STAVROPARQERIA
A Medieval, feudal world. Totally caught up in chaos worship, however.
The common man has no idea there are Battlefleets or space marines in orbit, or planets on the stars in his sky.
All he knows is the war and bloodshed that his masters wage around the continents.
Tzundor, land of the Sorcerors and their Thralls.
Glarenge, where oddly enough he who is the toughest (less obviously diseased) serves his master best
Psoliphair, a vast carnival of delights, and universities devoted to doctorates of damnation.
Dranzaor, the gladiatorial commons, marketplace of death dealers and mercs.
On the southern continent, Juhanxeos, of which there are seven main warzones.
But these encampments come and go, and one battle makes the previous forgettable,
but what has lasted for generations, and what they all lust to control is the mighty waters of the
Karedah Chazik: From the Eastern Mountains, and flowing ever west, runs this mighty river.
The waters in it appear as if by magic from the sky, ever-misting into a cauldron of rocks,
these waters appears to be a Gift from Tzeench, and effervesce naturally, but they settled own and flow out into:
The Cascades of Slaanesh, whether due to flowing over strange ores, or due to peculiar run-off from acres of herbs
growing on the banks, the magic waters evolve into a pleasurable potion, the taste of which few can describe, but wish they could.
The Rapids of Khorne come next, and it here that those who which to control this water come to fight. That the madness
induced from the waters gets expressed here, or the lusts from this place are frustrated, no creature in this area can
resist the urge to strike out, whether in the violence of mating, or just for its own sake, everything here will probably not
die of natural causes.
Which leads us naturally to the destination of all this strange water, The Festuration of Nurgle. Swamp is too kind of a word to describe the biologic activity here. All the chemical inputs from previous, and the rich organic soups flow together and spread out to make a vast growth culture. On the east end of the swamp, the beginning, the growth is riotous, luxuriant, and green beyond words. Yet the fertility is always cursed somehow: Huge, but with encysted parasites, Tall, but too heavy of a fruit.
On the west end of the sump, the ending, the growth is rotten, swirled, and deathly. Browns and yellows now dominate, and anything with true life is quickly strangled with rottings and chancroids. Thorns and vines dominate, but soon they succumb also. But the true burden for a man, if he tried to live here, would be the humidity, always unnaturally high, the mighty river has no natural outlet, and the water evaporates to circulate and start the bizarre cycle again.
~~~
STAVRONIC
Description: STAVROPARQERIA
System Features:
Bountiful; Stellar Anomaly; Gravity Tides
Additional Special Rule: Travel between Planets within this System takes half the usual time.
Star Type: Luminous
Inner Cauldron
System Influence: Weak
Radiation Bursts
There are Radiation Burst of regular strength in this zone. There are no additional instances of Radiation Bursts present to add any further penalties.
Asteroid Cluster
Base Mineral Resources:
Plentiful (188) industrial metals ; Significant (68) ornamentals; Plentiful (100) exotic materials
Primary Biosphere
System Influence: Normal
Asteroid Belt
Base Mineral Resources:
Major (97) ornamentals
STAVROPARQERIA
Type: Planet ; Body: Large; Gravity: Low
Atmospheric Presence: Thin; Atmospheric Composition: Tainted
Climate: Temperate World ; Habitability: Verdant
Major Continents or Archipelagos: 5
Smaller Islands: 47
Territories:
Forest (Extreme Temperature); Plains (Notable Species, Unique Compound, Unusual Location)
Swamp (Notable Species); Swamp (Expansive, Unique Compound)
Landmarks in Forest:
3x Canyon; Giant River; Mountain (river source)
Landmarks in Plains:
3x Crater
Landmarks in Swamp:
Crater ; 2x Inland Sea ; Reef
Base Mineral Resources:
Sustainable (41) industrial metals ; Plentiful (147) ornamentals
Organic Compounds:
Limited (30) toxins ; Minimal (10) vivid accessories ; Significant (71) curatives
Archeotech Caches: None; Xenos Ruins: None Inhabitants: Chaos Humanoids
Native Species
Large Flora
Base Profile: Large Flora ; Flora Type: Trap, Active; Skills: None. ; Talents: None.
Traits: Deadly, Foul Aura (Soporific), From Beyond, Improved Natural Weapons, Resilient, Size (Enormous), Strange Physiology, Sturdy, Valuable.
Weapons: Thorns, barbs, or tendrils (Melee; 1d10+6 I or R; Pen 0)
Venomous Terror
Bestial Archetype: Venomous Terror ; Bestial Nature: Potent Toxins ; Skills: Awareness (Per).
Talents: Unremarkable. Snare, Constrictor ; Traits: Bestial, Natural Weapons, Size (Way Lengthy), Toxic.
