Post date: Jan 3, 2018 11:23:27 AM
After taking a rather long break, I decided to get back into this project after Antinomy of Common Flowers was released. Whilst watching a gameplay video, I loved how Jo'on Yorigami moved, and I was inspired to make her in D&D.
I saw her as being a fast moving melee fighter, similar to the D&D monk. This is, of course, only her combat stats; while she is able to manipulate people into spending money on her, that's up to the DM of a game to do.
Compared to the other fist fighters, Ichirin, Meiling and Byakuren, she lacks the raw power of Ichirin, the ranged options of Meiling, or the magic of Byakuren. However, she's got good maneuvering instead. Compared to Byakuren, who can move around the whole battlefield quickly, Jo'on is better at evading attacks while remaining close to the enemy.
For all four, their strengths will be as follows:
All this comparing is making me want to make every monster of the same CR, and see if I can balance them in different ways. I might do a "Fighting Game" edition for certain characters, so that they can participate in combat at an equal level. But that's for a later time.