~ NECROSTATLE ~

18th level, Male ; Dhampir ; Sorcerer 7 / Lore-Master 6, Grave-Agent 5 ; Lawful Evil ; Representing ELD-NPC More Story Here
Total Hit Points: 24 ; Venerable Age ; Speed: 30 feetArmor Class: 9 = 10 -1 [dexterity] ; Touch AC: 9 ; Flat-footed: 9
Light load: :Push or drag:
16 lb. or less No Grapple Penalties250 lb.

Languages:

Abyssal Common Draconic Infernal Undercommon; Ancient Languages

Morningstar [1d8, crit x2, 6 lb, one-handed, bludgeoning/piercing]

Feats Follow: also Secret Health (he mostly ignores the frailties of body)

* = check penalty for armor/shield ; ** = some groups double armor/shield penalties for swimmersZero-level Sorcerer spells: Cantrips can be used at will Arcane Mark (Lvl 0) ;Bleed (Lvl 0) ;Dancing Lights (Lvl 0) ;Daze (Lvl 0) ;Detect Magic (Lvl 0) ;Detect Poison (Lvl 0*) ;Disrupt Undead (Lvl 0) ;Flare (Lvl 0) ;Ghost Sound (Lvl 0); Guidance (Lvl 0); ;Haunted Fey Aspect (Lvl 0) ;Know Direction (Lvl 0); Light (Lvl 0) ; Mage Hand (Lvl 0); Mending (Lvl 0) ; ; Open/Close (Lvl 0) ; Penumbra (Lvl 0) ;Prestidigitation (Lvl 0) ; Putrefy Food and Drink (Lvl 0); Ray of Frost (Lvl 0); Read Magic (Lvl 0*) ;Touch of Fatigue (Lvl 0); Unwitting Ally (Lvl 0) ; First-level Sorcerer spells: 8 (6 + 2) per dayBane (Lvl 1) ;Bungle (Lvl 1);Carrion Compass (Lvl 2*);;Cause Fear (Lvl 1);Charm Person (Lvl 1);Chill Touch (Lvl 1);Command (Lvl 1);Compel Hostility (Lvl 1);Comprehend Languages (Lvl 1) ;Curse Water (Lvl 1);Deadeye's Lore (Lvl 1);Deathwatch (Lvl 1);Decompose Corpse (Lvl 1) ;Detect Secret Doors (Lvl 1);Detect Undead (Lvl 1) ;Discern Next Of Kin (Lvl 1);Doom (Lvl 1);Early Judgment (Lvl 2*);Embrace Destiny (Lvl 2*) ;Forbid Action (Lvl 1) ;Hypnotism (Lvl 1);Ill Omen (Lvl 1);Inflict Light Wounds (Lvl 1) ;Know The Enemy (Lvl 1) ;Moment of Greatness (Lvl 1) ;Ray of Sickening (Lvl 1) ;Repair Undead (Lvl 1) ;Restore Corpse (Lvl 1) ;Secret Speech (Lvl 2*);See Alignment (Lvl 1);Share Language (Lvl 2*) ;Timely Inspiration (Lvl 1) ;True Strike (Lvl 1);Unbreakable Heart (Lvl 1) ;Whispering Lore (Lvl 2*)Second-level Sorcerer spells: 7 (6 + 1) per dayGhoul touch (Lvl 2) ; See Invisibility (Lvl 2*) ; Whispering Lore (Lvl 2*) ; Locate Object (Lvl 2*) ; Sentry Skull (Lvl 2*) ; Life Pact (Lvl 2) ; Mathematical Curse (Lvl 2*) ; Page-Bound Epiphany (Lvl 2) ; Early Judgment (Lvl 2*) ; Vexing Miscalculation (Lvl 2) ; Zone of Truth (Lvl 2) ; Seducer's Eyes (Lvl 2) ; Defoliate (Lvl 2*) ; Limp Lash (Lvl 2) ; Cleromancy (Lvl 3*) ; Corpse Lanterns (Lvl 2) ; Share Memory (Lvl 2) ; Lipstitch (Lvl 2) ; Third-level Sorcerer spells: 7 (6 + 1) per dayAnimate Dead +++ ; Healing Thief (Lvl 3) ; ; Cleromancy (Lvl 3*) ; ; Discern Value (Lvl 