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FIST of MANDAMUS
Grey Knights Strike Cruiser
SPEED 5
MANOEUVRABILITY 19
DETECTION 12
Skill Test Modifiers
Ballistic Tests 15, Navigation/Warp 30, Social 10,
Command 10, Investigation 10, Intimidate (Social) 10,
Intimidate (Social) 20 w/Active Hymn-Casters,
CMD/Hit&Run 50, CMD/Boarding Action 20,
Manouvre/Stellar Phenomena 5, CMD/Hit&Run (Def) 55, CMD/Boarding Action (Def) 35, Charm 10, Medicae 20,
Perception (Warp) 20, Locate Astronomican 20,
Warp Travel Encounter Tests -10, Extended Action Intimidate 5,
TURRET RATING 4
SHIELDS Quad Void Shield
ARMOUR 21 [ Prow 25 ]
HULL INTEGRITY 93
SPACE AVAILABLE 92
SPACE Left Over 3
POWER AVAILABLE: 138
POWER USED 131
Weapon Capacity Port x3, Starboard x3
Crew Disposition: Normal
Crew Max 100%
Morale Max 103%
(Current) 100%
Crew Quality Competent (40)
Normal Operations (Morale)
Achievement Bonuses
Trade + 200 ; Creed + 250 Military + 425
Explore + 150 Aerie [+20 Points per Objective],
Prison Space (Brig) 125,
Essential Components
RYZA-P64 [Modified/Archeotech], MAXIMOV-2N , Warpsbane Hull,
Emergency Field (Roll 1d10, on 3+ Geller Field Activates if vessel is drawn into the Warp),
Clemency Pattern Life Sustainer (Reduce Crew/Morale Loss by 4 for Depressurization, Min. 0) ,
Auto-Stabilized Logis Targeter & R-50 Auspex Multi-Band Auger Array ,
Clan-Kin Quarters (All morale loss reduced by 1, minimum 1); Bridge of Antiquity (CL,C, CB, CG) ,
Supplemental Components
Cargo Hold & Lighter Bay, Luxury Passenger Quarters, Barracks, Augmented Retro Thrusters x3, Armour Plating,
Armoured Prow (+1d10 Damage when Ramming), Munitorium (Explodes if Damaged, 2d5 HI loss and 1 Component on Fire), Temple Shrine to the God Emperor, Librarium Vault, Trophy Room, Cherubim Aerie (Best Quality),
Teleportarium (Archeotech) (Can make H&R attacks without Piloting Test),
Gyro-Stabilization Matrix (Archeotech) (Pilot+Mvr Test Counts as Challenging), Cogitator Interlink (Archeotech),
Energistic Conversion Matrix (Archeotech) [ PWR to SPD 6 for 1], Brig,
Broad-Band Hymn-Casters (Enemy must make Diff. -10 Tech-Use Test for Vox/Comms) (External, 30VU),
Astropathic Choir-Chambers (+10 Focus Power Test, +5 VU Psychic Power Range),
STORM Drop Pod Launch Bays (Holds 40 Pods, Launches 20 Per Strat Turn/30 minutes, KEEL Mount),
Empyrean Mantle (When 'Silent Running' it is 2 Degrees HARDER to detect this Vessel)(External),
Atomics (Ballistic Test as Ext. Action via Macro Batt)[ x6, Best (Ten (10) Hits, 1d10+6 DMG) ],
Crew Improvements: Best (+3 Morale, +5 Quality), Starchart Collection (-1d5+5Days Warp Travel Time, Min. 1 day),
Hydraphuran Jamming System (-20 to Focused Augury Tests to scan this vessel, no Silent Running when in use),
Medicae Deck (3xIB Patients Treatable w/out Penalty) , Small Craft Repair Deck, Field Bracing,
Defensive Countermeasures (1 Use; Lasts 1d5+1 ST; -20 BS to attack ship, -30 for Torpedoes),
Flak Turrets (-10 Detection Penalty when in use),
Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component on Fire),
Background Package
Veteran of the Angevin Crusade [ -40 Silent Running ]
Weapons
Voidsunder Lance Battery [Strength: 3, Damage:1d10+4, Crit Rating: 3, Range: 6 >TURBO +5 on Ballistics Tests<] Location:PROW
Stygies Pattern Bombardment Cannons [Strength: 3, Damage:1d10+7, Crit Rating: 2, Range: 5] Location:DORSAL
Sunsear Las-Broadside [Strength: 6, Damage:1d10+2, Crit Rating: 4, Range: 10 >TURBO +5 on Ballistics Tests<] Location:PORT
Sunsear Las-Broadside [Strength: 6, Damage:1d10+2, Crit Rating: 4, Range: 10 >TURBO +5 on Ballistics Tests<] Loc:STARBOARD
EXTRA COMPONENTS
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