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STARFINDER STATS
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Droid-Saki XP 4,800 CR 8
Technological mechanic
N Medium construct (technological)
Init +4; Senses darkvision 60 ft., low-light vision, blindsense 60 ft., darkvision 60 ft., low-light vision; Perception +21
DEFENSE EAC 20; KAC 21 HP 115 RP 5
Fort +5; Ref +5; Will +9
Immunities construct immunities; Weaknesses zz; vulnerable to zz; zz dependent
OFFENSE
Speed 40 ft., climb 20 ft.
Melee fist +18 (1d12+8 B)
Ranged semi-advanced auto pistol +16 (2d6+8 P)
TACTICS
tactics details here e.g. Before Combat, During combat, Morale
STATISTICS
Str +0; Dex +4; Con -; Int +6; Wis +0; Cha +0
Skills Computers +21, Engineering +21, Medicine +21, Perception +21, Physical Science +16, Survival +16, Profession (Bounty Hunter) +21
Languages Common
Other abilities artificial intelligence (exocortex), expert rig, mechanic tricks (engineer's eye, quick repair), miracle worker 1/day, overload, remote hack, target tracking, unliving, wireless hack
Gear zeizerer diffractor II, semi-advanced auto pistol, aura goggles, sniffer
ECOLOGY
ecology details here e.g. Environment, Organisation, Home Planet
Heads up! if there are any required stat block changes below this warning, they will need to be added manually.
Text Armor: If the creature is CR 3–7, add one armor upgrade with an item level equal to or less than the creature’s CR. If it is CR 8+, add two armor upgrades, each with an item level equal to or less than the creature’s CR.
Weapon: Add a ranged weapon of a level no greater than the creature’s CR + 1; this weapon can’t be disarmed. A creature with the combatant array should get a longarm, and a creature with the expert or spellcaster array should get a small arm. Add the creature’s CR to damage dealt with its weapon. The ammunition of such weapons is recovered once per day after the creature rests for 8 hours.
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old stats:
Saki - Droid - SD8G
Expert 10; Init +2 (+2 Dex); Def 12 (+2 Dex, +8 Class, +2 Size); Spd 10m; VP/WP -/14;
Atk +5 ranged (by weapon), +8 Bite; SQ 4th Degree Droid, Droid Brain Chassis
Expert class skills (Astrogate, Computer Use, Initimidate, Gather Information, Knowledge, Pilot, Profession, Repair);
SV Fort +8, Ref +7, Will +6; SZ M; FP: 0; RepO Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 14.
Equipment: 1 Heavy Grasping Extensor (Mouth) (Str +20), Internal .40 x .40 x .15 meters Blaster (Tongue)
Skills: Astrogate +4, Computer Use 9, Hide +14, Intimidate +2, Knowledge (Bounties) +5,
Pilot +7, Search +7, Sense Motive +4, Spot +7, Listen +14, Profession: Bloodhound
Appraise 5 Balance 10 Bluff 6 Climb 3 Diplomacy 2 Disable Device 4
Entertain 9 Escape Artist 7 Forgery 8 Gather Info 12 Jump 7
Handle Animal: 10 Pilot 10 Know: Know: Know:
R/W/Speak: Bothan R/W/Speak: Basic R/W/Speak: Wookie R/W/Speak: Duros
Sense Motive 9 Survival 8 Swim -5 Tumble 4
Feats: Sharp-eyed, Skill Emphasis (Search, Spot), Starship Operation (capital ship, space transport), Weapons Group Proficiency (simple blasters), Vehicle Operations,
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