rat-ogre

Boaz di Troaz 18th Level ; Male Rat-Ogre Barbarian 4 / Fighter 4 / Grappler 5 / Brawler 5 Chaotic Neutral Representing ELD

Strength 25 (+7)

Dexterity 15 (+2)

Constitution 20 (+5)

Intelligence 16 (+0)

Wisdom 14 (+2)

Charisma 12 (+1)

Size: Large (+grapple)

Height: 8'5 Weight: 560 lb

Skin: Brown Eyes: Dark Brown

Hair: Light Brown; Straight; Thick Beard / Hirsute

Total Hit Points: 184 Speed: 40 feet [barbarian]

Armor Class: 25 = 10 +3 [studded] +1 [buckler] +2 [dexterity] -1 [large] +5 ; belt +5

[Rat-Ogre] Touch AC: 16 Flat-footed: 25 [uncanny dodge]

Initiative modifier: +2 = +2 [dexterity] Fortitude save: +17 = 12 [base] +5 [constitution]

Reflex save: +10 = 8 [base] +2 [dexterity] Will save: +6 = 4 [base] +2 [wisdom]

Attacks: (+4 due to Jewelry)

(handheld): +23/+18/+13/+8 = 17 [base] +7 [str] -1 [large] +4 (unarmed): +34/+29/+24/+19 = 17 [base] +7 [str] +1 [large] D8 (+5 belt) +4 jewel

(missile): +18/+13/+8/+3 = 17 [base] +2 [dex] -1 [large] +4 Grapple +45/+40/+35/+30 = 17 [base] +7 [str] +4 [large] +4 +5 belt +4 jewel +4 Master

[improved grapple]

Light load:532 lb. or less Medium 534-1066 lb. Heavy load: 1068-1600 lb.

Lift over head: 1600 lb. Lift off ground: 3200 lb. Push or drag: 8000 lb.

Languages: Common, Ork, Skaven, Giant

Spiked Gauntlet [1d6, crit x2, 2 lb, light, piercing] Sap [1d8 nonlethal, crit x2., 4 lb., light, bludgeoning]

Short Sword [1d8, crit 19-20/x2, 2 lb, light, piercing] Studded armor [light; +3 AC; max dex +5; check penalty -1; 40 lb.]

Buckler [+1 AC; check penalty -1; hardness 10; hp 5; 10 lb.] Dart [1d4, crit x2, range inc. 20 ft., 1/2 lb, piercing]

Light Hammer [1d4, crit x2, range inc 20 ft., 2 lb., light, bludgeoning] Spiked Chain [2d4, crit x2, 10 lb., two-handed, piercing]

Feats:

Combat Reflexes (Attack of Opport. while flatfooted, and equal to Dex bonus 2) Tracking by Scent

Agile (Balance, Esc.Art), Alertness (Listen, Spot)

Improved Unarmed Strike (Considered armed) Improved Grapple (+4, no Atk-o-Opp)

Stunning Fist (Save = 23, 3x day) Power Attack (Trade BAB for Dmg.)

Anarchic Heritage ( +4 saving against polymorph or petrification; +1 on saving throws vs. lawful sources)

Brachiation (normal move in trees or appropriate landscape)

Improved Rending : hits with both claws, latches onto the opponent and tears. automatically deals additional 2d8+9 pts. dmg.

Exotic Weapon ProficiencyWeapon: Clever Wrestling (no pen. to dex or attks while grappled)

Grappling Master Improved Toughness

Traits:

Resistant to Drugs - Skaven receives +20 to all Drug tests, and all Warpstone, Taint or Corruption Tests.

Resistant to Pestilence and Plague - Skaven receives +20 to all tests against Disease.

Prehensile Tail - The Skaven’s tail is remarkably prehensile and maneuverable, able to wield weapons, allowing the Skaven

1 additional attack action when attacked from the Flanks or the Rear. The Skaven does not need to see its opponents,

as the tail seems to have a mind of its own...

Rat-like Agility - The Skaven is incredible agile, treat it as having Acrobatics, Contortionist, Escapology, and Scale Sheer Surface.

