Psyker-Darius

== PSYKER ==

Darius Blanche

Imperial Psyker “In the darkness, follow the light of Terra”

Home World: Void Born on a Rogue Trader ship[Charmed; recover a Fate Point on a natural 9 roll D10, Ill-Omened; -5 Fellowship tests with non-Void-Born, Ship wise; Navigation (Stellar) and Pilot (Spacecraft) are basic skills, Skills: Speak Language (Ship Dialect); Void Accustomed; immune to travel sickness, zero- and low-gravity conditions are not difficult terrain.]

Birthright: Scavenger with 58% Windsor blood [Resistance (Fear), Corruption Points: 2]

Lure of the Void: Duty Bound [Armour of Contempt talent, -10 on tests to interact with sources from beyond the Imperium; Rival (Rogue Trader family = Yandrick) talent]

Trials and Travails: Dark Voyage [Forbidden Lore (choose = The Black Library), Insanity Points: 4]

Motivation: Prestige [Talented (choose = Psyniscience)]

Characteristics: Gaunt elegant appearance, mature (45 years old), fair skinned, black haired, black eyes.

Str -5, Per +3, Wil +11; Fate Points: 4; Insanity Points: 8, Corruption Points: 2, Wounds: 14

Attribute Total Bonus Advances

Weapon Skill: 37 3 Ballistic Skill: 43 4 1

Strength: 32 3 Toughness: 45 4 1

Agility: 41 4 Intelligence: 37 3

Perception: 57 5 3 Willpower: 71 7 3

Fellowship: 45 4 2

Imperial Psyker - Career Path - Psy Rating: 5 - Total Experience: 8150

Sanctioning: Unlovely Memories [1d5 insanity points] Rank: Savant (Dark Heresy rank 7)

Talents: Armour of Contempt, Basic Weapon Training (Bolt), Basic Weapon Training (Las), Basic Weapon Training (SP), Crack Shot, Discipline Focus (Divination, Telekinesis), Foresight, Melee Weapon Training (Primitive), Melee Weapon Training (Shock), Meditation, Major Psychic Power (12), Minor Psychic Power (7), Pistol Weapon Training (Las), Peer (Military), Psy Rating (5), Power Well (3), Resistance (Fear), Resistance (Psychic Powers), Rival (RT House Yandrick), Sanctioned Psyker, Sound Constitution (+3), Strong Minded, Talented (Psyniscience)

Skills:

Awareness [t] (Per) +20 Charm [t] (Fel)

Command [t] (Fel) Common Lore (Imperium) [t] (Int)

Common Lore (Navy) [t] (Int) Common Lore (War) [t] (Int)

Deceive [t] (Fel) +10 Dodge [t] (Ag) +10

Forbidden Lore (The Black Library) [t] (Int)

Forbidden Lore (Daemonology) [t] (Int)

Forbidden Lore (Psykers) [t] (Int) +20

Forbidden Lore (Warp) [t] (Int)

Inquiry [t] (Fel) +10 Invocation [t] (Wp) +10

Interrogation [t] (Fel) Literacy [t] (Int)

Logic [t] (Int) Navigation (Stellar) [t] (Int)

Pilot (Military Craft) [t] (Ag) Pilot (Spacecraft) [t] (Ag)

Psyniscience (+10 Talented) [t] (Per) +20 Speak Language (Low Gothic) [t] (Int)

Scholastic Lore (Tatica Imperialis) [t]( Int) Speak Language (High Gothic) [t] (Int)

Search [t] (Per) Speak Language (Ship Dialect) [t] (Int)

Scholastic Lore (Occult) [t] (Int) Tech Use [t] (Int) +10

Trade (Merchant) [t] (Fel) Trade (Soothsayer) [t] (Fel)

Gear and Equipment:

Armor: AP 6 (All)

  • Mesh Combat Robes (w/ cowl), [Best Quality, Location: All, AP: 6, Wt. 2kg, near unique]
  • Lathe-pattern Refractor Field [good quality, 30% absorb chance, 2% overload chance]

Weapons:

  • Shock Staff [1d10+2 damage, Pen 0, Balanced and Shocking, Wt. 4kg, rare]
  • Electro Flail [1d10+2 damage, Pen 0, Flexible and Shocking, Wt. 4.5kg, rare]
  • Hellpistol [pistol, Range: 30m, Rof: s, 1d10+4E damage, Pen 7, Clip: 40, Rld: full]
    • Boltgun [basic, Range: 90m, Rof: s/2/4, 1d10+5x damage, Pen 4, Clip: 24, Rld: full, Tearing]

Miscellaneous:

  • Knife (mercy knife) Quilted Vest lined with Imperial Creed sayings
  • Book on Imperial Saints Deck of Cards (Emperor’s tarot)
  • Psy-focus (snow globe of Emperor’s Throne mountain fortress made from the viewport glass of a Black Ship) [+10 Invocation tests]
  • Respirator/Gas Mask Void Suit
  • Photo-Visor and Infra-red goggles Data Slate
  • Micro-Bead 4 spare ammo clips for boltgun
  • 2 spare energy cells for laspistol

