CRIMSON DETENSOR
CONQUEST Class Star Galleon SHIELDS Dual Void Shield
TURRET RATING 1 ARMOUR 16
SPEED 5 HULL INTEGRITY 65
MANOEUVRABILITY 12 DETECTION 10
SPACE AVAILABLE 56 POWER AVAIL: 50
SPACE Left Over 0 POWER USED 49
Weapon Capacity Port x2, Starboard x2 , Prow, Dorsal, Keel
Skill Test Modifiers
Ballistic Tests 10, Navigation/Warp 30,
Social 10, Command 10, Intimidate (Social) 10, CMD/Hit&Run 10, CMD/Hit&Run (Def) 10, CMD/Boarding Action (Def) 10,
Charm 10, Perception (Warp) 20, Locate Astronomican 20, Warp Travel Encounter Tests -10,
Extended Repairs 10, Restore HI Acq Test 10, Medicae 20, Crew Disposition: Emerging
Crew Max 100% ; Crew Quality Incompetent (20) ; Morale Max 103% ; (Current) 100% Normal Operations (Morale)
CONQUEST STAR GALLEON
built 1n 505.M41 for the Windsor Dynasty
From GRAND-UNCLE THEOBERT WINDSOR
Achievement Bonuses
Areas: Trade + 310 ; Crime + 50 ; Explore + 25
Essential Components
Jovian Pattern Class 1 Drive [Modified/Archeotech], , Belecane 90.r Gellar Field (-20 WTE Table),
Bridge of Antiquity (T,R,F) [C:BEST],
Clemency Pattern Life Sustainer (Reduce Crew/Morale Loss by 4 for Depressurization, Min. 0) ,
M-100 Auger Array , Voidsmans Quarters
Supplemental Components
Main Cargo Hold x2, Cargo Hold & Lighter Bay, Augmented Retro Thrusters,
Extended Supply Vaults (Extended Repairs add 1 additional HI point),
Atomics (Ballistic Test as Ext. Action via Macro Batt)[ x2, Common (1d5+4 Hits, 1d10+6 DMG) ],
Crew Improvements: Common (+2 Morale Max), Starchart Collection (-1d5 Days Warp Travel Time, Min. 1 day),
Manufactorum, Medicae Deck (3xIB Patients Treatable w/out Penalty) ,
Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component on Fire),
Background Package
Veteran of the Angevin Crusade [Loud Runner] +10 BS, -40 Silent Running, +10 Charm/Intimidate
Part of the ship are underwater, Decks 54-56, for no reason anyone can discern. It's not flooded, it seems to have
been designed that way. There is, inexplicably, sea life in it. Hungry sea life. Elevators Route around it unless ordered by Adept.
Weapons
Thunderstrike Macrocannons [Strength: 3, Damage:1d10+1, Crit Rating: 6, Range: 4 >TURBO<] Location:DORSAL
Voidsunder Lance Battery [Strength: 3, Damage:1d10+4, Crit Rating: 3, Range: 6 >TURBO<] Location:PORT
Voidsunder Lance Battery [Strength: 3, Damage:1d10+4, Crit Rating: 3, Range: 6 >TURBO<] Location:STARBOARD
ATOMICS Manufactory & Launcher:(Ballistic Test as Ext. Action : Macro Batt)[ x6, Best (Ten (10) Hits, 1d10+6 DMG)~ Location: KEEL
Disruption Macrocannon Broadside [Strength: 6, Damage:1d10+1, Crit Rating: --, Range: 5] Location:PROW
Current Status:
Repaired, Crewed, Vetted: Trading for House Windsor across the Koronus Expanse
Atomics Facility can make 1 nuke per week. Extras cannot be held, so 4 shots is max in one battle.
Formerly:
Under Tow, Skeleton Crew; Machine Spirit is Blue Screened of Death ,
Spaces are overrun with K-Nib infestations & depredations.
Turrets are so completely filled with parasites that they must be replaced.
The Atomics need refurbishing to work. They are poor craftsmanship right now.
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