Weapons: Envenomed bite or sting (Melee; 1d10+3 I or R; Pen 6; Primitive, Toxic)
Scavenger
Base Profile: Scavenger ; Skills: Awareness (Per), Dodge +10 (Ag), Tracking (Int).
Talents: None. ; Traits: Aquatic, Bestial, Deadly, Flexible, Improved Natural Weapons, Quadruped, Valuable.
Weapons: Claws or fangs (Melee; 1d10+3 R; Pen 0; Flexible)
Avian Beast
Base Profile: Avian Beast ; Skills: Awareness (Per).
Talents: Assassin Strike. Crippling Strike ; Traits: Bestial, Deadly, Flyer (10), Improved Natural Weapons, 2x Swift, Unnatural Speed (x2).
Weapons: Beak or talons (Melee; 1d10+3 R; Pen 2)
Shadowed Stalker
Bestial Archetype: Shadowed Stalker ; Bestial Nature: Vanisher
Skills: Concealment (Ag), Shadowing (Ag), Silent Move (Ag), Tracking +20 (Int).
Talents: Assassin Strike. Hard Target ; Traits: Bestial, Brutal Charge, Natural Weapons.
Weapons: Claws, fangs, tentacles, stingers, or other deadly adaption (Melee; 1d10+4 I or R; Pen 0; Primitive)
Small Flora
Base Profile: Small Flora ; Flora Type: Combatant
Skills: Concealment +20 (Ag), Shadowing +20 (Ag), Silent Move +20 (Ag).
Talents: Marksman
Traits: From Beyond, Mighty, Natural Armour (4), Natural Weapons, Silicate, Size (Scrawny), Stealthy, Strange Physiology,
Sturdy, Unnatural Strength (x2), Unnatural Toughness (x2). Toxic
Weapons: Thorn Thrower, barbs, or tendrils (Melee; 1d10+7 I or R; Pen 0; Primitive)
Apex Predator
Bestial Archetype: Apex Predator ; Bestial Nature: Adapted
Skills: Awareness (Per), Tracking +10 (Int). ; Talents: Crushing Blow, Frenzy. Hatred (of Bipedal)
Traits: Bestial, Brutal Charge, Natural Armour (2), Natural Weapons, Quadruped.
Weapons: Claws, fangs, horns, stingers, tentacles, or other deadly adaption (Melee; 1d10+4 I or R; Pen 0; Primitive)
Any of the above beasts may {33% chance} display the marks of any one of the 4 chaos gods.
Except the crusader, if it does mutate, it always goes Khornish.
STAVROPARQERIA-1: Type: Lesser Moon ; Base Mineral Resources: None
Outer Reaches
System Influence: Normal
Starship Graveyard in the Trailing Trojan Point of Stavroparqueria
Fleet Composition: Plundered Convoy
Hulks:
Chaos Reaver Soulcage Slaveship - Intact enough to allow boarding, but little else.
Chaos Reaver Pestilaan Light Cruiser - Intact enough to allow boarding, but little else.
Chaos Reaver Infidel Class Raider - Shattered beyond any value.
Chaos Reaver Pestilaan Light Cruiser - Intact enough to allow boarding, but little else.
Chaos Reaver Devastation Class Cruiser - Shattered beyond any value.
Archeotech Resources: Plentiful (256)
Asteroid Belt Stavronic-A
Base Mineral Resources:
Major (95) industrial metals
Sustainable (53) ornamentals
Plentiful (163) radioactives
STAVRON 2
Type: Planet
Body: Low-Mass Gravity: Low
Atmospheric Presence: Moderate Atmospheric Composition: Pure
Climate: Hot World Habitability: Trapped Water
Major Continents or Archipelagos: None Smaller Islands: None
Territories: None
Base Mineral Resources: Unlimited (338) industrial metals
Organic Compounds: None
Archeotech Caches: None
Xenos Ruins: None
Inhabitants: None
Stavron2-a
Type: Lesser Moon
Base Mineral Resources: None
Chaos Humanoids of Stavroparqueria
Unusual Xenos Communication: Sorcerous Telepathy
Social Structure: Agriculturalist, Shamanic
Skills: Awareness (Per), Concealment +20 (Ag), Shadowing +20 (Ag), Silent Move +20 (Ag), Survival +10 (Int), Wrangling (Int).
Talents.: Leap Up, Paranoia, Light Sleeper; Traits: Stealthy.
Weapons: Hunting spear (Melee/Thrown; 0m; 1d10+3 R; Pen 0; Primitive), Heavy club (Melee; 1d10+4 I; Pen 0; Primitive)
Hateful and sneaky, They never worship Khorne. His worshippers almost always come from off world.
~~~