Psychic Abilities/Powers:

  • Psychic Powers: (10 minor) (12 Major) Mastery: Divination [
  • Psychic Disciplines: Divination, Telekinesis, Theosophamy [+10 to threshold tests, +1 to Psi Rating]

Notes:

Major Powers Focus test: +45 [+20 Psi Rating +15 Power Well +10 Focus]

  • Decide Psychic Strength [fettered, unfettered, or push up to +3 Psi Rating] (fettered automatically succeeds on the Focus Power test at half Psi Rating, no risk of Phenomena)
  • Focus Power Test [either Psyniscience or Willpower] +5 per Psi Rating, +5 per Power Well, +10 Discipline Focus (and +5 per Invocation skill test success, a full action before each Focus Power test)
  • Resolve Phenomena, power effects, and any Opposed tests
  • Sustained powers are at reduced Psi Rating

  • Augury [RT, Psyniscience, Half Action, Sustained: Yes, Range: 1m; garner advice, learn dangers]
  • Aura Reading [RT, Psyniscience, Full Action, Sustained: Yes, Range: 50m (sight)]
  • Divining the Future [RT, Psyniscience, Full Action, Range: You; superior to augury]
  • Foreshadow [RT, Willpower, half action, Sustained: No, Range: personal, +30 one skill, Unfettered]
  • Preternatural Awareness [DH, Psyniscience, ½ action, Sustained: Yes, Target: You; +20 Awareness, +7 Initiative]
  • Precognitive Dodge [DH, Psyniscience, Free action, Sustained: No, Range: You; - 30 to all BS attacks vs. you]
  • Psycometry [RT, Psyniscience, full action, Sustained: Yes, Range: You (touch); read psychic residue of place/object]
  • Walking the Path [RT, Willpower, Sustained: Yes , Range: Personal (allies within 6m), until end of next turn +20 WS +20 BS and attackers are -20 BS to hit you and -5 to hit allies, unfettered only]
  • Mind over Matter [RT, Willpower, half action, sustained: yes, Range: 5m x Psi Rating, Telekinesis]
  • Precision Telekinesis [RT, Willpower, Half action, sustained: yes, Range: 5m x Psi Rating, Fine TK]
  • Detect Warp Breach [ITS, Psyniscience, full action, Sustained: yes, Range: 6km; detect gateways, passages thru warp, and daemons of the warp]
  • Soul of Adamantine [ITS, Willpower, ½ action, Range: You, Sustained: Yes, immune to Willpower penalties, cannot gain corruption points, treat as if had Holy trait]

Minor Power Threshold Test: 4d10+7+2 + (7) = 13+

  • Roll number of dice equal to Psi Rating plus Willpower bonus [4d10+7] to equal or beat Threshold #.
  • Power Well talent adds +2 to the above TT roll.
  • Invocation skill test (a full action) adds Willpower bonus to above TT roll.
  • Rolling a 9 on any die results in a roll on the psychic phenomena chart for each 9
  • Some powers have additional benefits if you exceed Threshold by certain amounts.
  • Sustained powers stay “up” for 10 rounds unless dismissed or attempted again for better results.
  • Fettered test: use ½ psi rating in dice (round down) for no psi phenomena.
  • Unfettered test: this is the normal test.
  • Push test: add +3 to dice but automatically get psi phenomena w/ +5 for every 9.

  • Chameleon [T: 7, ½ action, Sustain: Yes, Range: You; +30 Concealment tests, -20 to be hit by ranged atks]
  • Forget Me [T: 6, ½ action, Sustain: No, Range: 10m; Willpower +10 test or forget you for 1d10 minutes, overbleed of every 5 reduces Willpower Test by -10 and adds 1d10 minutes to time]
  • Healer [T: 7, Full action, Sustained: No, Range: 10m; heals 1d5 damage]
  • Inspiring Aura [T: 6, Full action, Sustained: Yes, Range: You; +20 all allies in LOS to fear and pinning tests]
  • Lucky [T: 6, ½ action, Sustained: No, Range: You; may re-roll any one roll of the dice]
  • Precognition [T: 6, ½ action, Sustained: Yes, Range: You; +10 bonus to Dodge and Parry]
  • Resist Possession [T: 6, reaction, Sustained: No, Range: You; for next hour you may re-roll any failed Willpower test to resist possession]
  • Sense Presence [T: 7, ½ action, Sustained: Yes, Range: 50m; detect all living creatures within range]
  • Spectral Hands [T: 10, Full action, Sustained: No, Range: 30m; TK strength equal to Willpower]
  • Unnatural Aim [T: 8, ½ action, Sustained: No, Range: You; before end of next turn all your ranged attacks are treated as if at point blank range (+30 to hit)]

Psychic Combat:

  • Resistance (Psychic Powers); [+10 bonus to resist]
  • Strong Minded; [May reroll any failed willpower test vs. psychic powers]

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