Aunn Komano

"You can leave the shrine in my capable hands!"

Aunn Komano

Medium celestial (Komainu), lawful good

AC: 11

HP: 67

Speed: 40 ft., 30 ft. flying (hover)

STR 16 (+3) DEX 12 (+1) CON 14 (+2)

INT 10 (+0) WIS 13 (+1) CHA 17 (+3)

Saving Throws: Strength, Charisma

Skills: Insight +3, Medicine +3, Perception +3, Religion +2

Damage Immunities: Non-magical slashing, bludgeoning and piercing, radiant

Condition Immunities: Charmed, petrified.

Senses: Blindsight 30 ft., darkvision 60 ft., truesight 30 ft.

Languages: Japanese

Challenge: 10

Features:

Divine Sense: As a divine guardian, Aunn is always alert to the intrusion of the other realms. Aunn is aware of all celestials, fiends and undead within 60 ft. of her, and knows the type and identity of each.

Divine Smite: Aunn's strikes are made with the force of an angel. All of Aunn's melee weapon attacks deal an additional 2d8 radiant damage.

Guardian: As long as Aunn has someone to protect, she cannot be cowed. So long as Aunn has any allies within 60 ft. of her, she is immune to the frightened condition.

Healing: As well as protecting her allies from harm, Aunn can also channel her divine power to help them recover from injury. Aunn has a pool of 40 healing points. As an action, she can expend any number of these to heal a creature she touches for the amount expended. She can also remove any number of conditions upon the creature by expending 5 points for each condition.

Komainu: All the Komainu in Gensokyo seem to actually be Aunn. Aunn exists simultaneously at all temples she guards, with a body at each one. Each is treated as a separate creature, but they share memories, experiences etc.

Reassuring Aura: Aunn's presence calms those around her, and her example inspires her allies to feats of bravery. Allies within 30 ft. of Aunn are immune to the frightened condition.

Actions:

Multiattack: Aunn makes two claw attacks.

Claw: Melee weapon attack. +5 to hit, 1d8+3 slashing damage.

Double Team (1/day): Temples are guarded by not one, but two Komainu, so that their watch can never be broken. Aunn creates a copy of herself. This copy is treated as a new Aunn; it has full HP and no conditions upon it. It lasts for 1 hour, or until reduced to 0 HP, until slain, or until Aunn dismisses it. It takes its turn immediately after Aunn.