Eldar-Usual-Suspects

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Eldarin Warrior XP 400 CR 1

CN Medium humanoid (elf) soldier

Init +4; Senses low-light vision, darkvision 60 ft.;

Perception +10

EAC 11; KAC 13 HP 20

Fort +3; Ref +1; Will +3

more Eldar soldiers below

OFFENSE

Speed 30 ft., climb 5 ft.

Melee chainsword +5 (1d6+3 S; critical bleed)

Ranged shuriken pistol +8 (1d6+1 P; critical bleed)

Spell-like Abilities (CL 1st; ranged +8)

1st (1/day) - Wisp Ally

0 (at will) - Dancing Lights

TACTICS

Scout, Guardian, or Avenger.

STATISTICS

Str +2; Dex +4; Con +1; Int +0; Wis +0; Cha +0

Skills Acrobatics +5, Athletics +5, Medicine +5, Mysticism +10, Perception +10, Piloting +10

Languages Common, Elven, Lashunta

Other abilities elven blood

Gear list gear here e.g. Armor, Ammunition

ECOLOGY

see below

SOLDIER ABILITIES

Resolve points 3

Soldier abilities Long Ranger, Shooting Mastery

Soldier gear see below

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Eldar CR 5 XP 1,600

CG Medium monstrous humanoid (magical) envoy

Init +2; Senses darkvision 60 ft., darkvision 60 ft.;

Perception +12

DEFENCE HP 65

EAC 17; KAC 18

Fort +4; Ref +6; Will +8

OFFENCE

Speed 35 ft., climb 20 ft.

Melee chainsword +10 (1d4+5 S; critical bleed)

Ranged shuriken pistol +12 (1d6+5 P; critical bleed)

Spell-like Abilities (CL 5th; ranged +12)

2nd (1/day) - Logic Bomb (DC 15)

1st (3/day) - Remove Condition (Lesser) (DC 14)

0 (at will) - Dancing Lights

TACTICS

STATISTICS

Str +0; Dex +2; Con +0; Int +3; Wis +0; Cha +5

Skills Acrobatics +17, Athletics +17, Mysticism +17, Sense Motive +17, Stealth +12, Survival +12

Languages Common, Elven, Kasatha

Gear see weapons above.

ECOLOGY

They are haughty and wise. The average elder will not deal with other aliens around the galaxy. So young eldar have to take turns,

doing 7 years of service in the foreign corps. Elder or supervisory eldarin who actually come to enjoy the service are the ones

that get promoted. They have few needs so they rarely trade. If they are interested in something the PCs are doing,

it is no doubt related to some cataclysm or mystic problem, or things man was not meant to know.

ENVOY ABILITIES

Resolve points 4

Envoy abilities Dispiriting Taunt Universal Expression Expert Attack

"Trust not in their appearance for the Eldar are as utterly alien to good, honest men as the vile Swarms and savage Vesk.

They are capricious and fickle, attacking without cause or warning.

There is no understanding them for there is nothing to understand -- they are a random force in the universe."

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