::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
ORCHO HELICANO
ARMAGEDDON Class Battlecruiser
TURRET RATING 2
SHIELDS Repulsor Dual Void Shield [C:BEST]
SPEED 4 (Combat 5) (Non-Combat 3)
MANOEUVRABILITY 20 (Combat 27) (Non-Combat 22)
DETECTION 15 (Non-Combat 10) (Endeavour 10) (Non-Endeavour 10)
Skill Test Modifiers
Command -5, CMD/Hit&Run 60, CMD/Boarding Action 20,
CMD/Hit&Run (Def) 50, CMD/Boarding Action (Def) 20,
Locate Astronomican 20, Warp Travel Encounter Tests -10,
Extended Repairs 10, Restore HI Acq Test 10, Medicae 20,
Ballistic Tests (Planetary Bombardment ) 5,
The Helicano is designed for ramming, pure and simple.
Achievement Bonuses: Trade + 110 Military + 175
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
ARMOUR 24 [ Prow 30 ]
HULL INTEGRITY 79
SPACE AVAILABLE 73
SPACE Left Over 0
POWER AVAILABLE: 97
POWER USED 99
Weapon Capacity Prow x1, Dorsal x1, Port x2, Starboard x2
Crew Disposition: Fanatical
Crew
Morale
Max 92%
Max 100%
CREW: Best Qu
Servitors (45)
Normal Operations (Morale)
Essential Components
Helicano in RT livery
IOKAINE-78 [C:BEST] [Modified/Archeotech], ALBANOV-66A [C:BEST], Gellar Field,
Command Bridge (CL,C,CB,CG) (If CRIT'd Unpowered on roll of 3+ on d10) [C:BEST],
Ancient Life Sustainer (Archeotech) (Reduce Non-Combat Crew Losses by 1) [C:BEST],
Auto-Stabilized Logis Targeter & BG-15 Assault Scanners [C:BEST], Pressed Crew Quarters [C:BEST]
Supplemental Components
Compartmentalized Cargo Hold, Barracks, Augmented Retro Thrusters x4, Reinforced Interior Bulkheads, Armour Plating,
Armoured Prow (+1d10 Damage when Ramming), Extended Supply Vaults (Extended Repairs add 1 additional HI point),
Crew Reclamation Facility (Reduce Crew loss by 3, minimum 1. Increase morale losses by 1),
Munitorium (Explodes if Damaged, 2d5 HI loss and 1 Component on Fire), Murder Servitors (May choose 1-6 if Critical inflicted by H&R),
Teleportarium (Archeotech) (Can make H&R attacks without Piloting Test), Excess Void Armour,
Gyro-Stabilization Matrix (Archeotech) (Pilot+Mvr Test Counts as Challenging), Cogitator Interlink (Archeotech),
Asteroid Mining Facility (Conduct VOID Mining Operations, +200 Trade Endeavour if Mining), Reinforced Prow (+1d5 Ramming Damage),
Crew Improvements: Good (+3 Morale Max), Power Ram (External, +1d10 Ramming Damage),
Servitor Crew [Cannot Initiate Boarding Actions, Pop Loss Reduced by Half, Minimum 1 (Best Quality)],
Storm Troopers (Best Quality) [x2HI Dmg H&R Attacks; +1d5Dam to Crew in DEF Boarding Actions], Manufactorum,
Medicae Deck (3xIB Patients Treatable w/out Penalty) , Salvage Systems, Small Craft Repair Deck, Field Bracing,
Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component on Fire),
Complications / Past Histories
Wrothful, Death Cult (Reduce ANY Morale loss from ANY source by 2), Cramped (Stocks only 3 mo. of supplies)
(combat +1 Spd, +7% Mane/ Out of combat -1 spd & -5% to Detect & Manvr); ( -8 Population , boarding )
Helicono is somewhat of a Junker. She is built completely out of salvage. At least 6 different ship sections went into her construction,
which can make for cascade damage: so when enemy projectiles impact ship (not lances, effects or beams) her Engineer makes a
resisted tech check or +1 to damage inflicted.
The Chief Teleport Officer is Shawnika Terrel, the curvaceous, caring mother, harbors the secret shame, and desire for forgiveness, a formerly
afflicted werewolf who has been cured of her lycanthropy but can’t get rid of the feeling how much she enjoyed tearing up children and
devouring their flesh. many winters ago when stuck on a xeno forest world...
The Arch-Militant First Officer is the notorious and ‘uncatchable’ thief who periodically plagues Port Wander, but he is truly only stealing money in
order to fund charities around the ship. (Funeral Funds, Orphan Funds, Relief Pledges, etc.
Weapons
Lathe Grav-Culverin Broadside [Strength: 6, Damage:1d10+4, Crit Rating: 6, Range: 6 >TURBO +5 on Ballistics Tests<] Location:PORT
Lathe Grav-Culverin Broadside [Strength: 6, Damage:1d10+4, Crit Rating: 6, Range: 6 >TURBO +5 on Ballistics Tests<] Location:STARBOARD
Godsbane Lance [Strength: 1, Damage:1d10+2, Crit Rating: 3, Range: 12] Location:DORSAL
Jovian Missile Battery [Strength: 5, Damage:1d10+2, Crit Rating: 6, Range: 6] Location:KEEL
:::::