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Pyricanthus Dewclaw
Male ; Half-Drow ; Druid 4 / Sorcerer 4 / Thorn-Master 4 True Neutral Representing ELD
Strength 14 (+2)
Dexterity 15 (+2)
Consti 15 (+2)
Intell 18 (+4)
Wisdom 16 (+3)
Charisma 18 (+4)
Size: Medium
Height: 5' 3"
Weight: 165 Lb
Skin: Gray
Eyes: Green
Hair: Silver Wavy; Light Beard
Initiative Modifier: +3 = +2 [dexterity] +1 [Sorc. Heritage]
Attack (Handheld): +9/+4 = 7 [base] +2 [strength]
Attack (Unarmed): +9/+4 = 7 [base] +2 [strength]
Attack (Missile): +9/+4 = 7 [base] +2 [dexterity]
Grapple Check: +9/+4 = 7 [base] +2 [strength]
Fortitude Save: +8 = 6 [base] +2 [constitution]
Reflex Save: +8 = 6 [base] +2 [dexterity]
Will Save: +15 = 12 [base] +3 [wisdom]
Light Load: : 58 Lb. Or Less
Push Or Drag: 875 Lb.
Languages: Common Druidic Dwarven Elven Draconic, Celestial;
Dark_elf_silent Giant Goblin Undercommon
Light Crossbow [1d8, crit 19-20/x2 , range inc 80 ft., 4 lb, piercing]]
Heavy Flail [1d10, crit 19-20/x2, 10 lb., two-handed, bludgeoning]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.; arcane spell failure 10%]
Total Hit Points: 72
Speed: 30 feet
AC 14 = 10 +2 [leather] +2 [dex]
Touch AC: 12
Flat-footed: 12
Feats:
Improved familiar
Martial Weapon Proficiency Weapon:
Sorcerous Heritage *
Freedom of Move: Outdoors.
Spell Focus (Conjuration)
Greater Spell Focus (Conjuration)
Relic Bones
Craft Wondrous Item
Illegitimate Child,
Mother; Dark Elf; did not love father or son. Lost her nobility and wealth when
pregnant.; was priestess of Lolth.
Father: had an artificial hand, was a cosmetologist and hairstylist.
child ran away from home. (escaped slavery)
Guardian: raised by a CN Celestial Chimera (used him as a slave)
Chimera had an unusual personality; and always talked about the various planes he had visited, but was now locked out from.
Tutor: Rescued by Druid; Guardian of a lost grove, who had several wives of various humanoid species.
Had to Hunt and fish, had to provide for other children
earned freedom at age 16
* CHA is 2 higher for spell purposes, but he is affected as if a fey, or elven, by negative items, AC halved for cold iron.
* = check penalty for wearing armor
Bluff >=5 ranks gives +2 on disguise checks to act in character.
Craft_1 >=5 ranks gives +2 on related appraise checks.
Handle Animal >=5 ranks gives +2 on wild empathy checks.
Know Nature >=5 ranks gives +2 on survival checks above ground.
If the familiar is within reach, +2 on spot and listen ("alertness")
Zero-level Druid Spells: 6 Per Day
First-level Druid Spells: 5 (4+1) Per Day
Second-level Druid Spells: 4 (3+1) Per Day
Third-level Druid Spells: 4 (3+1) Per Day
Fourth-level Druid Spells: 2 Per Day
Zero-level Sorcerer Spells: 6 Per Day
First-level Sorcerer Spells: 7 (6+1) Per Day
Second-level Sorcerer Spells: 7 (6+1) Per Day
Third-level Sorcerer Spells: 6 (5+1) Per Day
Fourth-level Sorcerer Spells: 4 (3+1) Per Day
Dark Half-Elf:
Immune to magical sleep; +2 racial bonus on saves vs. enchantments; Low-light vision (darkvision if half-drow)
+1 racial bonus on listen, search, and spot checks; +2 racial bonus on diplomacy and gather information checks
Considered drow-blooded for all special abilities and effects
Druid:
Spontaneous Casting (summon nature's ally) ; Animal Companion; Wild Empathy
+2 on Knowledge (nature) and Survival (already included); Woodland Stride (level 2)
Trackless Step (level 3); Resist Nature's Lure (level 4); Wild Shape (level 5)
High wisdom gains bonus spells daily
Sorcerer:
Familiar / Alertness, etc.; Can know only limited numbers of spells; High charisma gains bonus spells daily
Thorn-Master
Hit dice d4; Slow increase in attack bonuses; Slow increase in fortitude saves; Fast increase in reflex saves
Fast increase in will saves; Base 4 skill points per level; No new armor proficiency
Two bonus feats; Additional druid spell levels: 4 ; Additional sorcerer spell levels: 4
Pyricanthus-Dewclaw's Equipment:
29 lb
1 lb
2 lb
_____
32 lb
Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x1
Holly and mistletoe
Spell component pouch
Total
Also... ; Crossbow Bolts (10) ; Sling Bullets (10) ; Bullets (20) Adventuring Gear Backpack Barrel Basket Bedroll Bell ; Blanket, Winter Block And Tackle
Bottle Bucket Caltrops Candle Canvas (Sq. Yd.) Case (Map Or Scroll) ; Chain (Ten Feet) Chalk Chest Crowbar ; Firewood (1 Day) Fishhook
; Flask Flint And Steel Grappling Hook Hammer Ink Vial Ink Pen Jug, Clay Ladder Lamp (Common) Lamp (Bullseye) Lantern (Hooded) ;
Lock ; Manacles Mirror Mug ; Oil Flask ; Paper (Sheet) ; Parchment (Sheet) Pick Pitcher ; Piton Pot ; Pouch Ram ; Rations ; Rope,
Hempen (Fifty Feet) ; Rope (Silk) ; Sack Sealing Wax Sewing Needle Signal Whistle Signet Ring Sledge Soap Spade / Shovel Spyglass Tent ;
Torch ; Vial (Ink Or Potion) ; Water Skin Whetstone Tool And Skill Kits: Artisan's Tools Climber's Kit Healer's Kit
Holly And Mistletoe Holy Symbol, Wooden Holy Symbol, Silver Hourglass Magnifying Glass Scale, Merchant's Spell Component Pouch ;
Spellbook ; Tool (Miscellaneous) ; Staff-spear
7hit Points: 36; Alertness Feat When In Arm's Reach; Improved Evasion; Share Spells; Empathic Link; Deliver Touch Spells;
Animal Companion: Snake (medium viper)
Medium-Size Animal; Hit dice 4d8 (18 hit points); Initiative +4 (Dex); Speed 20 feet, climb 20 feet, swim 20 feet
AC: 19 ( +4 Dex +5 natural); Attacks: Bite +7 melee (Weapon Finesse); Damage 1d2+poison-1 (bite);
Special Attacks: Poison DC 11, 1d6 con, 1d6 con;; Special Qualities: Scent; Saves: Fort +4; Ref +8; Will +2
Abilities: Str 9, Dex 18, Con 11, Int 1, Wis 12, Cha 2; Skills: Balance +12; Climb +12; Hide +13; Listen +9; Spot +9;
The animal is entitled to distribute an additional 2 skill points.;
Feats: Weapon Finesse (Bite); Link, share spells; Evasion; Bonus tricks: 2
More about Pyricanthus-Dewclaw:
thorn bush conjuror; burning bush; spike growth, wall of thorns, spike grenades, entangle, thorn pit trap; thorn missiles;
his earth elementals look like tumbleweeds, made of wood and thorns.. Sword
learning to summon Impalers
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