Kokoro

Post date: Sep 25, 2017 4:51:38 AM

https://sites.google.com/site/skardaestouhoudnd/home/character-statistics/side-games/hata-no-kokoro

For my second character, I decided to do Kokoro. It was difficult to work out how to integrate her masks into a fight, so I went with the idea of her performance.

Kokoro is able to flow effectively thanks to her "Eternal Dance", which grants her an extra action as well as some buffs whenever she crits or downs a player. Combined with getting a critical hit on a 19 or 20, and Action Surge, and she can put out a lot of damage, particularly if the party is not prepared for her. Use of Fluid Performance can allow her to keep up with critical targets, allowing her to use Eternal Dance once she's downed the squishiest member.

Kokoro's real weakness is in the party's ability to stop her. Clever positioning or use of spells and abilities are needed to keep her at a distance. Barrier spells are an obvious choice. The party should be able to deal with her if they are prepared for her, but if they are caught without the right spells, tools or members, they can quickly lost their most important members.