RT-Gallantrae
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MISTRESS GALLANTRAE
AMBITION Class Cruiser
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SPEED 6
MANOEUVRABILITY 24
DETECTION 18
TURRET RATING 2
SHIELDS Dual Void Shield
ARMOUR 18 [ Prow 20 ]
HULL INTEGRITY 62
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SPACE AVAILABLE 75
SPACE Left Over 0
Skill Test ModifiersWeapon Capacity
Prow, Port x2, Starboard x2
Only Ship of RT
ORIGINAL ROGUE TRADER
POWER AVAIL 111
POWER USED 102
Crew Disposition: Fanatical
Crew Max 100%
Crew Quality
Competent (30)
Morale Max 103%
(Current) 100%
Normal Ops (Morale)
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Tech-Use Repair Ship/Emergency Repairs -30, Ballistic Tests 5, Navigation/Warp 40, Social 15, Investigation 10, CMD/Hit&Run 20, Manouvre/Stellar Phenomena 5, CMD/Hit&Run (Def) 20, Forbidden lore (Xenos) -30, Charm/Inquiry Tests w\Xenos in Ship's Xenos Habitat +10, Perception (Warp) 20, Extended Action Intimidate 5, Medicae 20,
Achievement Bonuses:
Trade + 225 Crime + 250 Military + 125 Explore + 150
Aerie [+20 Points per Objective], Prison Space (Brig) 25,
Essential Components
MARS-P3C [Modified/Archeotech], SATURNIA-W1 , Gellar Field,
Armored Bridge (CL,C) (4+ on d10 when CRIT'd, DMG'd, Unpwrd = Unharmed) ,
Ancient Life Sustainer (Archeotech) (Reduce Non-Combat Crew Losses by 1) ,
Auto-Stabilized Logis Targeter & R-50 Auspex Multi-Band Auger Array ,
Voidsmans Quarters
Supplemental Components
Cargo Hold & Lighter Bay x2, Augmented Retro Thrusters x2, Armour Plating,
Extended Supply Vaults (Extended Repairs add 1 additional HI point),
Munitorium (Explodes if Damaged, 2d5 HI loss and 1 Component on Fire), Librarium Vault, Trophy Room,
Observation Dome, Teleportarium (Archeotech) (Can make H&R attacks without Piloting Test),
Runecaster (Xenotech), STORM Drop Pod Launch Bays (Holds 40 Pods, Launches 20 Per Strat Turn/30 minutes, KEEL Mount),
Reinforced Prow (+1d5 Ramming Damage), Shadowblind Bays x1 (Arduous -40 Scrutiny Test to Locate),
Xenos Habitats x1 (Hurts Morale), Atomics (Ballistic Test as Ext. Action via Macro Batt)[ x6, Best (Ten (10) Hits, 1d10+6 DMG) ],
Cherubim Aerie (Best Quality), Crew Improvements: Good (+3 Morale Max), Ostentatious Displays of Wealth (Good Quality),
Brig, Ship Stores (5 Space) (Extended Repair Actions +2 HI), Medicae Deck (3xIB Patients Treatable w/out Penalty) ,
Small Craft Repair Deck, Defensive Countermeasures (1 Use; Lasts 1d5+1 ST; -20 BS to attack ship, -30 for Torpedoes),
Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component on Fire)
Complications / Past Histories
Ancient and Wise: (-4 Hull Integrity / +10% to Manoeuvre.)
Xenophilous : Ship and crew deal regularly with Hrud, Stryxis, Eldar, Ork, Kroot and some other secret place.
Vermin: Some kroot boarders got stuck on a sealed off deck and had to survive by eating rats. As such, the vermin on the ship is vaguely avian,
carnivorous, and extremely nasty. +3% versus boarding actions
Engine Room - Haz Mat Tech: Combat damage on the (maneuver drive and/or warp drive} sections releases a fire retardant foam. So fires will not start, but the crew in that area will hallucinate due to side effects of the foam. Difficulty is Hellish to restore order, then gets one step better per turn that passes. Other tech or ship systems may sometimes mitigate this.
Chief of Boarding Parties: This despondent, condemned man was in prison for dozens of serial murders, rescued by Captain Jan, because he is actually a rare human born with innate True-Sight, and he was living in a society heavily infiltrated by chaos cultists, genestealers, and other types of doppelgängers.
Weapons
Godsbane Lance Battery [Strength: 2, Dmg:1d10+2,
Sunsear Laser Battery [Strength: 4, Dmg:1d10+2,
Hecutor Pattern Plasma Battery [St : 3, Dmg:1d10+3,
Sunsear Laser Battery [Strength: 4, Damage:1d10+2,
Hecutor Pattern Plasma Battery [St : 3, Dmg:1d10+3,
Crit Rating: 3, Range: 12]
Crit Rating: 4, Range: 10
>TURBO +5 on Ballistics Tests<]
Crit Rating: 4, Range: 11
>TURBO +5 on Ballistics Tests<]
Crit Rating: 4, Range: 10
>TURBO +5 on Ballistics Tests<]
Crit Rating: 4, Range: 11
>TURBO +5 on Ballistics Tests<]
Location:PROW
Location:PORT
Location:PORT
Location:STARBOARD
Location:STARBOARD
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