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Spellwarped Worg CR 3
N Medium Aberration
Init +3 (+3 dex); Senses Perception +4
DEFENSE
AC 17 FF 14 Touch 13 (+3 Dex, +4 natural)
hp: 34 (4d10+16)
Fort +8 Ref +7 Will +3
OFFENSE
Speed 50 ft. (10 squares)
Space 5 ft.; Reach 5 ft.
Special Attacks
STATISTICS
Str 21(+5), Dex 17(+3), Con 19(+4), Int 10(+0), Wis 14(+2), Cha 10(+0)
Base Atk +4; CMB +9; CMD 22
Feats: Alertness, Track, Total Feats 3
Skills: Perception +4 [Rank: +0, WIS: +2, Feats: +2], Sense Motive +8 [Rank: +4, WIS: +2, Feats: +2], Skill Points 8 Racial Bonuses
Languages: Languages
ECOLOGY
Environment: Temperate plains
Organization: Solitary, pair, or pack (6-11)
Treasure: 1/10 coins; 50% goods; 50% items
SPECIAL ABILITIES
Trip(Ex): A worg that hits with a bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the worg.
Darkvision(Ex): 60 ft.
low-light vision(Ex):
scent(Ex):
Spell Absorption(Su): Whenever a spell fails to penetrate a spellwarped creature's spell resistance, the creature gains one of the following benefits, chosen at the time that the spell resolves.
Might: The spellwarped creature gains +4 enhancement bonus to Strength for 1 minute.
Agility: The spellwarped creature gains +4 enhancement bonus to Dexterity for 1 minute.
Endurance: The spellwarped creature gains +4 enhancement bonus to Constitution for 1 minute.
Life: The spellwarped creature gains temporary hit points equal to 5X the level of the failed spell.
Speed: The spellwarped creature's base speed increases by a number of feat equal to 5X the level of the failed spell.
Resistance: The spellwarped creature gains resistance 10 to one energy type (acid, cold, electricity, fire, or sonic).
Spell Resistance(Ex): 15
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