Venomous-All attacks by the Skaven count as Infected Wounds

Skill Stat Total Ranks Mods

Appraise Int 6 = +0

Balance Dex* 13 = +2 +2 [tumble] +2 [agile] +4 Skaven

Bluff Cha 19 = +0 +2 Synergy

Climb Str* 14 = +7 +5 +4 Skaven

Craft_1 Int 16 = +0 +3 Leather-Working

Diplomacy Cha 6 = +0 +2 [sense motive]

Escap Art Dex* 20 = +2 +5 +2 [agile] +4 Skaven

Forgery Int 5 = +0

Gath Info Cha 6 = +0

Hand Anim Cha 12 = 0 +5

Heal Wis 12 = +2

Hide Dex* +2 = +2 4 [large] +4 Skaven

Intimida Cha 25 = +0 +7 +4 [large] +4 Skaven +2 Synergy + Fear

Jump Str* 23 = +7 +5 +2 [tumble] +4 [speed 40]

Kno:Dunge Int 8 = +5 +3

Kno:SpellJamm 8 = +5 +3 Spacehand

Kno:Local Int 8 = +5 +3

Listen Wis 14 = +2 +5 +2 [alertness]

Move Sile Dex* 5 = +2 +2.5

Perform_1 Cha 5 = 0 +5 Acting, Wrestling

Professn Wis 7 = +2 +5 Pro. Wrestler

Professn Wis 15 = +2 +5 Leather Worker, Tanner

Ride Dex 10 = +2 +2 [handle animal]

Search Int 7 = +0 +5

Sense Mot Wis 7 = +2 +5

Spot Wis 7 = +2 +5 +2 [alertness]

Survival Wis 17 = +2 +5

Swim Str** 12 = +7 +3

Tumble Dex* 13 = +2 +5 +2 [jump] +4 Skaven

Use Rope Dex 7 = +2 +3

* = check penalty for wearing armor

Escape Artist >=5 ranks gives +2 on use rope checks for bindings. ; Search >=5 ranks gives +2 on survival checks while tracking.

Rat Ogre: Monstrous humanoid * +10 strength, +4 const , -2 dext , -4 intel , -4 charisma (already included)

* Darkvision to 60 feet * +5 natural AC * Proficient with simple & martial weapons, light. medium armors, shields

* Level adjustment +2 Acute Senses Contortionist Scale Sheer Surface Orientation

Black Musk - the rat-ogre smells terrible and is easy to track.

Dread Gaze - The Skaven’s gaze may causes Fear in all creatures under 8’tall. (Medium or less, Intimidate Check = DC)

Barbarian:

* Illiteracy (2 skills, learned to read) * Rage

* Fast Movement (already included) * Uncanny Dodge (level 2)

* Trap Sense (level 3) * Improved Uncanny Dodge (level 5)

* Damage Reduction 5/- (Barbarian + Anarchic)

Fighter & Brawler

* Bonus Feats (already included) * Improvise Weapons (use feats with anything held)

Subdual Damage Reduction (minus 5 (Con) from combat subdual damage)

Bludgeoning Substitution Crowd-Fighting {+1 per threatening person} +3 max.

Grappler

* Hit dice d10 * Fast increase in attack bonuses

* Light armor proficiency * Three bonus feats

Precision Strike (no -4 on sub.switch) Great Grappler (holds & pins vs. 2 size larger) Garg.

Power Strike d8 Deadly Pin (pins now cause subdual damage)

Choke Out (after second round of pin, start Fort Saves vs (15 + Dmg Caused) or full unconscious for D3 rounds

Boaz di Troaz's Equipment:

Weapons / Armor / Shield (from above) Sling bullets (group of 10) x1

Backpack Bedroll Bottle

Caltrops Candle Case (for map or scroll)

Chain (10 feet) x1 Chalk Crowbar

Fishhook Flasks x1 Flint and steel

Grappling hook Hammer Key & Locks x1

Manacles x1 Mirror Parchment sheets x1

Pitons x10 Pouch x3 Rations (1 day) x10

Rope (50', silk) x5 Sealing wax Sewing needle

Signal whistle Signet ring Soap

Spyglass Torches x3 Vial (for ink or potions) x3

Waterskins x3 Whetstone Hammock

Holy symbol (silver tri-gram) Tools (miscellaneous) x3

All his weapons look like leather-working tools.

Shield also resembles a tanning plate. 100 gp

More about Boaz di Troaz: Wrestlin Rat-Ogre

A humble leather worker & tanner who earns his keep with his trade.

AKA Fur-Jack

MONK's BELT (championship belt - augments )

Gifts from Akirra

NEOGI JEWEL COIF +4 Luck Bonus ( saves, atks, damage)

10,000 loan from Captain

18th LEVEL XP=162,000 + 3,600 XP (171 to 19level)

Prestige Classes Here