3) ; ; Locate Object (Lvl 2*) ; ; Charitable Impulse (Lvl 3*) ; ; Eldritch Fever (Lvl 3) ; ; Project Weakness (Lvl 3*) ; ; Suggestion (Lvl 3*) ; ; Elemental Speech (Lvl 2*) ; ; Malediction (Lvl 3) ; ; Calculated Luck (Lvl 3*) ; ; Sands of Time (Lvl 3*) ; ; Mindlocked Messenger (Lvl 3*) ; ; Unravel Destiny (Lvl 3) ; ; Fourth-level Sorcerer spells: 7 (6 + 1) per daySymbol of Revelation (Lvl 4) ; Fear (Lvl 4*) ; Plague Carrier (Lvl 5*) ; Inflict Serious W(Lvl 3*) ; Named Bullet (Lvl 4*) ; Skeleton Crew (Lvl 4*) ; Contagion (Lvl 4*) ; Antithetical Constraint (Lvl 4) ; Geas, Lesser (Lvl 4*) ; Poison (Lvl 4*) ; Wall Of Blindness/Deafness (Lvl 4*) ; Charm Monster (Lvl 4*) ; Fifth-level Sorcerer spells: 7 (6 + 1) per dayMark of Justice (Lvl 5*) ; Feast On Fear (Lvl 5*) ; True Seeing (Lvl 6*) ; Slay Living (Lvl 5*) ; Scrying (Lvl 4*) ; Blight (Lvl 5*) ; Curse, Major (Lvl 6*) ; Waves of Fatigue (Lvl 5) ; Khain's Army (Lvl 5) ; Steal Power (Lvl 5) ; Contact Other Plane (Lvl 5*) ; Summoner Conduit (Lvl 5*) ; Sixth-level Sorcerer spells: 6 per dayAnalyze Dweomer (Lvl 6) ; True Seeing (Lvl 6*) ; Curse, Major (Lvl 6*) ; Share Skin (Lvl 6) ; Banshee Blast (Lvl 6) ; Find the Path (Lvl 6) ; Named Bullet, Greater (Lvl 6*) ; Plague Storm (Lvl 7*) ; Slay Living (Lvl 5*) ; Create Undead (Lvl 6) ; Harrowing, Greater (Lvl 6*) ; Inflict Light Wounds, Mass (Lvl 5*) ; Seventh-level Sorcerer spells: 6 per day Control Undead (Lvl 7) Dictum (Lvl 7*) Harm (Lvl 6*) Heal (Lvl 6*) Jolting Portent (Lvl 7) Joyful Rapture (Lvl 7*) Prismatic Spray (Lvl 7) Regenerate (Lvl 7*) Soul Transfer (Lvl 7) Stone Tell (Lvl 6*) Teleport Trap (Lvl 7) Temporary Resurrection (Lvl 7) Vision (Lvl 7) Eighth-level Sorcerer spells: 4 per dayAntimagic Field (Lvl 6*) Blood Mist (Lvl 8) Clenched Fist (Lvl 8) Create Greater Undead (Lvl 8) Orb Of The Void (Lvl 8) Polymorph Any Object (Lvl 8)Prismatic Wall (Lvl 8) Resurrection (Lvl 7*) Soulreaver (Lvl 8) Darkburst (Lvl 8) Tomb Legion (Lvl 8) Undead Anatomy IV (Lvl 8)PF class points: HP +3; Skills +4 ; He wears magic items that let him operate with 10 in his physical stats. Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.Dhampir ; Dhampirs are people with vampiric heredity.+ 2 dexterity, +2 charisma, -2 constitution (already included) ; Small (combat bonuses, + 4 to stealth already included)+ 2 racial bonus on bluff and perception ; + 2 on saves against disease and mind-affecting spelsNo penalties for negative levels, except dying when negative levels equals total levels; all are gone by next day with no save requiredDazzled in bright light ; Detect unded x3 daily ; Reputedly, negative energy heals these characters and positive energy harms them.

