Zayth
The Zayth System
One -
Hard-Rock
Two & Three
Hot Houses
Four -
Zaythican
Five - Granican
Six -
Vortican
Seven - Heptican
Eight - Madrican
Outer
Asteroid Belt
Airless Stone
Inferno Worlds,
but moon of 2nd
has large
Imperial Guard
base thereon
Heavy Rock
with bad air.
Pretty Ringed Giant
3rd moon has good
trade base, run by
Saul & Windsor.
Cold Rock with
argon-xenon air.
Airless ball of
oily shale
random rocks from
various dead planets
Numerous hidey
holes.
ZAYTHICAN, the fourth planet, is the most interesting one. Has various cartels (movable cities) that each have some specialty.
But the cities all sport macro-batteries, and/or torp launchers, and lances that make dealing with them as much fun as dealing with
a space hulk. If they don't like you, they shoot you out of the sky.
House Saul has dealings with 2-3 of them, and House Windsor deals with a couple more. The guard base recruits from 3 others.
The Navy stops off here frequently, for liberty call, and buying fuel and supplies from the trade base, and because they ferry the IG around.