Tiburo-Havoc
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ANTIQUA TIBURO SPIRANAE
HAVOC Class Merchant Raider
SPEED 10
MANOEUVRABILITY 22
DETECTION 10
Skill Test Modifiers
Tech-Use Repair Ship/Emergency Repairs 10, Intimidate (Social) 10 w/Active Hymn-Casters, CMD/Boarding Action (Def) 10, Extended Action Intimidate 5,
Achievement Bonuses
Trade + 50 Crime + 50 Prison Space (Brig) 25,
Essential Components
TURRET RATING 1
SHIELDS Single Void Shield [C:BEST]
ARMOUR 16
HULL INTEGRITY 30
SPACE AVAILABLE 40
SPACE Left Over 0
POWER AVAILABLE: 55
POWER USED 42
Weapon Capacity Prow, Dorsal
Crew Disposition: Normal
Crew Max 92%
Morale Max 97%
Crew Quality Competent (30)
Normal Operations (Morale)
Antioc-FP-V [C:BEST] [Modified/Archeotech], Segrazian Viper [C:BEST], No Gellar Field Installed,
Emergency Field (Roll 1d10, on 3+ Geller Field Activates if vessel is drawn into the Warp), Combat Bridge (T,R,F) [C:BEST],
M-1.r Life Sustainer (+1 Morale Loss) [C:BEST], M-100 Auger Array [C:BEST], Pressed Crew Quarters [C:BEST]
Supplemental Components
Cargo Hold & Lighter Bay, Power Ram (External, +1d10 Ramming Damage), Auxiliary Plasma Banks,
Broad-Band Hymn-Casters (Enemy must make Diff. -10 Tech-Use Test for Vox/Comms) (External, 30VU),
Storm Troopers (Best Quality) [x2HI Dmg H&R Attacks; +1d5Dam to Crew in DEF Boarding Actions], Brig,
Complications / Past Histories
Adventurous,
Death Cult (Reduce ANY Morale loss from ANY source by 2)
The machine spirit of the ship has gone a bit funny, & has developed a crush on the captain. The command crew have found that if they pretend there is a rival lover on enemy ships, their own ship reacts more quickly and aggressively. Though there have been a few unfortunate incidents with the captain's paramours on the ship, he has learn to just keep that sort of thing planet side. The crew has also become very careful about making any remarks about the captain, good or ill, lest the ship take it the wrong way.
The ship's quartermaster, an 8th level explorator, is charismatic, a master swordsman with an allergy to xenoplastics.
Weapons
Hecutor Pattern Plasma Broadside [Strength: 5, Damage:1d10+2, Crit Rating: 4, Range: 11 >TURBO +5 on Ballistics Tests<] Location:DORSAL
Sunbreaker Lance Weapon [Strength: 2, Damage:1d10+3, Crit Rating: 3, Range: 6] Location:KEEL
Xenotech Lance; Origin: Alien Technology; Craftsmanship: Good; Xenos Construction: Innovative Design; Quirk: Vanishing (Sunbreaker+)
EXTRA COMPONENTS
Segra "Viper" Pirate Engine
Void Cathedral
Scholarium
Plasma Relays
ITEM STATS (from above)
Segra "Viper" Pirate Engine
Void Cathedral
Scholarium
Plasma Relays
DESCRIPTION / NOTES
+2 Speed, +5 Manoeuvrability; If Engines Crippled, = Engines Wrecked (8-10 on Crit Table)
plus 150 AP on Creed, +10% vs. Ecclesiarch, plus 5 morale, -1 crew losses.
allows personnel training and growth
increased damage from plasma weapons
POWER USED
-45
1
1
3
SPACE
16
3
1
1
SP
2
2
3
2
WEAPONS
STR
-
-
-
-
DMG
-
-
-
-
CRIT
-
-
-
-
RNG
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