Sorcerer ; base class; Can know only limited numbers of spells

Sorcerer spells no longer require cheap material components. ; High charisma gains bonus spells dailyConcentration check: d20 + sorcerer level + charisma modifier vs. DCPathfinder sorcerers ; Undead bloodline sorcerers can affect the minds of corporeal undead, cause creatures to become shaken on a touch, and as levels are gained get resistance to cold and damage reduction against nonlethal damage, make skeletal arms come out of the ground, become incorporeal, look undead, and eventually become immune to cold, nonlethal damage, paralysis, and sleep, Necrostatle has gained DR 5/-, and +2 on saves vs. spells by the undead

Lore-Master, Grave-Agent ; prestige; Hits d4 ; Slow increase attack ;; Slow increase in fortitude saves

Slow increase in reflex saves ; Fast increase in will saves ; Base 6 skill points per levelThree bonus feats ; Additional sorcerer spell levels: 10OLD PAINTINGS of NECROSTATLE
Necrostatle in his youth, when he tried too hard to impress and be a killer. Even for the very wise, mistakes made are the true path to personal insight.
and in his old age, when his wit now cuts more sharply than any blade, and his spells empower much more than mere flashy armor.

NECROSTATLE's Equipment:

Weapons / Armor / Shield (from above)BackpackCandleCase (for map or scroll)ChalkInk vialInk penLantern (hooded)Manacles x1Paper sheets x10Parchment sheets x10Sealing waxSignet ringSpyglassVial (for ink or potions) x7Artisan toolsHealer kitHoly symbol (wooden)HourglassMagnifying glassMusical instrumentSpell component pouchSpellbook x3Tools (miscellaneous) x3Total

The Familiar of Necrostatle, an Aurumvorax that he has accelerated and empowered overmuch. Her name is Viona.

She bodyguards Old Necro now that his mortal frame has started to betray him.He has a magic item on every slot, to be sure.
Also...

Necro keeps a logbook, journal, and a diary (places & events, people, and feelings & thoughts, respectively)

More about NECROSTATLE: the source of wisdom, the only necromancer ever that had a sense of humor.

many think him dead, and that his collections of sayings are historical archives,

but they are ironically a living document.

~~~~click here to see THE WISDOM OF NECROSTATLEThis is a complied scroll of all the wise maxims, witty insights, and social "laws" that Necrostatle has observed over his long "life"~~~Agents of the Grave are devoted to gaining personal power through the transition into undeath. ; Hit Die: d8Requirements : To become an Agent of the Grave, a character must fulfill all of the following criteria: Alignment: Any EvilSkills: Knowledge (arcana) 5 ranks, Knowledge (religion) 5 ranks. Spells: Must be able to cast animate dead.Special: Must be a member of an undead-worshipping cult for 1 year.Class Skills : The Agent of the Grave’s class skills (and the key abilities for each skill) are Bluff (Cha), Heal (Wis), Intimidate (Cha),Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Linguistics (Int), Spellcraft (Int), Use Magic Device (Cha).Skill Points at Each Level: 4 + Int modifier. ; Table: Agent of the Grave
Loremaster, a character must fulfill all the following criteria. ; Skills: Knowledge (any two) 7 ranks in each.Feats: Any three metamagic or item creation feats, plus Skill Focus (Knowledge [any individual Knowledgeskill]).Spells: Able to cast seven different divination spells, one of which must be 3rd level or higher.Class Skills: (and the key ability for each skill) are Appraise (Int), Diplomacy (Cha), Handle Animal(Cha), Heal (Wis), Knowledge (all skills taken individually) (Int), Linguistics (Int), Perform (Cha), Spellcraft (Int), andUse Magic Device (Cha).Skill Ranks at Each Level: 4 + Int modifier. ; Table: Loremaster
~~~~DHAMPIR :The taint of the grave runs through your family. Perhaps one of your ancestors became a powerful lich or vampire, or maybe you were born dead before suddenly returning to life. Either way, the forces of death move through you and touch your every action. : Class Skill: Knowledge (religion). Bonus Spells: chill touch (3rd), false life (5th), vampiric touch (7th),animate dead (9th), waves of fatigue (11th), undeath to death(13th), finger of death (15th), horrid wilting (17th), energy drain(19th).Bonus Feats: Combat Casting, Diehard, Endurance, Iron Will, Skill Focus (Knowledge [religion]), Spell Focus, Still Spell, Toughness.Arcana: Some undead fall to your mind-affecting spells. Corporeal undead that were once humanoids are treated as humanoids for the purposes of determining which spells affect them.Bloodline Powers: You can call upon the foul powers of the afterlife. Unfortunately, the more you draw upon them, the closer you come to joining them.Grave Touch (Sp): Starting at 1st level, you can make a melee touch attack as a standard action that causes a living creature to become shaken for a number of rounds equal to 1/2 your sorcerer level (minimum 1). If you touch a shaken creature with this ability, it becomes frightened for 1 round if it has fewer Hit Dice than your sorcerer level. You can use this ability a number of times per day equal to 3 + your Charismamodifier.Death's Gift (Su): At 3rd level, you gain resist cold 5 and DR 5/— against nonlethal damage. At 9th level, your resistance to cold increases to 10 and your DR increases to 10/— against nonlethal damage.Grasp of the Dead (Sp): At 9th level, you can cause a swarm of skeletal arms to burst from the ground to rip and tear at your foes. The skeletal arms erupt from the ground in a 20-foot-radius burst. Anyone in this area takes 1d6 points of slashing damage per sorcerer level. Those caught in the area receive aReflex save for half damage. Those who fail the save are unable to move for 1 round. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. The skeletal arms disappear after 1 round. The arms must burst up from a solid surface. At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day. This power has a range of 60 feet.Incorporeal Form (Sp): At 15th level, you can becomeincorporeal for 1 round per sorcerer level. While in this form, you gain the incorporeal subtype. You only take half damage from corporeal sources as long as they are magic (you take no damage from non-magic weapons and objects). Likewise, your spells deal only half damage to corporeal creatures. Spells and other effects that do not deal damage function normally. You can use this ability once per day.

NECROSTATLE LIVES ON , EVEN IF ONLY IN YOUR BRAIN.