Nav-Apprent
~~~
NAVIGISTI APPRÊT
FIRESTORM Class Frigate
TURRET RATING 1
SHIELDS Dual Void Shield
SPEED 7
MANOEUVRABILITY 14
DETECTION 25
ARMOUR 18
Skill Test Modifiers
Ballistic Tests 5, Navigation/Warp 25, Social 5, Command 10, CMD/Hit&Run (Def) 10, CMD/Boarding Action (Def) 10,
Perception (Warp) 20, Locate Astronomican 20,
Warp Travel Encounter Tests -10, Medicae 15,
Active Augury vs Silent Running 10,
Achievement Bonuses
Trade + 200 Crime + 250 Creed + 100
Military + 25 Explore + 100
Essential Components
HULL INTEGRITY 38
SPACE AVAILABLE 40
SPACE Left Over 0
POWER AVAILABLE: 60
POWER USED 58
Weapon Capacity Prow, Dorsal
Crew Disposition: Fanatical
Crew Max 102%
Morale Max 96%
(Current) 100%
Crew Quality Competent (30)
Attack Craft Rating +2
Normal Operations (Morale)
Belecane P-1 , Korolev 76W , Belecane 90.r Gellar Field (-20 WTE Table),
Emergency Field (Roll 1d10, on 3+ Geller Field Activates if vessel is drawn into the Warp),
Command Bridge (R, F) (If CRIT'd Unpowered on roll of 3+ on d10) ,
Ancient Life Sustainer (Archeotech) (Reduce Non-Combat Crew Losses by 1) ,
X-470 Ultimo Array (Vessel is Easier to Hit, +5 Enemy BS Tests) , (3x Range)
Cold Quarters (Once per game session reduce 1 source of crew loss to 0)
Supplemental Components
Cargo Hold & Lighter Bay x2, Luxury Passenger Quarters, Extended Supply Vaults (Extended Repairs add 1 additional HI point), Munitorium (Explodes if Damaged, 2d5 HI loss and 1 Component on Fire), Observation Dome,
Astropathic Choir-Chambers (+10 Focus Power Test, +5 VU Psychic Power Range),
Arboretum (Doubles 'Time In Void' w/out Crew/Pop Loss), Melodium, Pilot's Chamber, Small Craft Repair Deck,
Empyrean Mantle (When 'Silent Running' it is 2 Degrees HARDER to detect this Vessel)(External),
Starchart Collection (-1d5+5Days Warp Travel Time, Min. 1 day), Medicae Deck (3xIB Patients Treatable w/out Penalty) ,
Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component on Fire),
Background Package
Vessel of the Fleet - All crew gain Good Reputation (Imperial Navy)
Loquacious: (all tests aboard ship suffer a -5% penalty.), but triple sensor range
Necromunda Funk: This class of ship was built with a substandard life support system, its air filtration system goes through disposable filters at twice the normal rate. If not replaced often, the ships air tends to acquire a distinctive smell. Extra Upkeep test monthy, failure means 7% morale damage to crew.
Weapons
Mars Pattern Macrocannons [Strength: 3, Damage:1d10+3, Crit Rating: 5, Range: 7 >TURBO +5 on Ballistics Tests<]
DORSAL
PROW
Jovian Missile Battery [Strength: 5, Damage:1d10+2, Crit Rating: 6, Range: 7 >TURBO +5 on Ballistics
~~~