astartes buried in it.
BD-1253 : Hrud Colony on one world, strange plant orbiting another
Falcondonia : not much of interest
Murphrid 432 : Looted a small yacht, Usable moon, met scout from Felnoid race, promise of trade deal in one year.
Colony 10 : heavily defended Slann colony
WEEK TWENTY - Terra Time at Start: June 15-015.M42
The gang had to mop up the rest of the Cartel City of Mauretania on Zayth. (Battle played out with these) Fighting was fierce, but the Orks in the city, and their human collaborators had no way to either stop the bombardment from orbit, nor call up reinforcements, so the attrition finally let house Windsor win. But it was tough, as Windsor had borrowed everyone capable of carrying a las-gun, including squads of cadets, volunteers from reserve, and extra guncrews from the Specter. And they were warring against Orks, some of their units which were quite heavy, or crazy, like suicide troops. Human losses were heavy. Then they looted the city, and turned it over to the Cilicia Cartel, and got paid off in macro-cannons, as well as the promise on the further macro-cannon trade route.(very old STC pattern macro-cannons of high quality)
They traded some of the loot to House Saul at their joint base on Zayth, and got supplies, ready to make another jaunt out to the Far Halo. Also, Commander Alfredicus transferred to the Balaclava at Svard as Captain, and is raising heirs to the dynasty there.
They wanted to catch House Yandrick in the act of looting in Windsor sector. But they returned to Far Halo on their old route, plowing through the thinnest point of the Hecaton Rifts. So they explored near their first foray (K-Nib Country), salvaged some old ships, and ran into more Necrons. Also the crew remembered something about the Yandricks, not having the best Navigators, had probably skirted Hecaton, and were therefore looting the sides or edges of Windsor Sector.
WEEK NINETEEN - Terra Time at Start: May 10-015.M42
(1mo. elapse) On the shakedown cruise of the Crimson Specter, the Windsors get almost all hands on deck for a mission of xeno-destruction:
Engineer Sergei, Techpriest Vael, RT Windsor, Sister Krella, Navigator Sujaukie, Missionary Mallaki, Navigator Alistaire, Space Wolf Skold, Only the Astropath and the Arch-Militant stayed back on the ship.
To Zayth they travelled, in search of rank capitalistic profit. They had heard of a manufacturer of fine macro-cannons in one of the mega-ctities of Zayth. (Which are named after old Terra places, since the local language is a real jaw-cracker) Pictured, the elegant domed city of Rhaetia City, up on tracks as it rolls across Zayth) The Windsors already had a deal with the Pannonia Cartel. and carried their merc outfits all over the sector. House Saul also dealt with the Lugdunio and Rhaetia Cartels. From these they had heard the Cilicia Cartel sought a brave trader to carry their wares. Others had tried before, and either failed due to cartel infighting, orkish terrorism, or lack of sinew and honor. So the Cilician city listened to what the Windsors had to offer, rejected the initial idea of extra promethium, and basically laid it out thus: You Windsors did okay killing Orks out in our asteroid belt, but we were hoping you could do some housekeeping here at home. To wit some Orks have either co-opted, infiltrated, or displaced the rulers of the Mauretania Cartel, and it would be a gigantic help for everyone if these local Orks would just go away. House Saul agreed to do support, like in the last fight here, but the bulk of the fighting would fall to the Windsor boys. Initial bombardment softened up the Mauretania, and they landed troops. A malfunction on the orkish tellyporta landed the kommandoes INSIDE the aft engine, rather than IN the aft engine room, and a large explosion caused much damage, but still hurt the ship less than an ork boarding squad. The PCs found the main control plaza, and went into sort out the Nobs, who were supported by heretical men, many snotlings and a wyrd-boy. Finally they bested the men, boyz, snots and even the lightning bolt-throwing wyrd boy.
The Boss Nob threw himself at the nearest enemy (the missionary) and pulled all the pins off his grenade belt.Yet the missionary managed to live. Next week they sort out the rest of the city...
