Patchouli Knowledge

"All things have their attributes. Attributes and weaknesses are the same."

Patchouli Knowledge

Medium humanoid (magician), neutral evil

AC: 16

HP: 177

Speed: 25 ft., 30 ft. fly (hover)

STR 6 (-2) DEX 7 (-2) CON 7 (-2)

INT 22 (+6) WIS 15 (+2) CHA 9 (-1)

Saving Throws: Intelligence +10, Charisma +3

Skills: Arcana +10, History +10, Nature +10

Damage Immunities: Non-magical slashing, piercing and bludgeoning

Senses: Darkvision 60 ft., Truesight 30 ft.

Languages: Japanese, Old Japanese, Youkai

Challenge: 13

Features:

Five Elements Sign "Philosopher's Stone" (1/day): As a bonus action, Patchouli gains the benefits of being attuned to Fire, Water, Wood, Metal and Earth simultaneously. She also gains 60 temporary hit points. When she loses these hit points, she loses the effects of being attuned to any element until she picks another one.

Legendary Resistance (3/day): When Patchouli fails a saving throw, she may choose to pass it instead.

One-week Girl: As a bonus action, Patchouli can change her elemental attunement. Depending on her attunement, her spells have different effects.

    • Fire - Patchouli may have her spells deal fire damage instead of their normal damage type. She gains a +5 to her spell attack rolls.
    • Water - Patchouli may have her spells deal thunder damage instead of their normal damage type. Whenever a creature is hit or fails a saving throw against one of her spells, she may remove one condition or temporary effect from that creature.
    • Wood - Patchouli may have her spells deal poison damage instead of their normal damage type. When a creature is hit or fails a saving throw against one of her spells, if it has immunity to fire damage, that immunity is treated as resistance until the end of Patchouli's next turn. If it has resistance to fire, it loses it until the end of Patchouli's next turn. If it has neither resistance nor immunity to fire, it gains vulnerability to fire until the end of Patchouli's next turn.
    • Metal - Patchouli may have her spells deal acid damage instead of their normal damage type. Creatures that take damage from her spells cannot recover hit points until the beginning of Patchouli's next turn.
    • Earth - Patchouli may have her spells deal bludgeoning damage instead of their normal damage type. When a creature is hit or fails a saving throw against one of Patchouli's spells, it receives a -5 to rolls made to remove the effects of the spell.
    • Sun - Patchouli may have her spells deal radiant damage instead of their normal damage type. She may cast two spells during each of her turns. She may change the casting time on spells that take an action or bonus action to either an action or bonus action when she casts them.
    • Moon - Patchouli may have her spells deal necrotic damage instead of their normal type. Her spell save DC increases by 5, and damage caused by her spells cannot be reduced or negated except by resistances or immunities.

Spellcaster: Patchouli knows all spells of 6th level and below, and may cast them at will as if using a spell slot of up to 6th level. She may also cast a spell of 7th level once per day, and a spell of 8th level once per day.

The spell save DC of her spells is 18, and her spell attack modifier is +10.

Actions:

Unarmed Strike?: Melee weapon attack. +2 to hit, 0 bludgeoning damage.