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Captain Xendar
Male Human Scoundrel 7 / TreasureHunter 5
Representing ELD_NPC
Strength 16 (+3)
Dexterity 15 (+2)
Constitution 16 (+3)
Intelligence 17 (+3)
Wisdom 11 (+0)
Charisma 14 (+2)
Size: Medium
Height: 1.9 meters
Weight: 135 kg
Skin: Yellow
Eyes: Blue
Hair: Red; Curly; Light Beard
Total Vitality Points: 81
Total Wound Points: 16
Speed: 10 meters / round
Defense: 20 = 10 + 8 [base] +2 [dexterity]
Touch AC: 20
Flat-footed: 18
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +8 = 5 [base] +3 [constitution]
Reflex save: +10 = 8 [base] +2 [dexterity]
Will save: +5 = 5 [base]
Attack (handheld): +11/+6 = 8 [base] +3 [strength]
Attack (unarmed): +11/+6 = 8 [base] +3 [strength]
Attack (missile): +10/+5 = 8 [base] +2 [dexterity]
Grapple check: +11/+6 = 8 [base] +3 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
38 kg. or less
39-77 kg.
78-115 kg.
115 kg.
230 kg.
575 kg.
Languages: Speak basic
Read/write basic
Speak Other Language 1
Read/writeOther Language 1
Speak Other Language 2
Read/writeOther Language 2
Reputation: 7 = 4 [base] +3 [infamy]
Force Points: 12
Dark Side Points: 0
Longsword [damage 1d8, critical 20, 2 kg, slashing, medium, exotic]
Bowcaster [damage 3d10, critical 19-20, range increment 10 meters, weight 8 kg, energy, large, exotic]
Feats:
Force_Sensitive
Heroic_Surge
Infamy
Influence
Sharp_Eyed
Leadership
Blaster_pistols
Simple_Weapons
Exotic_Weapons1
Skill_Emphasis -- Pilot
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 8 =
+3
+5
Astrogate Int 8 =
+3
+5
Balance Dex* 9 =
+2
+5 +2 [tumble]
Bluff Cha 7 =
+2
+5
Climb Str* 3 =
+3
Computer_Use Int 3 =
+3
Craft_1 Int 8 =
+3
+5
Craft_2 Int 8 =
+3
+5
Craft_3 Int 3 =
+3
Diplomacy Cha 14 =
+2
+8 +2 [bluff] +2 [sense motive]
Disable Device Int 11 =
+3
+8
Disguise Cha 7 =
+2
+5
Entertain_1 Cha 2 =
+2
Entertain_2 Cha 2 =
+2
Entertain_3 Cha 2 =
+2
Entertain_4 Cha 2 =
+2
Entertain_5 Cha 2 =
+2
Escape Artist Dex* 7 =
+2
+5
Forgery Int 13 =
+3
+10
Gamble Int 5 =
+0
+5
Gather Information Cha 2 =
+2
Treat_Injury Wis 5 =
+0
+5
Hide Dex* 7 =
+2
+5
Intimidate Cha 4 =
+2
+2 [bluff]
Jump Str* 5 =
+3
+2 [tumble]
Knowledge (astronomy) Int 6 =
+3
+3
Knowledge (business) Int 6 =
+3
+3
Knowledge (engineering) Int 6 =
+3
+3
Knowledge (geography) Int 6 =
+3
+3
Knowledge (history) Int 6 =
+3
+3
Knowledge (medicine) Int 6 =
+3
+3
Knowledge (politics) Int 6 =
+3
+3
Knowledge (streetwise) Int 10 =
+3
+7
Knowledge (wilderness_lore) Int 6 =
+3
+3
Listen Wis 5 =
+0
+5
Move Silently Dex* 7 =
+2
+5
Pilot Dex 10 =
+2
+5 +3 [skill focus]
Profession Wis 10 =
+0
+10
Ride Dex 2 =
+2
Search Int 10 =
+3
+5 +2 [sharp-eyed]
Sense Motive Wis 10 =
+0
+8 +2 [sharp-eyed]
Sleight of Hand Dex* 9 =
+2
+5 +2 [bluff]
Spot Wis 0 =
+0
Survival Wis 5 =
+0
+5
Swim Str** 8 =
+3
+5
Tumble Dex* 7 =
+2
+5
Repair Int 3 =
+2
Empathy Wis 0 =
+0
+0
Enhance Ability Con 3 =
+3
+0
* = check penalty for wearing armor
Bluff >=5 ranks gives +2 on disguise checks to act in character.
Craft_1 >=5 ranks gives +2 on related appraise checks.
Craft_2 >=5 ranks gives +2 on related appraise checks.
Search >=5 ranks gives +2 on survival checks while tracking.
Human
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Human:
Extra skill points
Extra feat at first level
Scoundrel
Illicit barter (level 1)
Lucky (1/day) (level 2)
Precise attack +1 (level 3)
Skill emphasis (level 4)
Bonus feat (level 5)
Lucky 2/day (level 6)
--- (level 7)
Skill emphasis (level 8)
Precise attack +2 (level 9)
Bonus feat (level 10)
--- (level 11)
Skill emphasis (level 12)
Lucky (3/day) (level 13)
Precise attack +3 (level 14)
Bonus feat (level 15)
Skill emphasis (level 16)
--- (level 17)
Lucky (4/day) (level 18)
--- (level 19)
Skill emphasis (level 20)
TreasureHunter
Hit dice d6
Average increase in attack bonuses
Average increase in fortitude saves
Average increase in reflex saves
Average increase in will saves
Average increase in defense bonus
Very slow increase in reputation bonus
Base 6 skill points per level
More:
Class HP rolled
Level 1: Scoundrel 6
Level 2: Scoundrel 2
Level 3: Scoundrel 6
Level 4: Scoundrel 3 +1 to intelligence
Level 5: Scoundrel 2
Level 6: Scoundrel 2
Level 7: Scoundrel 3
Level 8: TreasureHunter 3 +1 to wisdom
Level 9: TreasureHunter 5
Level 10: TreasureHunter 4
Level 11: TreasureHunter 3
Level 12: TreasureHunter 6 +1 to charisma
Captain Xendar's Equipment:
10 kg
1 kg
1 kg
5 kg
2 kg
10 kg
1 kg
1 kg
1 kg
1 kg
1 kg
_____
34 kg Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x1
Arrows (quiver of 20) x1
Bullets (10) x1
All-Temperature_Cloak
Field_Kit
Glow_Rod
Grappling_Spike_Launcher
Medical_Kit
Surgery_Kit
Tool_Kit
Total
Also...
Pirate Captain
More about Captain Xendar:
Pirate Ship Master
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