WEEK EIGHTEEN - Terra Time at Start: Feb 5-015.M42
(3 mo.elapse) Shipless, the gang awaits the arrival of their new cruiser, a haunted Dauntless called the CRIMSON SPECTER.
Gone is the weekly music traditions of the Venerator, now comes the saturday night servitor battles between machines built or sponsored by the various deck crews, voidsmen guilds, or gun sections. Also the PCs have gained a new Explorator, presumably coming in to replace experience losses with the vanishing of the Venerator. Now the Windsors were able to horse around and delay the departure of the Ad-Mechs with old ship, and were able to finagle some of their xeno tech off it for the Specter.
Also the PCs had to go to moon Darcont and kick off some spies, which turned out to be sleepers planted by House Yandrick to keep tabs on the Windsors. Also they were able to do some more trades with other RT houses before they left the festival. They acquired the looms (probably STC) from House Trask, the finest lawyer, and the IQ ship, Bishop Claymore.
WEEK SEVENTEEN - Terra Time at Start: Jan 16-015.M42
(2 wks.elapse) Finally at long last, the festival. Like a World's Fair, the massive party hosted by the Windsors got under way.
Frankly it started 3 weeks before the PCs arrived, but nothing major was ruined.
There were many guests, who stayed with local noble families. The VIP guests paid extra and got
to see the main auction item in a personal preview. The bids were for an archaeotech anti-matter tank,
which was not only ancient but chock full of stored anti-matter energy. This device could power several cities,
or a battleship, or any number of a things, or be used as a truly huge bomb.
The Stryxis, it was assumed, would have a sales booth like any other trade cartel, but instead they bogarted
the entire central square of Capitol City. Adjustments were made, and a crisis avoided. Also Svard security
managed to keep the Eldar and them separated. The Gold Legion were none too pleased at finding aliens at
this Imperial world, and they let Windsor know that IF hostilities broke out, the Legion would join in, and not
stop until all traces of heresy were gone from this place.
Security worked hard, and nothing worse than a bar fight happened anywhere.
News coverage was positive, many deals were made, new customers found, and good times.
The Windsors took the Balaclava as the winning bid, with an eye to making it a defence monitor for Svard.
Also they made side deals for the School and the Rak-gol secret.
Winterscale and Chorda were quite interested in someone firing up a new fuel source in Koronus;
and all marveled in wonderment at someone who had gotten Umboldt to actually leave Port Wander.
Quite peculiar was the overwhelming presence of the Ad-Mech, the place was fairly crawling with
Explorators, from several different sects, ships and planets.
Guest list: (these sent Seneschals or minor officials to trade)
House Saul
House Yandrick
House Armengarde
House Lyn
House Fel
House Gerrit
House Scourge
House Armelan
House Bastille
C.W.Kaelor
House Blitz
House Feckward
House Valcetti
House Cortens
House Sun Lee
Minor Chartist Houses
House Volterra
House Rotherio
Ad.Mech Contingent
Administratum
VIP Guest List (Rogue Traders who came in person, or other high rollers)
Auction Bids (click-here)
Fallout:
After the party, the Ad-Mechs called in their marker, and demanded the return of the Unblinking Venerator.
they cited lack of contract fulfillment, as few items of archaeotech had been brought back for their study.
Treachery of some kind was suspected, and come to find out, that House Yandrick had been promising things
to the Ad-Mechs. Also, Yandrick had been repeatedly venturing to the Far Halo (Windsor Territory!) and bringing back
looted items and riches for a long time, possibly the whole time between the demise of the bad Windsors
and now, even after the reboot of the current Windsors. So unofficially war has been declared on House Yandrick.
Also, in one humorous note, the Stryxis sales booths were incredibly popular, so the Space Wolf intimidated the xenos,
warning them sternly they must return annually to have a trade show, and they better bring their finest wares, or else
there would be hell to pay.
WEEK SIXTEEN - Terra Time at Start:NOV 5-014.M42
(3 months elapse): Transit to Svard, trying to arrive and salvage the festival. Fought off warp creature that intruded onto the metals doping shop in the engineering section of the Venerator. Plus they decided where every PC would be during festival:
Part One of Log Here
=======================================